Sekiro and the question of good game design

Honestly, this is something I wanted to speak about for quite a while and it’s not going to be about how the new FroSoft being hacks or any derogatory rants about the Souls series or anything like that. I did it for months and it doesn’t help, especially since the problem is something else when it comes to Sekiro. I’m not a fan of the Soulsborne series, even though I do like Demon’s Souls and liked it for its sense of a knight facing off against Lovecraftian entities into what I can only call a 3D Castlevania experience but with Berserk references instead of JoJo ones. Before we move on, I’ll say this : it’s a shame that people don’t credit Demon’s as much and only default to Dark Souls, given it was more casual, more accessible and more distributed game so the masses and more importantly the figureheads they annex and follow, be they journalists or another type of public figure like a Wiki moderator or a youtuber or even a streamer, attribute to it those ideas and influence while making it the superstar it is today, for reasons that weren’t exactly the focus of Demon’s Souls. Bloodborne was a good direction though, I’ll give them that. Sekiro is very unique though, because it’s tainted by the very DNA of a series people believed for almost an entire console generation, if not more, that it is the height of gaming design and of a good, challenging hard game when it is this very same Dark Soul that holds back a very decent action game with ninjas, both in ideas an execution.
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Taking it back.

I’ve had it. From monkey pawing my own ideas, designs and wishes to haveing actually good games come out(remasters don’t count Vanquish, you were always awesome), I still won’t give console devs money but I’ll be damned if I don’t see hidden dreams and wishes come true with a few new games that came out, like Nier Automata. But mark my words, no games will make me change my mind about the consoles. Continue reading

Something short and sweet – resting up

Not much actually in this post, just wanted to say that from time to time, resting and gaining some distance from what we love most and those we love most can be good for ourselves in more ways that one. For a small period of time of course, we are not talking full blown withdrawal.

We can look back with a clearer mind and think of what we did, challenge ourselves and when we return, most of the time, we will love them even more and appreciate them all the more as they will to.

Yeah, I can be sappy at times but hey, it’s better than being a cynic. Have a good one everybody and give it your all. 🙂 😀

The problem with the “Super” games and the solutions to that! Part 02 : The Game itself and its design!

So…continuing from the previous post, we have the idea of a game starring Superboy and Supergirl in an adventure with good gameplay and explanation for it. Let’s go!
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The problem with the “Super” games and the solutions to that! Part 01 : The Introduction!

When one thinks about good superhero games what comes to mind? Batman Arkham Asylum / City or Spider-man 2 / Web of Shadows for the big consoles. On the other hand what comes to mind for bad or even horrenduous superhero games? Superman 64 or Superman : Man of Steel. That creates a huge problem, that being that other members of the Super family get treated like side-attractions due to Supes own failings in the video gaming world. Well this has got to stop, just because the incopetence of the developers means we can’t get a good Superman game, doesn’t mean we have to accept that reality and not voice our concerns or even throw good ideas at Warner Bros. It worked with the premise of Injustice.
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