The basic gist of this series of posts is to list is to mend some movesets and arte set-ups to offer a very wide variety of playstyles, these signified by a “Technical” and “Strike” arte and weapon set-up. Some characters will have unique names for those set-ups but the idea is universal. Also, they should fix the models to properly form fists when holding weapons, the models for fists exist since Cless does have a proper fist when he punches for the Senkuureppa. Not to mention, some characters are quite lower key compared to their more modern incarnations, some guys just need to Stahn it up way more than now.
The Dragon Slayer series are going to receive a theoretical genre change. Let’s see how they fare as a Fighting game series and mixed genre series that combines Action-RPG elements and Platforming elements. Continue reading →