The basic gist of this series of posts is to list is to mend some movesets and arte set-ups to offer a very wide variety of playstyles, these signified by a “Technical” and “Strike” arte and weapon set-up. Some characters will have unique names for those set-ups but the idea is universal. Also, they should fix the models to properly form fists when holding weapons, the models for fists exist since Cless does have a proper fist when he punches for the Senkuureppa. Not to mention, some characters are quite lower key compared to their more modern incarnations, some guys just need to Stahn it up way more than now.
Warriors Orochi. The name of the first crossover between Koei’s two major franchises at the time : the Dynasty and Samurai Warriors games, a match born in heaven at the time, all the Warriors one loved from the games in one game with new mechanics and a new system but most importantly, new characters that could pave the way for something more and exiting. Despite that, I do believe that after the first game, some things kinda fell apart for the franchise and it went down a road I don’t think is exactly good or beneficial for the series. Continue reading →
Just like the title says…when’s Drakengard Warriors, or Drag-On Dragoon Musou? 😀 We know you have more plans for Koei-Tecmo after the Dragon Quest Heroes : Anryuu to Sekaiju no Shiro, don’t try to deny it. 😀 But, as Final Fantasy Warriors gallops towards existence(it was pretty high on polls by japanese fans on what series KT should make a Musou out of, Hokuto no Ken coming first and DBZ coming second…that reminds me…when’s Dragon Ball Musou? 🙂 ) could it be you should try to give another series of yours a chance and this time not force it on Taro Yoko or something…or just have him tie the story and game he wants to make on a license you didn’t want to hire the right people for, so long ago? 😀 Continue reading →