The basic gist of this series of posts is to list is to mend some movesets and arte set-ups to offer a very wide variety of playstyles, these signified by a “Technical” and “Strike” arte and weapon set-up. Some characters will have unique names for those set-ups but the idea is universal. Also, they should fix the models to properly form fists when holding weapons, the models for fists exist since Cless does have a proper fist when he punches for the Senkuureppa. Not to mention, some characters are quite lower key compared to their more modern incarnations, some guys just need to Stahn it up way more than now.
Now that gaming has reached the height of its stupidity here in the west, I decided to look back at the old titles we brought over from Japan only to find this game, Over Zenith…made me remember a lot of things about it. Continue reading →
So, apart from that one Garo game on the PS2, how else could one make a good Garo game. I had already said that some categories of fighting would fit Garo and even made a post about…yet, ultimately, the perfect way to represent Garo in the gaming world is via a very certain combination of PS2 games that perhaps nobody had thought of before. Continue reading →
If you haven’t heard of the Fairy Tail Portable Guild games for the PSP you either don’t know about Fairy Tail or simply loved the series but didn’t know about them because the games remained exclusive for Japanese players and regions(aka Japan only). If you are interested in seeing what happened with these games or already know and want to see ways for them to get better, hop in. Continue reading →