Tales of the Heroes Twin Brave II – Elaboration on character movesets Part 1

Tales of Phantasia

Cless Alvein

Moveset : Out of his current moveset, keep the attacks but modify them a bit in order. Namely keep his fourth, fifth and final attacks. Start with a horizontal right-to-left slash, a left-to-right slash, a diagonal upright-to-downleft slash, fourth attack, fifth attack and his final attack, except instead of Cless going airbourne for a bit, just have it be done without Cless getting of the ground, like a twirling slash.

Set-up Technical : Alvein-ryu Kenjutsu

Artes

Ground

  1. Majinken : Exactly the same
  2. Senkuureppa : Exactly the same
  3. Akisazame : Cless stays on his position but his arm moves to actually simulate the hits and the attack now hits for 19 times before doing the rising upper slash finisher
  4. Shishi Hienkyaku : Costs 30 ACC and ends with pushback effect but Beast hits twice
  5. Gurenken : Costs 30 ACC and breaks guards, first hit gets enemies airbourne and second hit is a slash with a flame sword and a diagonal projectile flame edge, Fire Element
  6. Hoou Tenshokyaku : Costs 20 ACC and ends with the Hooutenku like in the new versions, Fire Element

Air

  1. Shuusou Raizan : Exactly the same except now the lightning comes out and falls faster than Cless in order to stun and lightly damage the enemies

Hi Ougi

  1. Meikuu Zanshouken : The final slash does six hits instead of five and deals slightly more damage damage as a result

Weapons

  1. Long Sword (ToP Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Rapier (ToP Ver) : 200 – 300 Atk, no secondary effect
  3. Knight’s Saber (ToP Ver) : 250 – 400 Atk, +2000 HP
  4. Slayer Sword (ToP Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Muramasa (ToP Ver) : 350 – 600 Atk, +1 HIT
  6. Cless’ Sword : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Jikuu Kenshi / Space Time Swordsman

Artes

Ground

  1. Shinkuuhazan : Costs 10 ACC, breaks guards
  2. Kokuu Souhazan : Exactly the same
  3. Kuukan Shouten’i : The attack is much faster now
  4. Jikuu Shouhazan : Costs 30 ACC and breaks guards, Light Element
  5. Ten’i Souhazan : Costs 30 ACC, Light Element
  6. Jigenzan : Now it has two slashes, one rising slash as Cless jumps that generates the field and the second part that’s in the game but it now has a longer blade and the feild that’s created just stuns all the enemies inside it

Air

  1. Houou Souhazan : Costs 20 ACC, Fire Element

Hi Ougi

  1. Meikuu Soshouha : AOE damage, Light Element

Weapons

  1. Duel Sword (ToP Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Flamberge (ToP Ver) : 200 – 300 Atk, no secondary effect
  3. Vorpal Sword (ToP Ver) : 250 – 400 Atk, +2000 HP
  4. Doom Blade (ToP Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Excalibur (ToP Ver) : 350 – 600 Atk, +1 HIT
  6. Eternal Sword (ToP Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. Satsugeki Bukouken – Cless Alvein + Stan Aleron
  2. Hioh Zetsuenshou – Cless Alvein + Reid Hershel
  3. Souga Kokuusen – Cless Alvein + Chester Barklight
  4. Eternal Blade – Cless Alvein + Lloyd Irving

Chester Burklight

Since Chester doesn’t have nearly enough artes and in the original he had nothing…I’d say keep his current set-up and create an all new new Arte array with a new Hi-Ougi, maybe the new Kokuryuukou’u. And there has to be a new Hi Ougi between him and Cless. Also, the rest of his bows should go to the other set-up, the guy has very few weapons compared to the rest of the Phantasia team.

Twin Hi Ougi

  1. Souga Kokuusen – Chester Barklight + Cless Alvein
  2. New Hi Ougi for Chester Barklight and Reid Hershel
  3. Kamiwaza Toryuu – Chester Barklight + Tytree Crowe
  4. New Hi Ougi for Chester Barklight and Caius Qualls

Dhaos

Just put Dhaos in the game just so the roster can have more villains. He should be like Elrane, Schwartz and Duke.

Tales of Destiny

Stan Aleron

Moveset : Out of his current moveset, keep the fourth, fifth and final attacks. Start with a swift horizontal slash, a downward stab, an upwards slash, fourth attack, fifth attack and his final attack.

Set-up Technical : Fire Swordsman

Artes

Ground

  1. Souryu Rengazan : Comes out much faster and is a series of very rapid upwards slashes that cover more ground and Stan moves forward, Fire Element
  2. Majinken Shouga : The attack is executed much faster and comes out faster but deals slightly less damage
  3. Shakkouken : Costs 20 ACC, Fire Element
  4. Blaze Beast : Costs 30 ACC, Stahn uses a flame sword uppercut that gets enemies airbourne then does one very quick fiery somersault into the air while extending his sword outward and uses a Beast attack covered in fire that breaks guards, Fire Element
  5. Shouourekka : Costs 20 ACC, makes enemies airbourne, Fire Element
  6. Flare Tornado : Exactly the same

Air

  1. Raging Flare : Costs 20 ACC, floats while the attack is executed, Stan and enemies airbourne, Fire Element

Hi Ougi

  1. Koou Tenshouyouku : The attack is faster and the Fire Walls come out much faster

Weapons

  1. Lilith’s Frypan : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Dragon Tooth (ToD Ver) : 200 – 300 Atk, no secondary effect
  3. Flare Baselard (ToD Ver) : 250 – 400 Atk, +2000 HP
  4. Moon Falx (ToD Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Mythril Sword (ToD Ver) : 350 – 600 Atk, +1 HIT
  6. White Sword (ToD Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Dimlos Timber

Special Ability

During Over Limit, Stan’s moveset gains the Fire element and his attacks leave a trail of fire.

Artes

Ground

  1. Toryuusen : Costs 10 ACC, breaks guards, Fire Element
  2. Neppa Senpujin : The move is slightly faster now
  3. Fearful Flare : Costs 20 ACC, keeps attacking even after chant, Fire Element
  4. Fire Wall : Exactly the same
  5. Fire Storm : Costs 30 ACC, breaks guards, single strong damage, wide area, Fire Element
  6. Kuuga Shouryukyaku : Costs 20 ACC, gets Stan and enemies airbourne, Fire Element

Air

  1. Volcanic Rage : Costs 20 ACC, both the projectiles and the kicks / slash can damage, Fire Element

Hi Ougi

  1. Gouma Kaijinken : Fire Element

Weapons

  1. Dimlos : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Dimlos Rekka : 200 – 300 Atk, no secondary effect
  3. Dimlos Guren : 250 – 400 Atk, +2000 HP
  4. Dimlos Senkou : 300 – 500 Atk, +1 Iron Stance
  5. Dimlos Shakkou : 350 – 600 Atk, +1 HIT
  6. Dimlos Goubaku : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. Satsugeki Bukouken – Stan Aleron + Cless Alvein
  2. Zankuu Tenshouken – Stan Aleron + Kyle Dunamis
  3. Gurentenshou – Stan Aleron + Tytree Crowe
  4. Celestial Earth – Stan Aleron + Lion Magnus

Lion Magnus

Moveset : Out of his current moveset, keep them all unless the devs can provide three more attack animations to fit Lion, because he’s very difficult to work with due to his Sword and Dagger style not matching up with the twin swords style of others. For the love of god though, make him speak like this. These quotes fit amazingly. Also, due to him wielding two weapons, for one moveset he’ll wield daggers that change and for the other he’ll have other swords.

Set-up Technical : Pierre de Chaltier

Artes

Ground

  1. Kushuuken : Exactly the same
  2. Hienrenzan : Now costs 20 ACC
  3. Air Pressure : Costs 30 ACC, stuns enemies, Earth Element
  4. Ground Dasher : Exactly the same
  5. Garyu Zangetsu : Costs 10 ACC
  6. Sougazan : Costs 10 ACC, gets Lion airbourne

Air

  1. Garyumeppa : Exactly the same

Hi Ougi

  1. Jouha Messhouen : Exactly the same

Weapons

  1. Chaltier : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Chaltier Setsuna : 200 – 300 Atk, no secondary effect
  3. Chaltier Metsuga : 250 – 400 Atk, +2000 HP
  4. Chaltier Yoiyami : 300 – 500 Atk, +1 Iron Stance
  5. Chaltier Tokoyami : 350 – 600 Atk, +1 HIT
  6. Chaltier Meiya : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Judas

Special Ability

During Over Limit, Lion’s moveset gains the Dark element and his attacks leave a trail of dark energy.

Artes

Ground

  1. Gessenkouha : Costs 20 ACC, breaks guards, Light Element
  2. Majin Messatsuen : Costs 30 ACC, breaks guards, Dark Element
  3. Marian : Exactly the same
  4. Gen’eijin : Costs 10 ACC
  5. Houryu Zankouken : Exactly the same
  6. Demon’s Lance Zero : Exactly the same

Air

  1. Devil Spear : Costs 20 ACC, hacks a spear of dark energy down a diagonal line, Dark Element

Hi Ougi

  1. Majin Rengokusatsu : Dark Element

Weapons

  1. Rapier (ToD Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Scimitar (ToD Ver) : 200 – 300 Atk, no secondary effect
  3. Fafnir (ToD Ver) : 250 – 400 Atk, +2000 HP
  4. Rune Blade (ToD Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Shadow Fang (ToD Ver) : 350 – 600 Atk, +1 HIT
  6. Chaltier Mirage : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. Majin Setsuga – Lion Magnus + Veigue Lundberg
  2. Diabolos Tear – Lion Magnus + Kyle Dunamis
  3. Raintive Orion – Lion Magnus + Flynn Scifo
  4. Celestial Earth – Lion Magnus + Stan Aleron

Mighty Kongman

Moveset : That man needs an extremely well rounded moveset to shout “WRESTLING CHAMP”, through many trademark blows that are quite recognisable in his artes depending when he’s on the air or on the ground. Starting with a punch, followed by a knuckle sandwhich, a super kick, a lariat, an uppercut and a drop kick that sends enemies flying.

Set-up Technical : THE CHAMPION

Artes

Ground

  1. Hell’s Hurricane : Costs 10 ACC
  2. Great Upper : Costs 20 ACC, gets enemies and Kongman airbourne, Fire Element
  3. Rhomb Shoulder : Costs 30 ACC, breaks guards, gets enemies airbourne
  4. Falcon Fledge : Costs 10 ACC, gets enemies airbourne
  5. Messa Throw : Costs 30 ACC
  6. Bolt Thrust : Costs 30 ACC, Lightning Element

Air

  1. Hell’s Hurricane : Costs 20 ACC, Kongman stays airbourne

Hi Ougi

  1. Gozza Blow

Weapons

  1. Power Knuckle (ToD Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Bear Knuckle (ToD Ver) : 200 – 300 Atk, no secondary effect
  3. Dragon Knuckle (ToD Ver) : 250 – 400 Atk, +2000 HP
  4. Kaiser Knuckle (ToD Ver) : 300 – 500 Atk, +1 Iron Stance
  5. God Weapon (ToD Ver) : 350 – 600 Atk, +1 HIT
  6. Volt Knuckle (ToD Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Bruiser Khang

Artes

Ground

  1. Heart Break : Costs 20 ACC, Ice Element
  2. Muscle Heat : Costs 30 ACC, breaks guard, makes enemies airbourne, Fire Element
  3. Heavy Bomber : Costs 30 ACC, breaks guard, Light Element
  4. Crush Earth : Costs 10 ACC, Earth Element
  5. Iksau Hip : Costs 10 ACC, Fire Element
  6. Great Upper : Costs 20 ACC, makes enemies and Kongman airbourne, Fire Element

Air

  1. Ikasu Hip : Costs 20 ACC, Fire Element

Hi Ougi

  1. Tres Bien Hip

Weapons

  1. Iron Knuckle (ToD Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Titanium Knuckle (ToD Ver) : 200 – 300 Atk, no secondary effect
  3. Silver Knuckle (ToD Ver) : 250 – 400 Atk, +2000 HP
  4. Gold Knuckle (ToD Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Mythril Knuckle (ToD Ver) : 350 – 600 Atk, +1 HIT
  6. Diamond Knuckle (ToD Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. He only has one with an alternate colour scheme of Cless with red hair, where they execute a set of attacks that involve wall breaking and end it with a fist bump

Tales of Eternia

Reid Hershel

Moveset : Out of his current moveset, his fourth, fifth and final attacks are now done with both hands. The third attack is now replaced with a quick thrust.

Set-up Technical : Hunter

Artes

Ground

  1. Majin Senretsuha : Costs 10 ACC
  2. Fuuraijinken : Exactly the same
  3. Senkuu Souhazan : The attack is faster now
  4. Kuuha Zesshougeki : Costs 10 ACC, Wind Element
  5. Raijin Souhazan : Costs 30 ACC, Lightning Element
  6. Shou’u Rekkuugeki : Costs 30 ACC

Air

  1. Hououtenkuu : Exactly the same

Hi Ougi

  1. Kyokkouken : Exactly the same

Weapons

  1. Dao Blade (ToE Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Saw Saber (ToE Ver) : 200 – 300 Atk, no secondary effect
  3. Onibocho (ToE Ver) : 250 – 400 Atk, +2000 HP
  4. Nintou Chizakura (ToE Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Destroyer (ToE Ver) : 350 – 600 Atk, +1 HIT
  6. Last Fencer (ToE Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Ax Hunter

Artes

Ground

  1. Majinken Souga : The second Majinken comes out much faster
  2. Kyokkouheki : Costs 20 ACC, Light Element
  3. Kogarenzan : Costs 20 ACC
  4. Ryuuko Metsugazan : Costs 30 ACC, breaks guards
  5. Mouko Rengekiha : The attack is faster now
  6. Fuujinbakufuu : Exactly the same

Air

  1. Shinkuuretsuzan : Exactly the same so even in the air Reid and the enemies gain a little height

Hi Ougi

  1. Fuujin Fuubakusatsu : Wind Element

Weapons

  1. Hand Axe (ToE Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Battle Axe (ToE Ver) : 200 – 300 Atk, no secondary effect
  3. Bardiche (ToE Ver) : 250 – 400 Atk, +2000 HP
  4. Crescent Axe (ToE Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Strike Axe (ToE Ver) : 350 – 600 Atk, +1 HIT
  6. Gaia Cleaver (ToE Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. Hioh Zetsuenshou – Reid Hershel + Cless Alvein
  2. New Hi Ougi for Reid Hershel and Farah Oersted
  3. New Hi Ougi for Reid Hershel and Chester Barklight
  4. Mouko Senryuujin – Reid Hershel +

Farah Oersted

Moveset : Out of her current moveset, her fifth attack is now the kick from the opening.

Set-up Technical : Monk

Artes

Ground

  1. Sazanka : Exactly the same
  2. Hienrenkyaku : Exactly the same
  3. Rengadan : Exactly the same
  4. Garyoukuuha : Exactly the same
  5. Soudou Shouteiha : Exactly the same
  6. Shishisenkou : Exactly the same

Air

  1. Yousoushuugeki : Exactly the same

Hi Ougi

  1. Shikou Bakusaijin : Exactly the same

Weapons

  1. Leather Arms (ToE Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Iron Arms (ToE Ver) : 200 – 300 Atk, no secondary effect
  3. Silver Knuckle (ToE Ver) : 250 – 400 Atk, +2000 HP
  4. Mythril Arms (ToE Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Diamond Knuckle (ToE Ver) : 350 – 600 Atk, +1 HIT
  6. God Weapon (ToE Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Harvester

Artes

Ground

  1. Hachiyourenga : Costs 10 ACC
  2. Hien Rentenkyaku : Costs 20 ACC
  3. Sanka Moushuukyaku : Costs 20 ACC
  4. Tenketsubakutai : Costs 20 ACC, breaks guards
  5. Kairyuuken : Costs 30 ACC, breaks guards, Water Element
  6. Raisenken : Costs 30 ACC, breaks guards, Lightning Element

Air

  1. Yousou Rakubakushuu : Costs 20 ACC

Hi Ougi

  1. Karyuuenbu : Fire Element

Weapons

  1. Boxing Glove : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Power Arms (ToE Ver) : 200 – 300 Atk, no secondary effect
  3. Ghost Shell (ToE Ver) : 250 – 400 Atk, +2000 HP
  4. Dragon Fang (ToE Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Flare Arms (ToE Ver) : 350 – 600 Atk, +1 HIT
  6. Kaiser Knuckle (ToE Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. New Hi Ougi for Farah Oersted and Reid Hershel
  2. Soutsui Hienren – Farah Oersted + Tytree Crowe
  3. New Hi Ougi for Farah Oersted and Senel Coolidge
  4. Toryuu Oukarendan – Farah Oersted + Kohaku Hearts

Tales of Destiny 2

Kyle Dunamis

Moveset : Out of his current moveset, keep the fourth, fifth and final attacks. Start with a swift horizontal slash, a downward stab, an upwards slash, fourth attack, fifth attack and his final attack.

Set-up Technical : Dunamis Swordsman

Artes

Ground

  1. Garen Souhajin : Exactly the same
  2. Bakuenken : Exactly the same
  3. Burn Strike : Exactly the same
  4. Shikkuu Rensatsuken : Exactly the same
  5. Senkoushoutsui : Exactly the same
  6. Voltaic Heat : Exactly the same

Air

  1. Kuushouzan : Exactly the same

Hi Ougi

  1. Shouou Zetsurenshou : Exactly the same

Weapons

  1. Lilith’s Ladle : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Gladius (ToD2 Ver) : 200 – 300 Atk, no secondary effect
  3. Sinclair (ToD2 Ver) : 250 – 400 Atk, +2000 HP
  4. Ama-no-Murakumo (ToD2 Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Storm Bringer : 350 – 600 Atk, +1 HIT
  6. Pure Bright : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Legendary Swordsman

Artes

Ground

  1. Souhatsuiren : Costs 20 ACC, Wind Element
  2. Bakuenrenshou : Costs 20 ACC, Fire Element
  3. Flame Drive : Costs 10 ACC, Fire Element
  4. Senkoushou : Costs 10 ACC, Light Element
  5. Chirihakareha : Costs 20 ACC, Wind Element
  6. Delta Ray : Costs 30 ACC, Light Element

Air

  1. Kuushoureppuu : Costs 20 ACC

Hi Ougi

  1. Zeppa Messhougeki

Weapons

  1. Balmung (ToD2 Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Durandal (ToD2 Ver) : 200 – 300 Atk, no secondary effect
  3. Arondight (ToD2 Ver) : 250 – 400 Atk, +2000 HP
  4. Caladbolg (ToD2 Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Galatyn (ToD2 Ver) : 350 – 600 Atk, +1 HIT
  6. Laevateinn (ToD2 Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. Zankuu Tenshouken – Kyle Dunamis + Stan Aleron
  2. Diabolos Tear – Kyle Dunamis + Lion Magnus
  3. New Hi Ougi for Kyle Dunamis and Reala
  4. Bakuen Sengouha – Kyle Dunamis +

Reala

Moveset : Keep her basic moveset the same.

Set-up Technical : Innocent Girl

Artes

Ground

  1. Aqua Spike : Exactly the same
  2. Fuujinshou : Exactly the same
  3. Thrust Fang : Exactly the same
  4. Gohouren : Exactly the same
  5. Wind Slash : Costs 30 ACC, Wind Element
  6. Fearful Storm : Exactly the same

Air

  1. Tenshoudan : Exactly the same

Hi Ougi

  1. Sylphis Tear : Exactly the same

Weapons

  1. Stand Mic (ToD2 Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Rod (ToD2 Ver) : 200 – 300 Atk, no secondary effect
  3. Wand (ToD2 Ver) : 250 – 400 Atk, +2000 HP
  4. Frenzy Rod (ToD2 Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Grimm Wand (ToD2 Ver) : 350 – 600 Atk, +1 HIT
  6. Hanuman Shaft (ToD2 Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Set-up Strike : Cataclysm Witch

Artes

Ground

  1. Freeze Hunter : Costs 20 ACC, Water Element
  2. Ryuurendan : Costs 10 ACC, Water Element
  3. Photon Blaze : Costs 30 ACC, Fire Element
  4. Ceiling Fall : Costs 20 ACC, Earth Element
  5. Embrace End : Exactly the same
  6. Volcanic Ray : Costs 30 ACC, Fire Element

Air

  1. Splash : Costs 10 ACC, Water Element

Hi Ougi

  1. Aqua Limit : Water Element

Weapons

  1. Lollipop (ToD2 Ver) : 100 – 200 Atk , Increases the rate at which OverLimit gauge fills
  2. Mace (ToD2 Ver) : 200 – 300 Atk, no secondary effect
  3. Scepter(ToD2 Ver) : 250 – 400 Atk, +2000 HP
  4. Que Sera Sera (ToD2 Ver) : 300 – 500 Atk, +1 Iron Stance
  5. Unicorn Horn (ToD2 Ver) : 350 – 600 Atk, +1 HIT
  6. Lyric Scepter (ToD2 Ver) : 400 – 700 Atk, Combos last for 0.2 seconds more

Twin Hi Ougi

  1. New Hi Ougi for Reala and Kyle Dunamis
  2. Soukou no Waltz – Reala + Kohaku Hearts
  3. Sylphie Gale – Reala +
  4. Rimms Stream – Reala +

Barbatos Goetia

Just put Barbatos in the game just so the roster can have more villains. He should be like Elrane, Schwartz and Duke. His unique trait is that while in Overlimit, if the player picks up an item, Barbatos will use his Aitemu nazo Tsukatten ja nee! as many times a he wants but if he’s on the playable side, the player will use his Aitemu nazo Hirotten ja nee! on the enemies and will exit Overlimit. Since the attack is mostly comical, the power is reduced compared to a normal Hi-Ougi when used by an enemy but when used by a player it has as much power as the normal Hi-Ougi. This acts as his second Hi-Ougi since his normal Hi-Ougi is World Destroyer.

  1. Grand Cataclysm – Barbatos Goetia + Elrane

Elrane

Same as her previous version. Perhaps add some more of her artes.

  1. Grand Cataclysm – Elrane + Barbatos Goetia