Tokusatsu Eiyuden – II. Detailed Game Description



The basic concept is that of extravagant and stylish battles that mimic those from the tales of those heroes regardless of the media they come from. Though instead of settling with mild mannered moves and generally normal paced battles found in some tv series, it’s to be a fast paced fighting game that uses all around stylish and yet practical moves used almost extensively in 2D fighters and stylish action games yet it is something that will set it apart from other 3D fighters. The concept of a fast paced and stimulating fighting game is certainly not unusual but one that is fully rendered in 3D and has over-the-top moves is more than certainly rare. It’s exactly that at its core.

The full 3D element is quite essential for the game as it gives the player total freedom of movement on the ground and the air and not the illusion of free movement that 2.5D fighting games like Tekken and Soul Calibur give with side steps. It also gives a whole new dimension to mechanics like canceling as they will be truly omnidirectional now. Also it’s crucial for the vibe and feeling the game gives the fights need to adhere to the themes set and standing in the sideline trading blows in a stylish and explosive fashion, no matter how accomplishing and fine it may seem, it will only limit this game. Engaging in battle, fighting a multitude of enemies from all directions, using the opponent’s / opponents’ field of vision against them and the background as weapons to help in the fight is crucial, thus the need for full 3D.

Finally, for this concept to come true, the three main axes of the game that are the story that ties everything together, the different characters and the radical gameplay to mix together pretty well.

02.Interactive Structure during Gameplay

The basic interactive structure exists in the forms of chapters and sections but it’s only present in the story mode. Within each storyline exist a number of chapters to detail the character’s adventures in the world. Due to its mixed nature however, it will also feature certain sections in between the chapters, the middle sections.

These middle sections take the forms of save and loading sections between two chapters, the battle sections between the start and the end of the chapters or even between the start, middle and end storytelling sections of the chapters. The save and loading sections are also present during the booting of the game and the navigation of different menus and after the end of a fight outside of the story mode. There’s also the character selection section which acts as a middle section between the starting menu and the battle or the start of the story in story mode’s case.

During any other mode whether it’s a single player mode or multi player mode, these same save and loading sections are also present as well as the character selection section which acts as a middle section between the starting menu and the battle.

03.Single Player Game

The single player game entails such modes as the Story, Free and VS CPU modes where in all of them the player picks a character and fights either other playable characters or non playable enemies, depending on the mode. All of the characters that are playable count as key characters for all the modes as it is a fighting game. The ones that don’t fight in this category are the secret or unlockable characters, where they aren’t selectable in at least one game mode. Below are all the modes present for the single player game.

The Story mode details the story that goes on during the game. The player picks a character and experiences a good chunk of the character’s story and the overall lore through his or her eyes with the exception of the prologue and epilogue chapters. The Story mode functions a bit differently than the rest of the modes in that while it follows the same concept, picking a character and fighting other characters, it separates these fights with dialogue and progressive storylines. Also most of the fights are done in a stylish action way by having unique unplayable enemies hoarding on against the player with a grand boss battle at the end of each chapter, to better emulate the feeling of the tokusatsu legacy. This mode also offers specks of customization for each character often overpowering them.

The Free mode enables the player to pick storylines from the Story mode that are already completed and replay them without having to go through the story parts, just the stages / missions with either the proper character or any other character of his or her choice for further challenge and better scores.

The VS CPU mode is the meat of the game. The player selects a character and then selects a character for the CPU to control, select a stage and rules and start fighting. It’s the most basic mode of the game.

The Team Battle mode is where the player creates a team of 2 to 8 different characters and then picks characters for the opponent’s team of equal numbers. It’s like the VS CPU mode but whenever a member of the team is lost, the immediate next character takes his or her place until one side is eliminated.

The Arcade mode has the player select a character and then throw him to an arena where the player has to fight 10 battles with 10 different characters, usually aiming for a high score at the end of this mode that in turn earns the player points to unlock stuff. All 10 opponents are unique for each character with the final opponent always having a conversation with the character the player picked.

The Survival mode is an endurance match. It acts like an arcade mode but the fights are all random along the final one and the player’s character does not recover to full health after each match. Depending on the number of opponents the player picks for the mode, the game will allow his or her character to recover a bit of health after each match. The match ups are against 10, 20, 30 and 40 opponents.

The Time Attack mode is the Arcade mode but with a timer and again,fully random opponents. The player can either pick for the timer to run out or for the timer to simply record his best time against 10 opponents. For the first option the player has to beat 10 opponents before the timer ends,while for the second, the faster the player finishes a round or a match, the higher the total score be.

The Boss Rush mode is a mode where the player selects a character and either tries to fight each and every unique boss in the game on a streak until all of them are defeated or the player loses, having the best times listed or face each and every boss as a separate match.

The Practice mode is where the player selects a character,a character to use as a training dummy and a stage to practice whatever he or she wants, from simply moves of said character and several advanced tricks, to even measure the difference of each move and its effects on each character. The training options range from simple training,with a fully customizable opponent A.I. To a tutorial and a showcasing of moves.

With all that listed, at its core the game is a single player game but there are some modes where the player can play against other players, be it via internet or via the gaming system’s reception, should it be in range.

04.Multi Player Game

The multi player section of the game is rather simple and pretty standard like in most fighting games. The VS CPU and Team Battle modes are available for multi player use. They are essentially the exact same thing as the single player but instead of facing off against the game’s A.I. it’s a player against another player.

The multi player works only with the players being in the range of the system’s range of infrastructure.


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