Tokusatsu Eiyuden – IV. Characters Section

IV.CHARACTERS SECTION

01.Overview

The characters,as mentioned earlier,are made to have different abilities,attacks and statistics to fit their uniqueness along with the difference in tactics involved with their playstyle.The characters that are playable are all covered in the story section.Listed here,will be their gameplay counterparts.All the moves and abilities here,are listed with the default controls.

02.Characters,Combos and Gameplay

Some abbreviations exist in the document,to suit the gameplay explanations that will appear from now on during the characters gameplay styles listed below.Those will be :

The square button,used for the primary attack will be listed as S.

The triangle button,used for the secondary attack will be listed as T.

The circle button,used for special attacks will be listed as O.

The indication that shows a combo string / predetermined combo will be this arrow → .

These brackets,shown like this : [],that will be after an S,a T or an O,will indicate the move that will happen.

The indication of a move changing to another move if it’s charged,will appear as the move but in bold letters,like this : S / T / O[(insert move name)].

The indication of a special move changing to another special move if it’s charged,will appear as the move and then the transition will be indicated in bold letters,like this : O[(insert move name #1)] → O[(insert move name #2)].

The indication that shows the delay of pressing an button used for attacking to change the combo string / predetermined combo,will be shown as Delay (insert attack button).The delay timing is strict and it’s only two seconds long.The change in the attack will be shown in the brackets with an arrow like this : Delay S / T / O[(attack #1) → (changed attack #1)].

The indication of a move with special properties will be indicated with italics and shown in the move section detailing them,like this : S / T / O[(insert move name)].

The indication of a move gaining additional properties,usually just rising launching properties,if the button is held down,will appear as the move but in bold letters and underlined,like this : S / T / O[(insert move name)].Should the attack change completely,it will be indicated like that : S / T / O[(attack #1) → (changed attack #1)].

The indication for the Automatic Launcher move will be shown as : X + S[insert move name].

The indication for the Dodge Attack move will be shown as : X + T[insert move name].

The indication that shows the dashing attack move will be shown as Dash S / T / O[insert move name].

The indication that shows the running attack move will be shown as : Run S / T / O[insert move name].

Combinations of the above can exist for some characters and will always be mentioned in their move lists.

Finally,the indication that shows the crazy combos will be listed with a Crazy (insert attack button).The change from the median move to the crazy combo will be indicated like this :

Crazy S / T / O[(median move) → (Crazy Combo)].

01.)

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= ”Sho” Arma / DanGuyver =
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a.)Special Ability

I.)Moveset Change : By pressing the L trigger,the player can make the character change his moveset at any given time.

II.)Moveset Change Cancel : By pressing the L trigger during a combo,the character will change moveset immediately,cancelling the animation and changing moveset.

III.)Multiple Movesets : The character has two movesets,that can be changed at any given time.

b.)Combos

I.)Ground Combos

I.a)Moveset A

S[right jab] → S[left hook] → S[right uppercut] → S[double nail slash]

S[right jab] → S[left hook] → S[right uppercut] → T[left finger beam]

S[right jab] → S[left hook] → T[Nail ”Claw”]

S[right jab] → T[left slashing uppercut] → Crazy T[Buster Shot → Buster Blaster Piercer Shot]

T[right nail slash] → T[left nail slash] → T[cross nail slash] → S[Buster Blaster]

O[Photonic eye beams]

Dash S[high speed nail slash]

Dash T[strong right punch]

Dash O[Positronic Kick]

Run S[rushing right punch]

Run T[backhand right punch]

Run O[finger beams]

X + S[Rising nail slashing uppercut]

X + T[positronic nail slice]

I.b)Moveset B

S[right punch] → S[left arm blade slash] → S[right arm blade slash] → S[double arm blade slash]

S[right punch] → S[left arm blade slash] → T[right positronic chop] → S[positronic one-two punch] → T[Smasher Cannon]

S[right punch] → S[left arm blade slash] → T[right positronic chop] → Crazy T[gut punch → Positronic Beam Piercer]

T[spinning arm blade slash] → T[positronic double arm blade slash]

O[Photonic eye beams]

Dash S[high speed cross arm blade slash]

Dash T[high speed double arm blade slash]

Dash O[positronic one-two gut punch]

Run S[rushing arm blade slash]

Run T[right jaw punch]

Run O[Positron Hand Beam]

X + S[Rising arm blade slashing uppercut]

X + T[spinning blade slice]

II.)Air Combos

II.a)Moveset A

S[right slash] → S[left upper slash] → S[spinning right slash]

T[positronic diving kick]

O[Photonic eye beams]

Dash S[dashing slash]

Dash T[drill slash]

Dash O[positronic rushing kick]

X + T[swirling positronic kick]

II.b)Moveset B

S[left arm blade slash] → S[right arm blade slash] → S[roundhouse kick] → T[positron palm blast]

T[Helm Breaker Chop]

O[Photonic eye beams]

Dash S[wing opening arm blade slash]

Dash T[knuckle cracker]

Dash O[positronic tackle]

X + T[side kick]

c.)Notes on Combos and Moves

S[right jab] → S[left hook] → S[right uppercut → positronic right rising uppercut]

If the square button is held down at the third hit,then the attack will gain launching properties and the attack animation will change slightly.

S[right jab] → S[left hook] → S[right uppercut] → S[double nail slash]

If the square button is held down at the fourth hit and the move is charged,then the attack will gain enemy rebounding properties and the attack animation will change slightly.

S[right jab] → T[left slashing uppercut → swirling left slashing rising uppercut]

If the triangle button is held down at the second hit,then the attack will gain rising launcher properties and the attack animation will change slightly.

S[right jab] → S[left hook] → S[right uppercut] → T[finger beam buster]

If the triangle button is held down at the fourth hit and the move is charged,then the attack animation will change and the beam will get larger as well as last longer.

T[right nail slash] → T[left nail slash] → T[cross nail slash] → S[Buster Blaster]

If the square button is held down at the fourth hit,then the attack animation will change and the beam will get larger as well as last longer.

S[right punch] → S[left arm blade slash] → T[right positronic chop] → S[positronic one-two punch] → T[Smasher Cannon]

If the triangle button is held down at the fourth hit,then the attack animation will change and the beam will get larger as well as last longer.

S[right punch] → S[left arm blade slash] → T[right positronic chop] → T[positronic multi storm punch]

If the triangle button is held down at the fourth hit and the move is charged,then the attack last longer,deal tremendous damage,gain rebounding abilities upon the last hit and the attack animation will change tremendously.

S[left slash] → S[right slash] → S[roundhouse kick] → T[positron palm blast]

If the triangle button is held down at the fourth hit,then the attack animation will change and the beam will get larger as well as last longer.

SP[Photonic eye beams(Ground)] → SP[Buster Blaster Full Blast]

If the circle is held down,then the player will start charging the move,but since it’s a charged move that derives from a special attack,time will slow down and the only thing that will run on normal time will be the energy bar charging.The whole sequence in sort is kind of a bullet time event,but controlled by the player or opponent.After the charge has finished,the attack will commence but it will start as a charging attack and if it connects successfully then cinematic animation will play out,showing the attack and dealing massive damage at the opponent.The charging attack can be stopped,blocked,evaded and interupted.The charge attack,whether it hits or not,it drains all of the energy,all four sub bars.Also for the attack to be charged,four full sub bars are required.The animation involves the character punching the opponent with tremendous force,sending him or her flying.Before the opponent can do anything though,the character reveals his chest cannon blaster and after fully charging it,unleashes a blast of unimaginable magnitude and size that damages the opponent.

SP[Photonic eye beams(air)] → SP[Black Hole Cannon]

If the circle is held down,then the player will start charging the move,but since it’s a charged move that derives from a special attack,time will slow down and the only thing that will run on normal time will be the energy bar charging.The whole sequence in sort is kind of a bullet time event,but controlled by the player or opponent.After the charge has finished,the attack will commence but it will start as a charging attack and if it connects successfully then cinematic animation will play out,showing the attack and dealing massive damage at the opponent.The charging attack can be stopped,blocked,evaded and interupted.The charge attack,whether it hits or not,it drains all of the energy,all four sub bars.Also for the attack to be charged,four full sub bars are required.The animation involves the player fist cracking the opponent to the ground and the character charges a ball of pure energy between his hands,poised like holding a ball.When the charging is finished,the orb is jet black and rather big,the character throws it at the ground,where it expands and forms a black hole that swallows everything.After the opponent is sucked in,the player makes the black hole explode and damage the opponent.

d.)Hissatsu

Crasher Bolt : The animation will start with the character slashing the opponent around 10 times before punching him or her,only to blast him or her to oblivion.While the opponent is airbourne,Sho charges positrons and photons on his hands and after a pose which results in his armour’s chest portion opening to reveal a cannon blaster that fuses the positrons and photon particles,he unleashes a blasting wave of unimaginable size from his chest cannon.After that,the camera turns and he just stands tall,with the scarf / muffler riding the wind.

e.)Character and Armoury Description

Sho is a tall young man,around 1.84m with light brown hair,a mix between spikes and curls and honey brown eyes and a medium build,not exactly thin,but without muscles.He is ambidextrous,born on the 27th of July of 1990 and blood type O.He is one of the first characters that are introduced to the player and the only one that is treated as two different characters due to him having two separate forms to choose from from battle.

Sho is an earnest and nice young man,always willing to extend a helping hand.Though around his familiar surroundings,he is far more energetic and not as humble,he’s still polite.He is also quite stubborn,but mainly concerning his personal problems and the ways he chooses to solve them,sticking with them,usually,to the very end,if only for the fact that he won’t trouble others with minor problems.He is often found sitting and listening to his friends problems,no matter how small and at times he even solves them.

While having a very wide array of interests and loved activities,he is usually just seen travelling with his family or his friend Adol…apart form playing videogames,as it is the activity that’s most relaxing to him.

Currently a university student,he lives with his family,consisting of his parents,younger brother and his grandparents.He is from Greece.He is also quite close with Adol and keeps close ties with his two associates,the two first heroes,Maya and Leo.

As DanGuyver,he is a 1.90m red armoured warrior with a multitude of weapons.He looks kind of an armoured hero,but with an armour that instead gives of the feeling of an organic suit.The suit has small nails on the hands,a relatively big muffler / scarf with two ends,two arm blades on each arm and tabi[japanese socks] like feet,as opposed to a more shoe-like appearance.The armour also makes the hero seem like he has more muscles,a common theme in these kind of hero suits.The head armour,the helmet in essence,has normal eyes,that also function as sensors and some kind of face plate that has teeth like carvings,along with two horn-like protrusions that arc back on each side of the head along with two normal horns on the forehead that are connected.On the back of the hands,there are small,orb-like things that act as the anti-gravity generators,that allow the player to attack and double jump.

As for the weapons,the player has the nails,which grow a bit and vibrate at high speed,which is shown as the nails turning a very light blue colour that not only leaves behind a trail,it is also fluorescent,the arm blades,that are also able to vibrate at high speeds as well and grow as well,with the same effects as the nails.The eyes of the armour,also act as weapons,since they can shoot lasers,more specifically photonic beams.The chest is able to open and reveal two blasters that can be used for the Chest Blaster,that are above the basic armour,justifying the bulk and muscular appearance of the armour.Finally,the character’s able to charge positrons which he can use to enhance his attacks and even shoot beams from his hands.

Design wise,it’s more of a mix between Guyver I,Guyver III and Kamen Rider Kuuga.

Character Voice : Kaji Yuuki / Ito Kentaro / Midorikawa Hikaru / Nobuyuki Hiyama

02.)

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= ”Sho” Arma / Blade =

===================

a.)Special Ability

I.)Mode Change : By pressing the L trigger,the player can make the character change his ”mode” at any given time.The modes include : Armour mode,the basic mode the character always starts,his most basic form with balanced attack power,speed.Then there is the Sonic mode,where the character casts the bulk of his armour,draining a lot of his attack and defence but in exchange he gains tremendous speed and the ability to cancel any and every animation that exists,basically acting as an all canceller.

Finally there is the Overdrive mode which lasts for 30 seconds but the character gains the strengths of both modes along with a new appearance and even more boosted stats,but must cool of for one minute after a use.Compared to the other two modes,this one is accessed by having the player holding down the L trigger until the character starts flashing.Once the character starts flashing and the player stops holding the L trigger,the character transforms.

II.)Mode Change Attack : When switching modes,the animation for each change can also work as a repellent for enemies and for a small attack that causes little damage but can stun the opponent.The animation of attacking is different for each.For the Sonic mode,it has the character casting off his armour and damaging enemies that way while the Armour mode has an energy field surround the character and replacing his armour.Finally the Overdrive mode has the character being surrounded by an energy field that explodes when his transformation is finished.

b.)Combos

I.)Ground Combos

S[right punch] → S[left hook] → S[double stab] → S[cross slice]

S[right punch] → Delay S[right punch → stab and left front kick] → S[swirling right kick] → S[whiplash strike]

S[right punch] → Delay S[right punch → stab and left front kick] → S[swirling right kick] → Delay S[swirling right kick → double windmill kick] → S[twister slash]

S[right punch] → S[left hook] → T[cross slash] → Crazy T[twin blade slash → two million slashes]

T[right blade slash] → T[left blade slice] → T[lancer slash] → T[lancer stab]

T[right blade slash] → Delay T[right blade slash → right shoulder tackle] → T[left stab] → T[right front kick]

T[right blade slash] → Delay T[right blade slash → right shoulder tackle] → T[left stab] → Delay T[left stab → left stab throwdown] → T[overhead slash]

T[right blade slash] → T[left blade slice] → S[twin slice] → Crazy S[one-two punch → two million stabbing punches]

O[Whiplash hold] → O[Photonic cannons]

O[Whiplash hold] → S[violent pull] → S[somersault kick] → S[Photonic Blasters]

O[Whiplash hold] → T[violent twirl] → T[swirling throw]

Dash S[Stabbing drill]

Dash T[swirling slash]

Dash O[Photon Tackle]

Run S[running slice]

Run T[running slash]

Run O[running blaster shot]

X + S[rising swirling uppercut]

X + T[swirling lancer slice]

II.)Air Combos

S[right slash] → S[left slash] → S[axe kick] → S[Helm Splitter]

T[windmill kick] → T[cross slash]

O[Photon Dive]

Dash S[high axe kick]

Dash T[straight slash]

Dash O[Photon Body Smash]

X + T[double lancer slice]

III.)Sonic Mode Exclusive Specials

IIIA.)Ground Specials

O[Sonic Punch]

Dash O[Sonic Straight]

Run O[Sonic Chop]

IIIB.)Air Specials

O[Sonic Kick]

Dash O[Sonic Drop Kick]

c.)Notes on Combos and Moves

S[right punch] → S[left hook] → S[double stab] → S[cross slice → Slashing Cross Slice X Slicing Cross Slash]

If the square button is held down at the fourth hit,then the attack will gain enemy rebound properties and the animation will change tremendously.The attack will gain tremendous speed and it will appear like there are two different attacks being done at the same time,ending with the character phasing through the opponent and the hits finally taking their toll,by sending the opponent flying.

S[right punch] → Delay S[right punch → stab and left front kick] → S[swirling right kick]

If the square button is held down at the second press or second attack and the move is charged,then the attack will gain launching properties and the attack animation will change slightly.

T[right blade slash] → T[left blade slice] → T[lancer slash] → T[lancer stab → lancer iai double swirling slash]

If the triangle button is held down at the fourth hit,then the attack will gain enemy rebound properties and the animation will change tremendously.The attack will gain tremendous speed and it will appear like there are two different attacks being done at the same time,ending with the character phasing through the opponent and the hits finally taking their toll,by sending the opponent flying.

T[right blade slash] → Delay T[right blade slash → right shoulder tackle] → T[right front kick]

If the triangle button is held down during the second press or second attack and the move is charged,then the attack will gain enemy rebound properties and the attack animation will change slightly.

O[Whiplash hold] → S[violent pull] → S[somersault kick]

If the square button is held down during the third attack,then the attack will gaining rising launcher properties.

O[Whiplash hold] → T[violent swirl] → T[swirling throw]

If the triangle button is held down during the third attack and the move is charged,then the attack will gaining enemy rebound properties,but towards the air,since the enemy will rebound off the ground and be tossed towards the air as a result.

O[Whiplash hold] → O[Photon Orb Crasher]

If the circle is held down,then the player will start charging the move,but since it’s a charged move that derives from a special attack,time will slow down and the only thing that will run on normal time will be the energy bar charging.The whole sequence,in sort,is kind of a bullet time event,but controlled by the player or opponent.After the charge has finished,the attack will commence.The charging attack cannot be stopped,evaded or interrupted but it can be defended to an extend.The charge attack,whether it hits or not,it drains all of the energy,all four sub bars.Also for the attack to be charged,four full sub bars are required.The animation involves the character going into Overdrive mode,surrounding himself in an energy orb and making it explode into a massive blast that spreads all over the stage.The nearer the opponent is,the more damage is dealt.

O[Photon Dive] → O[Aerial Photon Orb Crasher]

If the circle is held down,then the player will start charging the move,but since it’s a charged move that derives from a special attack,time will slow down and the only thing that will run on normal time will be the energy bar charging.The whole sequence,in sort,is kind of a bullet time event,but controlled by the player or opponent.After the charge has finished,the attack will commence.The charging attack cannot be stopped,evaded or interrupted but it can be defended to an extend.The charge attack,whether it hits or not,it drains all of the energy,all four sub bars.Also for the attack to be charged,four full sub bars are required.The animation involves the character going into Overdrive mode,surrounding himself in an energy orb and making it explode into a massive blast that spreads all over the stage.The nearer the opponent is,the more damage is dealt.

O[Sonic Punch → Sonic Pressure Punch]

If the O button is held down,then the move will be extended a bit,the hit count will rise and the animation will change slightly.The number of hits will be proportionate to the time the player keeps the button pressed.Each hit requires much energy and if the player drains the character’s energy by holding the button down,then the character will enter a stunned state where he holds his hand in pain until either the opponent hits him or the player breaks him out of it.

Dash O[Sonic Straight → Sonic Thousand Mirage Straight]

If the O button is held down,then the hit count will rise and the damage as well with the animation changing slightly.

Run O[Sonic Chop → Sonic Double Positronic Chop]

If the O button is held down,then the move will be extended a bit,then the attack will be doubled and the animation will change to reflect on that.

O[Sonic Kick → Sonic Swirling Kick]

If the O button is held down,then the move will be extended a bit and the animation will change to reflect on that.

Dash O[Sonic Drop Kick → Sonic Drilling Screw Kick]

If the O button is held down,then the move will be extended a bit,the hit count will rise and the animation will change to reflect on that.

d.)Hissatsu

PhotTekker Overdrive : The animation will start with the character changing into Overdrive mode in a very cinematic fashion and then proceed to unleash some very powerful and fast hits onto the opponent.After a flurry of them,the character simply knocks the opponent down and flies to the sky,charging a rather large ball made of photons.After he finishes charging,he throws the ball and as the ball descends he enters it and makes it expand and gaining complete control over it,steering it along the way.After that,he descends at high speeds towards the opponent and proceeds to slash him or her from above.After he slashes the opponent and lands,the energy sphere explodes into a massive fiery dome that goes beyond the stage.After the smoke and fire clear,the character stands there and just strikes a pose.

e.)Character and Armoury Description

Sho is a tall young man,around 1.84m with light brown hair,a mix between spikes and curls and honey brown eyes and a medium build,not exactly thin,but without muscles.He is ambidextrous,born on the 27th of July of 1990 and blood type O.He is one of the first characters that are introduced to the player and the only one that is treated as two different characters due to him having two separate forms to choose from from battle.

Sho is an earnest and nice young man,always willing to extend a helping hand.Though around his familiar surroundings,he is far more energetic and not as humble,he’s still polite.He is also quite stubborn,but mainly concerning his personal problems and the ways he chooses to solve them,sticking with them,usually,to the very end,if only for the fact that he won’t trouble others with minor problems.He is often found sitting and listening to his friends problems,no matter how small and at times he even solves them.

While having a very wide array of interests and loved activities,he is usually just seen travelling with his family or his friend Adol…apart form playing videogames,as it is the activity that’s most relaxing to him.

Currently a university student,he lives with his family,consisting of his parents,younger brother and his grandparents.He is from Greece.He is also quite close with Adol,his best friend and keeps close ties with his two associates,the two first heroes,Maya and Leo.

As Blade,he is a 2m tall,armoured warrior.The basic armour is a simple black tights-looking armour,but it is instead bulkier,and slightly muscular looking,with a white helmet and it’s metallic on a whole,yet very elastic,giving a very different feel than normal tights.That is the armour for the sonic form.When Blade enters the Armour Form,which is also the default form of the character,the Sonic Form gains even more armour that is mainly white and red and gains even more bulk,but it is a bulk,that only robots and thick armours have.For his Ultimate form,the Armour Form basically gets a major upgrade in appearance with more lean surfaces and more bulk,as well as height.The feet always have jets,enabling the character to at least double jump and the armour has jet boosters to help the character fly,but only in cutscenes.

As far as weapons go,Blade has Arm Blades,one for each hand that come from the backhand portion of the gauntlet,while the wrist of it has a whip,for several uses.The Photonic Cannons are now located beneath armour of his hands and shoulder pads.Also,he has some photonic cannons on his hands,useful for his ultimate attacks during his Ultimate form.Finally,he can materialize two blades that can connect at the tip of the hilt to form a single blade that looks like a spear,called the Blade Lancer.The blades have a somewhat arrow shaped blade,but it’s actually pretty lean and is similar to a sword’s blade.

Design-wise,the character is a mix of Tekkaman Blade’s forms and Detonator Orgun’s second form,evoking more of the Tekkaman’s aspects.

Character Voice : Kaji Yuuki / Ito Kentaro / Midorikawa Hikaru / Nobuyuki Hiyama

03.)

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= Ky Medio =

===========

a.)Special Ability

I.)Super Power : By pressing the L trigger,the player can make the character change his armour’s appearance slightly,sport a golden aura with electric discharges that makes the character’s armour have a glowing golden hue,his hair have a golden hue and have his moveset changed to a speedier one at any given time.Drains energy while the mode is active.Each energy bar grants 30 seconds of the transformed form.

II.)Super Power Burst : By pressing and holding down the L trigger,the player can make the character start gathering energy.During that time,the character can perform all of the games actions without any problem despite charging.After the character starts flashing,the player can let go of the L Trigger and that will make the character enter the Super Power mode,but the aura that has built up until now will explode in the shape of a small dome,damaging the opponent and sending him flying towards the walls,with enemy rebound porperties.That ability requires at least two sub bars of energy to be present and at least one sub bar of energy to be charged and spent. The amount of damage dealt as well as the size of the dome are dependant on the energy spent.The maximum amount spent for maximum results is 3 sub bars spent and requires all four sub bars of energy full.In short,for the player to use this ability,he must have at least two sub bars of energy full,since after the blast,the character will always enter that mode.

If the player activates this while the character’s standing or falling,the character will perform a special animation,depending on the level of the attack.The character will do a DBZ-like pose,the aura will burst and expand leaving a crater below,create a small shockwave that shakes the air.The craters increase by one and the shockwave gets bigger with the increase of each level.

b.)Combos

I.)Ground Combos

S[right punch] → S[left knuckle punch] → S[right upwards knuckle sandwich] → S[left downwards knuckle sandwich]

S[right punch] → Delay S[right knuckle punch → right knuckle press] → S[left shovel hook] → S[right uppercut]

S[right punch] → S[left knuckle punch] → Delay S[left knuckle punch → spinning backfist] → Crazy S[spinning fist → Ground Machinegun Fists]

S[right punch] → S[left knuckle punch] → S[right upwards knuckle sandwich] → Delay S[right upwards knuckle sandwich → left air punch] → Crazy S[right air upper → Aerial Machinegun Fists]

T[right high kick] → T[left medium kick] → T[right knee strike] → T[diagonal spinning kick]

T[right high kick] → Delay T[right high kick → spinning right kick] → T[spinning kick] → T[rising spinning kick]

T[right high kick] → T[left medium kick] → Delay T[left medium kick → rib kick] → Crazy T[rising knee strike → Ground Machinegun Kicks]

T[right high kick] → T[left medium kick] → T[right knee strike] → Delay T[right knee strike → somersault] → Crazy T[rising air kick → Aerial Machinegun Kicks]

O[Scarf Blade]

Dash S[dashing double punch]

Dash T[dashing double kick]

Dash O[Scarf lance]

Run S[one-two punch]

Run T[spinning kick]

Run O[scarf blade slash]

X + S[energy uppercut]

X + T[energy side kick]

II.)Air Combos

S[Diving Punch]

T[Diving Kick]

O[Scarf Grab]

Dash S[aerial knuckle crack]

Dash T[aerial somersault]

Dash O[Scarf lasso]

X + T[Scarf sword strike]

c.)Notes on Combos and Moves

S[right punch] → S[left knuckle punch] → S[right upwards knuckle sandwich → right fire swirling uppercut]

If the square button is held down at the third hit,then the attack will gain launching properties and the attack animation will change slightly.

S[right punch] → S[left knuckle punch] → S[right upwards knuckle sandwich] → S[left downwards fire knuckle cracking sandwich and right rising fire uppercut]

If the square button is held down at the fourth hit and the move is charged,then the attack will gain ,fire element, enemy rebound and rising launcher properties and the attack animation will change.

S[right punch] → Delay S[right punch → right knuckle press] → S[left thunder shovel hook]

If the square button is held down at the second press or second hit and the move is charged,then the attack will gain launching properties,thunder element and the attack animation will change slightly.

S[right punch] → Delay S[right punch → right knuckle press] → S[left shovel hook] → S[right uppercut → right thunder rising uppercut]

If the square button is held down at the third press or third hit,then the attack will gain rising launcher properties,thunder element and the attack animation will change slightly.

T[right high kick] → T[left medium kick] → T[right rising thunder knee strike]

If the square button is held down at the third hit and the move is charged,then the attack will gain thunder element properties.

T[right high kick] → T[left medium kick] → T[right knee strike] → T[diagonal spinning kicks → diagonal double thunder spinning kick]

If the square button is held down at the fourth hit,then the attack will gain thunder element properties.

T[right high kick] → Delay T[right high kick → spinning right kick] → T[spinning flame bird kick]

If the triangle button is held down at the second press or second hit and the move is charged,then the attack will gain fire element and the attack animation will change.

T[right high kick] → Delay T[right high kick → spinning right kick] → T[spinning kick] → T[rising spinning flame top kick]

If the triangle button is held down at the third press or third hit,then the attack will gain rising launcher properties,fire element and the attack animation will change.

S[Diving Punch → Diving Quake Punch]

If the square button is held down then the attack will derive to become a new attack.If the player misses,the attack simply makes a small quake wave around the character when he hits the ground,damaging slightly and stunning the opponent,if he or she is on the ground and close to the character.

T[Diving Kick → Diving Tremor Kick]

If the triangle button is held down then the attack will derive to become a new attack.If the player misses,the attack simply makes a small quake wave around the character when he hits the ground,damaging slightly and stunning the opponent,if he or she is on the ground and close to the character.

S[Diving Punch]S[Diving Return Punch]

If the square button is held down then the attack will derive to become a new attack.If the player hits the opponent,then the character will deal some damage and automatically perform an enemy rebounding,stunning the opponent for some time.If,during the time the character is performing the enemy rebounding,the player presses the button again,he will perform a final attack that will deal tremendous damage to the opponent.

T[Diving Kick]T[Diving Return Kick]

If the triangle button is held down then the attack will derive to become a new attack.If the player hits the opponent,then the character will deal some damage and automatically perform an enemy rebounding,stunning the opponent for some time.If,during the time the character is performing the enemy rebounding,the player presses the button again,he will perform a final attack that will deal tremendous damage to the opponent.

O[Scarf Blade]

If the O button is pressed four times in a row,as if in a combo,the player will slash three more times,instead of one.

O[Scarf Grab]

If the O button is held down until it’s charged then the character will try and grab the opponent with the scarf,covering some distance.The attack will act as a cinematic throw,where the character draws the opponent near and begins slashing him.If the attack is fully charged it becomes able to break even guards and parries.

d.)Hissatsu

Rising X Kick : The animation will start with the character running towards the stumbling opponent and upon his arrival,he starts unleashing a flurry of hits which send the enemy flying forward.Upon that he chases him and lands on him to stop him or her from moving.Immediately he throws him or her to the air and follows with an upwards kick,ultimately hitting the enemy and passing through.After the character passes through the opponent,he uses the thrusters on his shoes to arc backwards,as if flipping and somersaulting backwards in the air,finishing his attack with a diving kick at great speed,passing through the enemy again.Once the character lands down,the camera zooms out and shows in the background a huge X drawn and the enemy in it’s middle exploding while the character strikes a pose.

e.)Character and Armoury Description

Ky is a lanky individual,standing tall at 1.88m,with blond-brown /amber extremely spiky hair and brown eyes.Born on the 8th of August of 1990,he has blood type O and is ambidextrous.

Ky is a very laid back individual,with a seemingly quiet and docile nature,but that’s due to him being laid-back.Despite that he does not turn down those who require his help.Despite being laid back,he can get pretty excited and energetic when he fights or just helps someone.One of the defining aspects of his personality is that he will almost always fuss about having to fight,before or after and sometimes both times,even if he is doing it without any questions asked,possibly for the sake of just fussing or being annoyed about something in his life.

Currently a university student,he lives alone and he has a family consisting of his parents and his little sister.

When he transforms,a metallic white armour,with red and blue parts,envelops his body,his hair changes to a platinum colour and he gets a humongous scarf that splits.It’s a pretty standard armour,with almost no special features,basic design,but classic.When he fights his helmet generally shows his face,but at times it can produce a mouthplate.His weapons are his own fists and the scarf.The armour greatly augments his physical abilities and the scarf can be used as wings and as a way to grab another or as a whip and a sword.

Design-wise his armour is a tribute to the hero of Sacred Seven,Arma Tandouji and the Kamen Rider’s SIC Hero Saga armour design.

Character Voice : Terashima Takuma / Takagi Wataru

04.)

======================

= Adol Krycener / Zeo Red =

======================

a.)Special Ability

I.)Team Support : By pressing the L trigger in conjunction with a basic direction[up / down / right / left] the player can call a member of the team to attack with the character for a bit,usually for one combo or a special attack.The support attack costs one sub bar of energy.This action can be done at any given time,granted the player has energy to spare.The player can also call all five members of the screen if he has a full energy bar,his selected character and the four character supports.The player gets to choose how to set the characters up for the supports.The supports,like most attacks,non charged,can be evaded,blocked,parried and guarded against.

II.)Blazing Rangers Blast : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player can press the L trigger to execute this special ability.It’s executed as an unblockable and unguardable grab.After the grab is executed,a cinematic attack will commence that deals massive damage.

III.)Blazing Rangers Super Armour : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player must hold the L trigger and press the R trigger to execute this special ability.The character changes a bit in appearance and gets a raise in all of his stats.The mode wears off only until the player uses a special attack that will deal fpur times the original damage.

IV.)Multiple Movesets : By pressing and holding the O button while inputting a directional input,the player can make the character change his moveset with the weapons that the character can equip.The weapons are assigned as such :

O + up = Red Swordian

O + down = Twin Sabers

O + right = Slick Piercer

O + left = Big Striker

V.)Multiple Movesets Strike : By pressing the O button,the player can make the character change his moveset with an attack.The attack consumes one sub bar of energy but is very damaging and can change the moveset of the character via weapon changing which is the primary way of attacking for this offensive maneuvre.The weapon changing mechanism is strictly cyclical and thus after the last,the character goes back to the first and starts over again.The weapons used are : Red Swordian[basic one handed sword],Big Striker[two handed great sword],Slick Piercer[fencing sword,close to a fencing epe] and the Twin Sabers[dual swords].The cycle goes like this :

Red Swordian → Big Striker → Slick Piercer → Twin Sabers → Red Swordian.

VI.)Multiple Movesets Cancel and Attack : The moveset attack cannot be cancelled into another attack except if it is to continue the moveset changing attacks.The character can continue attacking and changing movesets by pressing the button,as long as he have the energy to continue attacking.At a full energy bar the character can attack four times and come into full circle of his weapon changing.

b.)Combos

I.)Ground Combos

Ia.)Red Swordian

S[right-to-left slash] → S[left-to-right diagonal upwards slash] → S[right-to-left diagonal downwards slash] → S[left-to-right slash]

S[right-to-left slash] → S[left-to-right diagonal upwards slash] → S[right-to-left diagonal downwards slash] → S[left-to-right slash] → Crazy T[spinning slash → spinning storm]

S[right-to-left slash] → S[left-to-right diagonal upwards slash] → S[right-to-left diagonal downwards slash] → T[ground stab]

S[right-to-left slash] → S[left-to-right diagonal upwards slash] → T[rising slash]

S[right-to-left slash] → T[dashing-through slash]

T[two handed spin] → T[two handed slash]

O[Moveset Change Attack : Red Swordian → Big Striker → Slick Piercer → Twin Sabers → Red Swordian]

Dash S[dashing diagonal slash]

Dash T[lunging stab]

Dash O[fiery comet slash]

Run S[running horizontal slash]

Run T[running vertical slash]

Run O[burning slash]

X + S[Tenshou-Enzan]

X + T[diagonal slash]

Ib.)Big Striker

S[right-to-left heavy slash] → S[left-to-right heavy slash] → S[right-to-left diagonal upwards slash] → S[left-to-right diagonal downwards slash]

S[right-to-left heavy slash] → S[left-to-right heavy slash] → S[right-to-left diagonal upwards slash] → S[left-to-right diagonal downwards slash] → T[rising heavy slash] → T[aerial sky crush strike]

S[right-to-left heavy slash] → T[right heavy punch]

S[right-to-left heavy slash] → S[left-to-right heavy slash] → S[right-to-left diagonal upwards slash] → T[double flipping overhead heavy slash]

S[right-to-left heavy slash] → S[left-to-right heavy slash] → T[spinning double kick slash]

T[Two Handed Beam Crush]

O[Moveset Change Attack : Big Striker → Slick Piercer → Twin Sabers → Red Swordian → Big Striker]

Dash S[body tackle]

Dash T[dashing diagonal heavy slash]

Dash O[fiery comet heavy slash]

Run S[running punch]

Run T[running horizontal slash]

Run O[burning heavy slash]

X + S[blazing uppercut]

X + T[burning heavy slash]

Ic.)Slick Piercer

S[stab] → S[downwards stab] → S[upwards stab] → S[charging stab]

S[stab] → S[downwards stab] → S[upwards stab] → Delay S[upwards stab →uplifting double stab] → Crazy T[uplifting power stab → Rising Million Piercings]

S[stab] → S[downwards stab] → S[upwards stab] → S[charging stab] → Crazy T[dashing stab → Million Piercings]

T[Beam Stab]

O[Moveset Change Attack : Slick Piercer → Twin Sabers → Red Swordian → Big Striker → Slick Piercer]

Dash S[dashing diagonal slash]

Dash T[lunging stab]

Dash O[fiery comet stab]

Run S[running stab]

Run T[running diagonal slash slash]

Run O[burning stab]

X + S[Shouga Enjin]

X + T[burning rapid stab]

Id.)Twin Sabers

S[right-to-left downwards right slash] → S[left-to-right downwards left slash] → S[upwards cross slash] → S[scissors cross slash]

S[right-to-left downwards right slash] → S[left-to-right downwards left slash] → S[upwards cross slash] → Crazy T[dual slash → Million Slashes]

S[right-to-left downwards right slash] → S[left-to-right downwards left slash] → T[launching kick] → S[aerial right slash] → S[aerial left slash] → T[stabbing fall]

S[right-to-left downwards right slash] → T[left downwards slash] → T[right downwards slash] → T[dual downwards slash]

T[spinning slash] → T[downwards spinning slash] → T[upwards spinning slash] → T[forward sommersault slash]

O[Moveset Change Attack : Twin Sabers → Red Swordian → Big Striker → Slick Piercer → Twin Sabers]

Dash S[dashing diagonal one-two slash]

Dash T[lunging one-two stab]

Dash O[fiery comet one-two slash]

Run S[running horizontal double slash]

Run T[running vertical double slash]

Run O[magma double slash]

X + S[Shouryuga]

X + T[burning double slash]

II.)Air Combos

Ia.)Red Swordian

S[right-to-left slash] → S[left-to-right slash] → S[left-to-right diagonal upwards slash] → S[spinning slash]

T[stabbing crash]

O[Moveset Change Attack : Red Swordian → Big Striker → Slick Piercer → Twin Sabers → Red Swordian]

Dash S[dashing diagonal slash]

Dash T[lunging stab]

Dash O[fiery comet slash]

X + T[fire slash]

Ib.)Big Striker

S[right-to-left heavy slash] → S[left-to-right diagonal upwards slash]

T[Helm Splitter Crush]

O[Moveset Change Attack : Big Striker → Slick Piercer → Twin Sabers → Red Swordian → Big Striker]

Dash S[dashing punch]

Dash T[dashing diagonal slash]

Dash O[fiery comet heavy slash]

X + T[blazing heavy smash]

Ic.)Slick Piercer

S[stab] → S[left stab] → S[right stab] → S[turning slash]

T[diving stab]

O[Moveset Change Attack : Slick Piercer → Twin Sabers → Red Swordian → Big Striker → Slick Piercer]

Dash S[dashing stab]

Dash T[fire stab]

Dash O[fiery comet stab]

X + T[fiery sonic stab]

Id.)Twin Sabers

S[vertical spinning slash] → S[horizontal spinning slash]

T[Ground Stabber]

O[Moveset Change Attack : Twin Sabers → Red Swordian → Big Striker → Slick Piercer → Twin Sabers]

Dash S[dashing diagonal cross slash]

Dash T[lunging double spinning stab]

Dash O[fiery comet cross slash]

X + T[blazing double slice]

c.)Notes on Combos and Moves

S[right-to-left slash] → S[left-to-right diagonal upwards slash] → S[right-to-left diagonal downwards slash] → T[ground tremor stab]

If the triangle button is held down and charged at the last hit,then the attack will gain stun properties and the attack animation will change slightly.The radius of the ground waves is small and the stun can be avoided by jumping.

S[right-to-left slash] → S[left-to-right diagonal upwards slash] → T[rising slash → high rising slash]

If the triangle button is held down at the third hit,then the attack will gain rising launcher properties and the attack animation will change slightly.

S[right-to-left slash] → T[dashing-through slash → dashing-trhough double mirage slash]

If the triangle button is held down at the second hit,then the attack will double hit properties and the attack animation will change slightly.

S[right-to-left slash] → S[left-to-right slash] → S[left-to-right diagonal upwards slash] → S[spinning slash]

If the square button is held down at the fourth hit,then the attack will have an extended hitbox until the player and enemy reach the ground or until the palyer lets go of the button.

T[stabbing crash]

If the button is held down at the hit,then the attack will gain and the attack animation will change slightly.

S[right-to-left heavy slash] → S[left-to-right heavy slash] → S[right-to-left diagonal upwards slash] → S[left-to-right diagonal downwards slash] → T[rising heavy slash → sky rising heavy fire slash]

If the triangle button is held down at the fifth hit,then the attack will gain rising laucnhing properties and the attack animation will change slightly.

S[right-to-left heavy slash] → S[left-to-right heavy slash] → S[right-to-left diagonal upwards slash] → S[left-to-right diagonal downwards slash] → T[rising heavy slash] → T[aerial sky crush strike]

S[right-to-left heavy slash] → T[right heavy fire punch]

If the triangle button is held down and charged at the last hit and press,then the attack will gain enemy rebound properties,fire element and the attack animation will change slightly.

S[right-to-left heavy slash] → S[left-to-right heavy slash] → T[spinning double fire kick slash]

If the triangle button is held down at the third hit,then the attack will gain enemy rebound properties,fire element and the attack animation will change slightly.

S[right-to-left heavy slash] → S[left-to-right diagonal upwards slash]

If the square button is held down at either the first,second or both hits,then the attacks can be extended.

T[Helm Splitter Crush]

If the triangle button is held down and charged,then the attack will take the enemy down to the ground if it hits.

S[stab] → S[downwards stab] → S[upwards stab] → S[charging stab → sonic charging fire stab]

If the square button is held down at the fourth press,then the attack will gain fire elements,come out faster and the attack animation will change slightly.

S[stab] → S[left stab] → S[right stab] → S[turning fire slash]

If the square button is held down and charged at the fourth hit,then the attack will gain additional slashes and the attack animation will change slightly.

T[diving stab]

If the triangle button is held down and charged,then the attack will the enemy down to the ground if it hits.

S[right-to-left downwards right slash] → S[left-to-right downwards left slash] → S[upwards cross fire slash]

If the square button is held down at the third button press,then the attack will gain lasting fire element properties and the attack animation will change slightly.

S[right-to-left downwards right slash] → S[left-to-right downwards left slash] → S[upwards cross slash] → S[scissors cross fire slash]

If the square button is held down at the fourth button press,then the attack will gain lasting fire element properties and the attack animation will change slightly.

S[right-to-left downwards right slash] → S[left-to-right downwards left slash] → T[launching kick]

If the triangle button is held down and charged at the third button and first triangle press,then the attack will gain launching properties and the attack animation will change slightly.

T[spinning slash] → T[downwards spinning slash] → T[upwards spinning slash] → T[forward sommersault slash]

If the triangle button is held down at the fourth button press,then the attack will gain rising launching properties,fire element and the attack animation will change slightly.

T[Ground Quake Stabber]

If the triangle button is held down and charged,then the attack will gain ground stun properties of a 5 feet radius and the attack animation will change slightly.

d.)Hissatsu

Red Dragon Slash : The animation will start with the rest of the team un-morphing,transforming back to their human forms and the character transforming again,into a better form of the transformation present.Then the character will start moving at high speeds and creating the illusion that there are four of him.Each with his own weapon,they all start slashing and stabbing the enemy,ending the attack with each of them slowly disappearing until the original holding the Red Swordian weapon remains and keeps slashing at the enemy.After a powerful hit,the character unleashes a massive energy beam with a stabbing motion,surging from the tip of his sword to finish the enemy of.After that,he just strikes a pose.

e.)Character and Armoury Description

Adol is a polite young man,with bright red hair like fire and gray-brown eyes to compliment that.At 1.80m of height,he was born on the 28th of July of 1990,with blood type O and is also right-handed.

Adol is a very polite,earnest and happy person,almost always with a smile upon his face but also pretty excitable as well,usually for his next destination or a discovery.While he doesn’t speak as much as the others,his actions and body language show far more emotion that way,preferring a more practical way of speech.He is also a fan of adventurous travelling,which is usually the reason why he is a little behind schedule at times.He is extremely willing to help people and is able to make friends with almost anybody quite easily,making him really popular.

Adol is university graduate and a traveling researcher.Even if is usually travelling all over the world,he is still returning to his house,the only steady home he has,with his father and mother.He is best friends with Sho,growing up in the same neighbourhood and much later meeting up again while travelling,an event that further strengthened their friendship.Apart from travelling he also plays videogames and more specifically three series that he and Sho both immensely love.He is from Greece as well.

When he transforms to Zeo Red,he looks like a Red Power Ranger or a Red Super Sentai,complete with a spandex-like armour,gloves,boots and a helmet.He also has a muffler of orange-red colour that helps him double jump.As far as weapons go,he has a normal double edged sword,the Red Swordian,a huge Claymore-like sword,the Big Striker,a very lean fencing sword,the Slick Piercer and a set of twin swords,the Dual Sabers.He is more or less the close ranged fighter of the group,defeating the enemies with quick and skill-full sword techniques,striking a nice balance between attack and speed most of the time,due to the nature of his swords.

Design-wise,he takes aspects of all the Super Sentai and Power Rangers red rangers,more or less.

Character Voice : Kusao Takeshi

05.)

====================

= Tendo Yuna / Zeo Blue =

====================

a.)Special Ability

I.)Team Support : By pressing the L trigger in conjunction with a basic direction[up / down / right / left] the player can call a member of the team to attack with the character for a bit,usually for one combo or a special attack.The support attack costs one sub bar of energy.This action can be done at any given time,granted the player has energy to spare.The player can also call all five members of the screen if he has a full energy bar,his selected character and the four character supports.The player gets to choose how to set the characters up for the supports.The supports,like most attacks,non charged,can be evaded,blocked,parried and guarded against.

II.)Blazing Rangers Blast : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player can press the L trigger to execute this special ability.It’s executed as an unblockable and unguardable grab.After the grab is executed,a cinematic attack will commence that deals massive damage.

III.)Blazing Rangers Super Armour : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player must hold the L trigger and press the R trigger to execute this special ability.The character changes a bit in appearance and gets a raise in all of her stats.The mode wears off only until the player uses a special attack that will deal fpur times the original damage.

IV.)Gun / Bow / Bowgun Melee : The player has the ability to make the character shoot in between the attack animations of almost all of the melee attacks.The shots can only be done in between an attack animation,so that means that the trick cannot be used after an ending attack of a combo.It is done by pressing the triangle button in between attack animations and serves as a primary way of extending the combo counting and upping the attack power of the character but also as a way to shoe in some special damage,as the gunshots are actually in the same vein as a special attack,except they don’t drain energy and aren’t even nearly as damaging as even a normal attack.

V.)Trap Master : The character has some attacks that can actually work as traps.Several of her atatcks produce orbs of energy or even reflective devices or reflectors and have enemy rebound properties in them as well as a way of enhancing the character’s projectile attacks by either making them thicker and more powerful via reflecting surfaces or even make the projectiles controllable and homing with a proper set-up.Some devices can even split the beams without any power reduction.Finally there is a limit to the devices.Only four of each type can be set up during a stage,otherwise they get overwritten by the device in the order they were put up.For example,the player has put up four reflectors,but decides that he or she,wants to change the set up a bit.So,the player goes to place that is ideal for the new set up,sets the new reflector and effectively erases the first one of the four that was set up.Also the devices have a number of uses before they disappear,limited to two uses each.

b.)Combos

I.)Ground Combos

S[left backhand] → S[straight right] → S[right high kick] → S[left return back-kick] → S[capoeira spinning kick]

S[left backhand] → S[straight right] → S[right high kick] → S[left return back-kick] → Delay S[left return back-kick → ballet kick] → Crazy T[spinning shot → Spinning Shooting Carnage]

T[Gun Shooting]

O[Trap Orbs]

Dash S[dashing kick]

Dash T[dashing twirling shot]

Dash O[orb scattering]

Run S[flying kick]

Run T[Gun Shooting]

Run O[laser shot]

X + S[somersault gunplay kick]

X + T[gun kata]

II.)Air Combos

S[right kick] → S[spinning kick] → S[somersault] → S[axe kick] → S[double axe kick]

S[right kick] → S[spinning kick] → S[somersault] → Delay S[somersault → spinning axe kick mania] → Crazy T[aerial two-shot → Spinning Shooting Massacre]

T[Gun Shooting]

O[Trap Orbs]

Dash S[half circle kick]

Dash T[stinger shooting]

Dash O[sonic arrow]

X + T[gun kata]

c.)Notes on Combos and Moves

S[left backhand]

If the square button is held down at the first hit and the move is charged,then the attack will gain enemy rebound properties and the attack animation will change slightly.

S[left backhand] → S[straight right]

If the square button is held down at the second hit and the move is charged,then the attack will gain enemy rebound properties and the attack animation will change slightly.

S[left backhand] → S[straight right] → S[right high kick]

If the square button is held down at the third hit and the move is charged,then the attack will gain launcher properties and the attack animation will change slightly.

S[left backhand] → S[straight right] → S[right high kick] → S[left return back-kick]

If the square button is held down at the fourth hit and the move is charged,then the attack will gain enemy rebound properties and the attack animation will change slightly.

S[right kick]

If the square button is held down at the first hit and the move is charged,then the attack will gain enemy rebound properties and the attack animation will change slightly.

S[right kick] → S[spinning kick]

If the square button is held down at the second hit and the move is charged,then the attack will gain enemy rebound properties and the attack animation will change slightly.

S[right kick] → S[spinning kick] → S[somersault]

If the square button is held down at the third hit,then the attack will gain rising launcher properties and the attack animation will change slightly.

S[right kick] → S[spinning kick] → S[somersault] → S[axe kick]

If the square button is held down at the fourth hit and the move is charged,then the attack animation will change slightly and the enemy will be stomped and stunned on the ground for a while.

S[right kick] → S[spinning kick] → S[somersault] → S[axe kick] → S[double axe kick]

If the square button is held down at the fifth hit and the move is charged,then the attack animation will change slightly and the enemy will be stomped and stunned on the ground for a while.

T[Gun Shooting] → Crazy T[Rapid Gun Shooting]

If the triangle button is pushed rapidly,then the attack will continue but at a faster pace.The damage dealt will be minimal,but the attack can continue even when the player is in motion,granted the motion will be slowed down and is an excellent way of keeping the Style Meter high and the opponent from reacting,falling to the ground or even juggling him up again.The player can also use this to slow his fall to the ground as well.

T[Gun Shooting] → T[Gun Drive]

If the triangle button is held down and the move is charged,then attack animation will change and the character will unleash a huge wave that causes moderate damage and has enemy rebound properties.The attack can be charged at any time,without hindering the gameplay.

O[Trap Orbs]

The player can unleash energy orbs that can be used as traps throughout the playing field / arena.These orbs have various uses,like enemy fire reflection reflection,friendly fire enhancing,friendly fire scattering,enemy rebound properties but with slightly guided direction and even shot absorption and shot guidance[the last two are available only if the player shoots an energy orb and there are more around orbs around to absorb the shot and make it stronger].There can be a maximum of eight orbs at a time.Each time an orb is used,it disappears.And every time the player tries to summon a new one,the oldest of the orbs disappears for the player to be able to summon the new one.

O[Trap Orbs] → O[Piercing Arrow]

If the circle button is held down,then the player will enter a behind the back view and the character will start charging an arrow shot.During that time,the player can move,but not as fast,auto-target with the L trigger,move the camera with the camera buttons and move with the movement buttons,but for a behind the back view,like in Resident Evil games and if the player lets go of the circle button,the character will unleash the arrow.Whether the attack hits or not,each arrow uses a sub bar of energy.This attack can also have a secondary shot,if during the brief time window the player unleashes the arrow and hits it’s mark,the player presses the button again,then the character will fire another shot,but for major damage this time and it will use two sub bars.The tracking for the attack is almost perfect,as it track the opponent no matter how far he is or where he or she is hiding.

S[left backhand] → H[straight arrow] → S[straight right]

If the triangle button is pressed in between those attacks,then the character will fire an arrow to the opponent.

S[straight right] → H[straight right gunshot] → S[right high kick]

IIf the triangle button is pressed in between those attacks,then the character will fire a gunshot while punching the enemy with the same hand.

S[right high kick] → H[gunshot] → S[left return back-kick]

If the triangle button is pressed in between those attacks,then the character will fire a gunshot to the opponent.

S[left return back-kick] → H[gunshot] → S[capoeira spinning kick]

If the triangle button is pressed in between those attacks,then the character will fire a gunshot to the opponent.

S[right kick] → H[gunshot] → S[spinning kick]

If the triangle button is pressed in between those attacks,then the character will fire a gunshot to the opponent.

S[spinning kick] → H[arrow shot] → S[somersault]

If the triangle button is pressed in between those attacks,then the character will fire an arrow shot to the opponent.

S[somersault] → H[bowgun shot] → S[axe kick]

If the triangle button is pressed in between those attacks,then the character will fire a bowgun shot to the opponent.

S[axe kick] → H[bowgun shot] → S[double axe kick]

If the triangle button is pressed in between those attacks,then the character will fire a bowgun shot to the opponent.

d.)Hissatsu

Star Shot : The animation will start with the rest of the team un-morphing,transforming back to their human forms and the character transforming again,into a better form of the transformation present.Then the character will start shooting the enemy to make him dizzy.Then,she will start filling the field with orbs and traps,while firing some shots in between and finally fire a charged shot to the traps,which will end as some kind of satelight laser raining down the enemy.

e.)Character and Armoury Description

Yuna is a serious and stern person,with a very commanding aura.With a height of 1.78m,short blonde hair and light blue eyes,she is quite attractive.She is right-handed,born on the 6th of May of 1994 and has blood type B.

Yuna is a very skilled detective and an extreme multi-talented person,living in Japan.She is possibly an orphan,as she was found outside of a temple when she was a baby.The only thing that was found with her was a tag with what is supposedly her name.

While she is absurdly skilled and talented,she is also quite arrogant and somewhat bratty at times.She also has the aura of a queen,almost perfect in anything.Despite that,she really isn’t a bad person,wanting to help those around her,never refusing any job request or even simple favours from friends or strangers.The arrogance is probably a by-product of bad social skills.One of the oddest things about her,is that she is dressed very strictly as job demands,often looking too much like a detective,coupled with a large overcoat.

When he transforms to Zeo Blue,she looks like a Blue Power Ranger or a Blue Super Sentai,complete with a spandex-like armour,gloves,boots,skirt and a helmet.She also has cowboy extensions on her gloves and boots of light-blue and cyan colour.Her boots are stiletto boots[with actual stilettos for high heels] and also have boosters,for aerial jumps.As far as weapons go,he has a bowgun,named the Heavenly Bowgun that can break apart into a single gun and a small bow,named the Moonlight Gun and the Sun Bow.She is more or less the long ranged fighter of the group,using her archery,snipping and shooting skills to defeat the opponents along with martial arts to gain distance or to confuse the enemy before firing close range rounds for major damage.

Design-wise,he takes aspects of all the Super Sentai and Power Rangers blue rangers,more or less.

Character Voice : Inoue Kikuko / Kurokawa Nami

06.)

======================

= Folka Kiske / Wild Wing =

======================

a.)Special Ability

I.)Shadow Shredder : By pressing the L trigger the player can execute this move.It allows the character to spin his laser sword in front of him,hitting the opponent multiple time in a row as well as lifting him or her from the ground,all that with a shredding effect.The move can be executed as a two part move by having the player press the L trigger again before the move is finished.The animation changes a bit the second time though.The move has rising properties as stated before and it can work as a canceller and as a cancel-able move at all times.

II.)Wing Piercer : By pressing and holding down the L trigger and finally letting it go when the charging has been completed,the player can execute this move.The character starts charging energy in his solid sword and when the player lets the trigger,the character throws his sword at the opponent.Should the sword pierce the opponent,it will keep causing minimal damage for 10 seconds but it will also work as a move that stuns for 10 seconds.Depending on the level of charging,the speed,tracking ability and manoeuvrability are affected,the longer the charge,the better.While it can not be blocked,it can be successfully parried and dodged.

III.)Musou!Kakuyoku Sanren : By pressing the L trigger twice in quick succession before the character executes the Shadow Shredder move,the player can execute this move.The move reacts differently depending on whether the player is targeting an opponent with a hard lock-on or not.If the character uses this move without a hard lock-on on a single enemy,then he will throw both his swords around him to spin around his close vicinity,creating a horizontal field that hurts nearby enemies.

If the character has locked on an enemy,then he will throw both swords towards that enemy and depending on whether the enemy will defend in any way against them or take the damage head on.Should the enemy simply take the hit or avoid or try to avoid it,the blades will follow the enemy and eventually hit,stunning him or her,allowing for the player to close in and hit a few times.Should the opponent defend in any way though,the blades are reflected and a cutscene instantly starts; the character instantly closes in and attacks the enemy to break his or her guard until blades fall down,which he grabs before they touch the ground.Then the player must punch in the appropriate sequence of buttons to deal damage.The cutscene with the attack will vary depending on how many button presses were made during the time limit of 5 seconds but will also vary whether or not the player pushed a wrong button.Should the player even make a mistake then the character will take stumble and the enemy will counter the attack,causing damage appropriate to the damage the attack was going to deal.All 8 correct button presses result in the maximum possible damage along with the full attack.The button prompts that appear are randomly generated and are displayed at the bottom of the screen.

If the character is interrupted while the swords are thrown,be it via mid or long range attacks or by a dash attack,the swords will fall somewhere on the field.The character has to retrieve the swords but the character is not defenceless,a special moveset is used for this occasion but compared to the original moveset,it’s extremely limited and weaker.The attack costs one bar of energy each and every time.

b.)Combos

I.)Ground Combos

S[SC overhead slash] → S[SC overhead downwards slash] → S[SC stab] → S[SC stabbing slash]

S[SC overhead slash] → S[SC overhead downwards slash] → Delay S[SC overhead downwards slash → Jumping stab] → Crazy S[Stabbing Crush → Infinity Stabs]

S[SC overhead slash] → Delay S[SC overhead slash → SC slash] → S[SC fencing slash] X5 → S[SC Slashing Upper]

S[SC overhead slash] → S[SC overhead downwards slash] → T[WS left slash] → T[SC & WS double cross slash]

T[WS kneeling rising WS slash] → T[WS turning heavy slash] → T[WS power stab] → T[WS body splitter slash]

T[WS kneeling rising WS slash] → T[WS turning heavy slash] → T[WS power stab] → Crazy T[WS jumping sideways spinning slash → WS right kick slashes flurry]

T[WS kneeling rising WS slash] → T[WS turning heavy slash] → T[WS power stab] → Delay T[WS power stab → WS power pierce] → T[WS 180 slash]

T[WS kneeling rising WS slash] → Delay T[WS kneeling rising WS slash → WS forward kick slash] → S[SC kneeling leg slice] → T[WS right high axe kick slash]

T[WS kneeling rising WS slash] → Delay T[WS kneeling rising WS slash → WS forward kick slash] → S[SC kneeling leg slice] → S[SC kneeling right-to-left slash] → S[SC rising right-to-left slash]

O[MB Shot]

Dash S[SC Stinger Stab]

Dash T[WS & SC Stream Slash]

Dash O[MB Beam slash]

Run S[SC iai slash]

Run T[WS slash]

Run O[MB triple shot]

X + S[WS & SC upper slash]

X + T[WS & SC side slash]

II.)Air Combos

S[SC rightwards slash] → S[SC leftwards slash] → S[SC spinning slash] → S[SC stab]

T[WS slash] → S[SC slash] → T[WS left crescent kick slash]

T[WS slash] → T[WS Helm Breaker]

O[MB Beam]

Dash S[SC Helm Crush]

Dash T[WS quick Slash]

Dash O[MB beam whiplash]

X + T[WS & SC cross slash]

III.)Blade-less Exclusive Moveset

IIIA.)Ground Combo

S[right shovel hook] → S[left punch] → S[right straight] → S[left hook] ad infinitum repeat to loop over → [right uppercut]

T[right lightning punch] → T[lightning double kick]

Dash S[Lighting dash punch]

Dash T[lightning roundhouse kick]

Run S[lightning downwards right hook]

Run T[lightning right stinger kick]

X + S[lightning one-two rising kicks]

X + T[dodging MB shot]

IIIB.)Air Combo

S[electric left punch] → S[electric right uppercut]

T[electric diving kick]

Dash S[MB laser shot]

Dash T[MB laser whip]

X + T[dodging MB shot]

c.)Notes on Combos and Moves

S[SC overhead lightning slash]

If the square button is held down at the first hit and the move is charged,then the attack will gain launching and thunder element properties.

S[SC overhead slash] → S[SC overhead downwards fire slash]

If the square button is held down at the second hit and the move is charged,then the attack will gain launching,fire element properties and the attack animation will change slightly.

S[SC overhead slash] → Delay S[SC overhead slash → SC slash] → S[SC fencing slash] X5

The SC fencing slash attack can have any rhythm possible during those 6 slashes,it’s up to player to control it.However the longest pause between slashes is 4 seconds.

S[SC overhead slash] → Delay S[SC overhead slash → SC slash] → S[SC fencing slash] X5 → S[SC Slashing Darkness Upper]

If the square button is held down at the eighth hit or 7nth button press,then the attack will gain darkness element,rising launching properties and the attack animation will change slightly.

S[SC overhead slash] → S[SC overhead downwards slash] → T[WS left slash] → T[SC & WS double cross fire and wind slash]

If the triangle button is held down at the final thought,then the attack will gain fire and wind element properties.

T[WS kneeling rising WS slash] → T[WS turning heavy slash] → T[WS wind slash]

If the triangle button is held down at the third hit and the move is charged,then the attack will gain wind element properties and enemy rebound properties.

T[WS kneeling rising WS slash] → Delay T[WS kneeling rising WS slash → WS forward kick slash] → S[SC kneeling leg slice] → T[WS right high axe kick slash]

If the triangle button is held down at the last hit,then the attack will gain enemy rebound properties.

O[MB Impulse Shot]

If the circle button is held down,then the player can charge this attack.The range,tracking,attack power and size of the attack,depend on the charge.Time slows down to half while the attack is charging.

O[MB Great Beam]

If the circle button is held down,then the player can charge this attack.The range,tracking,attack power and size of the attack,depend on the charge.Time slows down to half while the attack is charging.

S[right shovel hook] → S[left punch] → S[right straight] → S[left hook]

By pressing the square button infinitely,this move string reapeats itself infinitely essentially looping without any negative effects,apart from style dropping.If the player simply stops pressing buttons mid combo,then the character will end the moveset with a right uppercut.

d.)Hissatsu

Shadow Moon Slash : The animation will start with the character slashing the opponent for a few times,then run him or her through with the Shadow Cane.After that,he will jump and the moon will start shining behind his back.As he descends for the final slash,he encircles the moon with his sword,turning into a shadow moon[as if it is during a lunar eclipse],runs the opponent through with his second sword and then slashes the opponent with both of them,striking a pose while pulling them out,as the opponent falls down.

e.)Character and Armoury Description

Folka is a very stubborn,insisting yet extremely kind hearted person.A distinct characteristic of his is that he’s actually quite serious,in almost every given situation,usually speaking in a hard-boiled manner,often giving the wrong impression.He is 1.75m tall,with shoulder length blonde hair and blood red eyes.He is born on the 16th of August of 1988,is right-handed and has a blood type of O.

Folka is an unlucky archaeologist,currently living with his fiancée.His parents are still alive.Usualy,whenever he is about to make a discovery,it gets spoiled,either because it’s already been found by some absurdly random person,months ago without realising it or by a colleague or even merely minutes before he arrives at the spot,quite often witnessing the event.This has prompted his surroundings to call him an archaeoLOLgist.His fiancée is usually the one that prompts him to never give up on his dream.

Despite all his bad luck,he is still pursuing the mysteries of archaeology,something that leads him getting mixed with the rest of the heroes.He accidentally gets his armour after discovering a wreck of a plane that crashed almost 30 years before the main story during one of his expeditions…and the only successful one so far.

When transformed to Wild Wing,he is all metallic,as if he wears an actual armour.His armour is metallic like Sho’s and Axel’s,yet not as bulky,towering at 1.90m.The most recognisable feature is a small cape-overcoat.He actually looks like a robot.His weapons include a large two handed sword,the Wing Saber,a light saber / beam saber – like laser sword,called the Shadow Cane and a laser pistol called the Moonlight Buster.

The main inspiration are the Space Sheriffs of the Metal Hero Saga and Danzeiver from Eretzvaju / Evil Zone.

Character Voice : Matsumoto Yasunori / Furusawa Touru

07.)

======================

= Ryuna Elwyn / Zeo Pink =

======================

a.)Special Ability

I.)Team Support : By pressing the L trigger in conjunction with a basic direction[up / down / right / left] the player can call a member of the team to attack with the character for a bit,usually for one combo or a special attack.The support attack costs one sub bar of energy.This action can be done at any given time,granted the player has energy to spare.The player can also call all five members of the screen if he has a full energy bar,his selected character and the four character supports.The player gets to choose how to set the characters up for the supports.The supports,like most attacks,non charged,can be evaded,blocked,parried and guarded against.

II.)Blazing Rangers Blast : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player can press the L trigger to execute this special ability.It’s executed as an unblockable and unguardable grab.After the grab is executed,a cinematic attack will commence that deals massive damage.

III.)Blazing Rangers Super Armour : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player must hold the L trigger and press the R trigger to execute this special ability.The character changes a bit in appearance and gets a raise in all of her stats.The mode wears off only until the player uses a special attack that will deal fpur times the original damage.

IV.)Music Power : By pressing the L trigger and holding it down,the player makes the character take out her harp stand in place.While in that stance,the character is unable to move and is instead locked into place,unless one of the moves executed make her move.At the same time though,the character locks onto the enemy and is always facing him or her,turning in place and the camera is always behind her back.Also the moveset changes dramatically and the effects of it are vastly different from the ordinary moveset as it can be used for attacking as well as support for allies,but it drains energy whenever it is used.

b.)Combos

I.)Ground Combos

Ia.)Normal Combos

S[right knife slash] → S[swirling left knife slash] → S[right knife stab] → S[spinning right knife slash]

S[right knife slash] → S[swirling left knife slash] → Delay S[swirling left knife slash → swirling right knife slash] → S[somersault kick] → S[high stab]

S[right knife slash] → S[swirling left knife slash] → Delay S[swirling left knife slash → swirling right knife slash] → S[somersault kick] → T[accurate bow shot]

T[Bow shot]

O[ground slice wave] → O[air slice wave]

Dash S[knife pass through slash]

Dash T[pierce shot]

Dash O[drill shot]

Run S[knife slice]

Run T[scatter shot]

Run O[tackle slash]

X + S[swirling knife slash]

X + T[multiple arrow shots]

Ib.)Harp Combos

S[harp combo I]

left + S[harp combo II]

right + S[harp combo III]

forward + S[harp shock]

backwards + S[harp sting]

T[sharp combo I]

left + T[sharp combo II]

right + T[sharp combo III]

forward + T[sharp shock]

backwards + T[sharp sting]

O[harp blast dome]

II.)Air Combos

S[knife slash] → S[knife spin] → S[knife fall]

T[Bow shot]

O[tackle beatdown]

Dash S[knife slash]

Dash T[scatter shot]

Dash O[drilling tackle]

X + T[piercing shot]

c.)Notes on Combos and Moves

S[right knife slash] → S[swirling left knife slash] → Delay S[swirling left knife slash → swirling right knife slash] → S[somersault kick]

If the square button is held down at the third press of the button and the fourth hit,then the attack will gain rising launcher properties and the attack animation will change slightly.

S[right knife slash] → S[swirling left knife slash] → Delay S[swirling left knife slash → swirling right knife slash] → S[somersault kick] → T[accurate bow shot]

If the triangle button is held down at the final hit,then the attack will do additional damage and the attack animation will change.

T[Bow shot] → Crazy T[Arrow Rain]

By pressing the triangle button to many times at a certain pace,inputting several button presses in a short amount of time,it alters the move.If done right,the character will start shooting up in the air extremely fast and when she finishes,the move starts and arrows rain rapidly all over the enemy.

S[harp combo I]

When in harp mode,pressing the square button without any directional input from the movement buttons,the character plays a simple and basic melody that boosts the status of herself and her allies,while lowering the status of the enemy,all inside a 10 meter radius.The melody is altered by the rhythm the player presses the button.By holding the square button down,the character starts reefing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

left + S[harp combo II]

When in harp mode,pressing the square button while holding the left direction on the movement buttons,the character plays a fast and high toned melody that boosts the status of herself and her allies,while lowering the status of the enemy,all inside a 10 meter radius.The melody is altered by the rhythm the player presses the button.By holding the square button down,the character starts riffing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

right + S[harp combo III]

When in harp mode,pressing the square button while holding the right direction on the movement buttons,the character plays a moderately paced and bass toned melody that boosts the status of herself and her allies,while lowering the status of the enemy,all inside a 10 meter radius.The melody is altered by the rhythm the player presses the button.By holding the square button down,the character starts reefing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

forward + S[harp shock]

When in harp mode,pressing the square button while pressing up on the movement buttons,the character plays a really fast reefing melody that boosts the status of herself and her allies,while lowering the status of the enemy she hits with the sound waves.This time the sound waves are only covering a 2 meter radius,but the character moves forwards this time and with a very fast,lunging motion.If the player manages to input a lot of inputs of the square button before the move ends,while hitting the enemy of course,then the move is altered and the character stops in place and plays a very certain melody that also raises the style bar quite fast.

backwards + S[harp sting]

When in harp mode,pressing the square button while holding down on the movement buttons,the character plays a celtic sort of melody that boosts the status of herself and her allies,while lowering the status of the enemy,all inside an 8 meter radius.While this is happening,the character moves slowly forward,in some sort of dancing movement.The melody is altered by the rhythm the player presses the button.By holding the square button down,the character starts reefing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

T[sharp combo I]

When in harp mode,pressing the triangle button without any directional input from the movement buttons,the character plays a heavy metal melody that damages the enemies with lightning damage inside a 10 meter radius.The melody is altered by the rhythm the player presses the button.By holding the triangle button down,the character starts reefing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

left + T[sharp combo II]

When in harp mode,pressing the triangle button while holding the left direction on the movement buttons,the character plays a power metal melody that damages the enemies with fire damage inside a 10 meter radius.The melody is altered by the rhythm the player presses the button.By holding the triangle button down,the character starts reefing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

right + T[sharp combo III]

When in harp mode,pressing the triangle button while holding the right direction on the movement buttons,the character plays a folk metal melody with epic metal elements that damages the enemies with wind damage inside a 10 meter radius.The melody is altered by the rhythm the player presses the button.By holding the triangle button down,the character starts reefing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

forward + T[sharp shock]

When in harp mode,pressing the triangle button while pressing up on the movement buttons,the character plays a fast heavy melody,in the style of Joe Satriani,that damages the enemies with light damage she hits with the sound waves.This time the sound waves are only covering a 2 meter radius,but the character moves forwards this time and with a very fast,lunging motion.If the player manages to input a lot of inputs of the triangle button before the move ends,while hitting the enemy of course,then the move is altered and the character stops in place and plays a very certain melody that also raises the style bar quite fast.

backwards + T[sharp sting]

When in harp mode,pressing the triangle button while holding down on the movement buttons,the character plays a death metal melody that damages the enemies with dark damage inside an 8 meter radius.While this is happening,the character moves slowly forward,in some sort of dragging movement.The melody is altered by the rhythm the player presses the button.By holding the triangle button down,the character starts reefing and charges the attack and upon either reaching maximum charge or the player lets go of the button,the attack gains additional power and more exploding sound effects.

O[harp blast dome]

If the player holds down the circle button,then the attack will start charging,but the player will be able to move and attack.When the player releases the button,the character will play a very high-pitched note that will damage all the opponents in a 20 meter radius.The attack won’t happen unless the attack has charged completely,which is indicated by the weapons flashing with fire.

d.)Hissatsu

Blessing of the Elves : The animation will start with the rest of the team un-morphing,transforming back to their human forms and the character transforming again,into a better form of the transformation present.Then the character will start playing the harp,paralysing the opponent.Then she starts playing a folk celtic melody that makes the sound waves start looking like elves,irish knights and other heroes,like Darmuid or Cu Cuculainn and start attacking the opponent.Then the melody slowly becomes more a celtic folk metal melody and the characters start attacking even faster and harder.When the melody finishes all the characters bow before the audience and then they disappear,by phasing out as spirits and the main character shoots the enemy with an arrow making him or her explode,while she strikes a pose.

e.)Character and Armoury Description

Ryuna is a girl one could describe as the epitome of a lady,a comically clumsy one maybe.She is right-handed,has very long blonde-brown hair and clear honey / amber eyes.Her height is 1.67,has blood type A and was born on the 4th of May of 1995.

Ryuna is music teacher in schools,specialising in harps and lyras.She is also the teacher / club president of the Archery club of the school she teaches at.She currently lives with her father,mother and younger sister.

She is a very caring and good hearted person,extremely popular with her students due to her kind nature and smarts.She always tries her best to help everyone and make everyone happy,especially kids,always with a big heart warming smile.

When she transforms to Zeo Pink,he looks like a Pink Power Ranger or a Pink Super Sentai,complete with a spandex-like armour,gloves,boots,skirt and a helmet.She has a very small cape,used for jumping assistance / air hiking.As far as weapons go,she has a bow that can fire energy arrows,the Magic Bow.The bow can also either split into two knives,the Lunar Knives or become a harp,the Magic Harp which can be used for support through music or even indirect attacking.The balanced fighter of the group,she has nice balance between long and short range fighting along with pretty good mid range abilities and her supporting skills make her a valuable team mate.

Design-wise,she takes aspects of all the Super Sentai and Power Rangers pink rangers,more or less.

Character Voice : Hirohashi Ryo / Kanda Rie

08.)

=========================

= Leo Cristin / Space Rider -1 =

=========================

a.)Special Ability

I.)The First : By pressing the L trigger,the player will make the character enter a power-up mode of sorts.While in this power-up mode,the screen turns a bit grainy and slightly sepia toned,as if it was from an old tv show.During that time,the character receives an elemental property,a tremendous power-up and a narration,after each special attack,by the same voice actor as the character.It depletes energy each and every time an attack is made,slowly but steadily draining the character’s energy.

II.)Linking : Due to an excess bulk of attacks,the character can link attacks for several different effects and attacks and that way he can’t cancel an attack to another attack.However,he is able to cancel all attacks with other actions,something not entirely possible for any other character and he is able to cancel the finishing animations of the final attack to keep attacking all the time.However this only works only when going from one attack button to another.For example,the character can cancel the finishing attack animation for a triangle button at the end of a combo strictly with a square button attack combo starter.

III.)Ninja Jump : While Leo cannot double jump,he has greater jump control than the rest of the characters.He can execute a steadily growing jump,if he jumps three times in a row while running,with the last one being a very high jump with multiple somersaults.He can also execute a change jump.If he starts running in a certain direction and after a short time he quickly changes direction to the opposite of the original while executing a jump,he will do an arcing side-flip jump.

b.)Combos

I.)Ground Combos

S[right punch] → S[left hook] → S[right chop] → T[right knee strike]

S[right punch] → S[left hook] → T[standing right axe kick] → S[knuckle sandwich]

S[right punch] → S[left hook] → Delay S[left hook → right straight] → T[left high kick] → S[spinning right knuckle]

S[right punch] → S[left hook] → Delay S[left hook → right straight] → T[left high kick] → T[spinning right kick]

S[right punch] → Delay S[right punch → instant left straight] → S[left hook] → Delay S[left hook → right straight] → S[right chop]

S[right punch] → Delay S[right punch → instant left straight] → T[right front kick] → S[left punch] → S[right uppercut]

S[right punch] → Delay S[right punch → instant left straight] → T[right front kick] → S[left punch] → T[right mid kick]

S[right punch] → Delay S[right punch → instant left straight] → T[right front kick] → T[left mid kick] → S[right hook]

S[right punch] → Delay S[right punch → instant left straight] → T[right front kick] → T[left mid kick] → T[right sideways axe kick]

S[right punch] → T[left kick] → S[right chop] → T[right knee strike]

S[right punch] → T[left kick] → Delay T[left kick → left reverse kick] → S[right palm strike] → S[jumping left straight]

S[right punch] → T[left kick] → Delay T[left kick → left reverse kick] → S[right palm strike] → T[jumping left knee strike thrust]

S[right punch] → T[left kick] → T[standing right axe kick] → S[knuckle sandwich]

T[right kick] → T[left kick] → T[standing right axe kick] → S[knuckle sandwich]

T[right kick] → T[left kick] → S[right chop] → T[right knee strike]

T[right kick] → T[left kick] → Delay T[left kick → left reverse kick] → S[right palm strike] → T[jumping left knee strike thrust]

T[right kick] → T[left kick] → Delay T[left kick → left reverse kick] → S[right palm strike] → S[jumping left straight]

T[right kick] → Delay T[right kick → right reverse kick] → T[left kick] → Delay T[left kick → left reverse kick] → T[standing right axe kick]

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → T[standing left axe kick] → T[somersault kick]

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → T[standing left axe kick] → S[Rising Tiger Palm]

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → S[left palm strike] → T[jumping left kick]

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → S[left palm strike] → S[fang pressure fist]

T[right kick] → S[left hook] → T[standing right axe kick] → S[knuckle sandwich]

T[right kick] → S[left hook] → Delay S[left hook → right straight] → T[left high kick] → T[spinning right kick]

T[right kick] → S[left hook] → Delay S[left hook → right straight] → T[left high kick] → S[spinning right knuckle]

T[right kick] → S[left hook] → S[right chop] → T[right knee strike]

O[Rushing Kick]

Dash S[Pressure Punch]

Dash T[Pressure Kick]

Dash O[Whirlwinder Charge]

Run S[running punch]

Run T[Running kick]

Run O[Whirlwinder crush]

X + S[somersault kick]

X + T[side kick]

II.)Air Combos

S[aerial punch] → T[aerial kick]

T[aerial kick] → S[aerial punch]

O[Spinning Kick]

Dash S[dashing punch]

Dash T[dashing kick]

Dash O[dashing charge]

X + T[windmill kick]

c.)Notes on Combos and Moves

S[right punch] → S[left hook] → S[right inazuma chop]

S[right punch] → Delay S[right punch → instant left straight] → S[left hook] → Delay S[left hook → right straight] → S[right inazuma chop]

S[right punch] → T[left kick] → S[right inazuma chop]

T[right kick] → T[left kick] → S[right inazuma chop]

T[right kick] → S[left hook] → S[right inazuma chop]

If the square button is held down at the last hit,then the attack will gain vertical enemy rebound properties,thunder element and the attack animation will change slightly.

S[right punch] → Delay S[right punch → instant left straight] → T[right front kick] → T[left mid kick] → T[right sideways wind axe kick]

If the triangle button is held down at the last hit,then the attack will gain launching properties via ground knockback,wind element and the attack animation will change slightly.

S[right punch] → Delay S[right punch → instant left straight] → T[right front kick] → S[left punch] → S[right whirlwind uppercut]

If the square button is held down at the last hit,then the attack will gain launching properties,wind element and the attack animation will change slightly.

S[right punch] → S[left hook] → T[standing right inazuma axe kick]

S[right punch] → T[left kick] → T[standing right inazuma axe kick]

T[right kick] → T[left kick] → T[standing right inazuma axe kick]

T[right kick] → Delay T[right kick → right reverse kick] → T[left kick] → Delay T[left kick → left reverse kick] → T[standing right inazuma axe kick]

T[right kick] → S[left hook] → T[standing right inazuma axe kick]

If the triangle button is held down at the last hit and the move is charged,then the attack will gain vertical enemy rebound properties,thunder element and the attack animation will change slightly.

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → S[left palm strike] → S[fang wind pressure fist]

If the square button is held down at the last hit and the move is charged,then the attack will gain enemy rebound properties,wind element and the attack animation will change slightly.

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → S[left palm strike] → T[jumping left whirlwind kick]

If the triangle button is held down at the last hit and the move is charged,then the attack will gain enemy rebound properties,wind element and the attack animation will change slightly.

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → T[standing left axe kick] → T[inazuma somersault kick]

If the triangle button is held down at the last hit,then the attack will gain rising launcher properties,thunder element and the attack animation will change slightly.

T[right kick] → Delay T[right kick → right reverse kick] → S[jumping right knuckle] → T[standing left axe kick] → S[Rising Fire Tiger Palm]

If the square button is held down at the last hit,then the attack will gain launching properties,fire element and the attack animation will change slightly.

O[Rushing Kick] → O[Rushing Flame Kick]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When one sub bar is marked,then the player can execute this attack.The attack starts as a very fast lunging attack that covers quite the distance.If the opponent doesn’t dodge or parry the attack,then the cinematic and damaging part of the special attack begins.The character will first punch the enemy,sending him or her to the nearest wall and then the character will execute the Rushing Kick attack but with fire enveloping him.

O[Rushing Kick] → O[Rushing Flame Return Whirlwind Kick]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When two sub bars are marked,then the player can execute this attack.The attack starts as a very fast lunging attack that covers quite the distance.If the opponent doesn’t dodge or parry the attack,then the cinematic and damaging part of the special attack begins.The character will first punch the enemy,sending him or her to the nearest wall and then the character will execute the Rushing Kick attack but with fire and wind enveloping him.After the kick is delivered,the enemy will start burning and the character will bounce of the enemy and jump of the air.Now the character delivers the second kick,fully enveloped in the wind,sending the enemy flying.

O[Rushing Kick] → O[Whirlwinder Crush]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When three sub bars are marked,then the player can execute this attack.The attack starts as a very fast lunging attack that covers quite the distance.If the opponent doesn’t dodge or parry the attack,then the cinematic and damaging part of the special attack begins.The character will first push the enemy to the wall and before he or she has any time to react,the character will call his motorcycle and will ram the enemy with it,through the wall.

O[Rushing Kick] → O[Whirlwinder Crushing Kick]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When four sub bars are marked,then the player can execute this attack.The attack starts as a very fast lunging attack that covers quite the distance.If the opponent doesn’t dodge or parry the attack,then the cinematic and damaging part of the special attack begins.The character will first push the enemy back and before he or she has any time to react,the character will call his motorcycle and will ram the enemy with it.Before reaching the wall though,the character will stop suddenly,sending the opponent flying towards the wall.While the opponent is still stuck on the wall,the character will start revving up and making the motorcycle stand on the front wheel,while hitting the opponent with the back wheel.Finally the character does a jumping kick towards the enemy and uses him and the back wheel of the motorcycle,which is still turning and bounces off to the air to execute a final kick.As the motorcycle starts clearing the way,the character execute a flying spinning kick,this time enveloped in a fiery typhoon with lightning that creates an explosion upon hitting.

O[Spinning Kick] → O[Spinning Cyclone Kick]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When one sub bar is marked,then the player can execute this attack.The attack starts as a double hammer punch that sends the enemy to the ground.As the enemy gets up,the character is seen descending extremely fast,while performing a spinning kick enveloped in a fierce wind that cuts everything.

O[Spinning Kick] → O[Spinning Cyclone Inazuma Kick]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When two sub bars are marked,then the player can execute this attack.The attack starts as a double hammer punch that sends the enemy to the ground.As the enemy gets up,the character is seen descending extremely fast,while performing a spinning kick enveloped in a fierce wind that cuts everything and surrounded by lightning.Upon hitting the enemy,it will seem like,the opponent was hit by lightning.

O[Spinning Kick] → O[Whirlwinder Sky Nunchacku Break]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When three sub bars are marked,then the player can execute this attack.After the enemy is hit once,the character’s motorcycle hits the enemy from behind,while still on the air.The character then grabs the motorcycle,and revs it up to the maximum and beyond and starts using it as a nunchacku,hitting the enemy relentlessly.This flurry of attack continuous until both hit the ground,in which case,the character sends the enemy flying to a wall with one final attack.

O[Spinning Kick] → O[Whirlwinder Ultimate Mach Kick]

If the circle button is held down,then the player can charge the attack.During the period that the button is held down and the character starts charging,time slows down tremendously and the energy bar starts getting marked.When four sub bars are marked,then the player can execute this attack.After the enemy is hit once,the character’s motorcycle hits the enemy from behind,while still on the air.The character then boards it and rams the opponent.Then,he kicks the enemy further up in the air.While he and the motorcycle are falling,the character revs it to the maximum and beyond.After that he jumps up and the motorcycle flips.While still on the air,the character lands on the back wheel,that’s still running and absorbs it’s kinetic force.Then he jumps back up,with such force,that it seems like the character is practically in flames while doing forward flips in the air.After passing the enemy,he flips one last time,turning all the kinetic force he absorbed into dynamic and thermal energy and performs his aerial kick with such force,it seems like the whole horizon is sliced upon it’s path,before flames and explosions start erupting upon said path.

d.)Hissatsu

Thunder Clap Kick : The animation will start with the character punching the opponent through a wall.While the enemy is still trying to get up,he rams the opponent through another wall with the help of his motorcycle.Upon reaching a huge and 8 meters thick,titanium wall,the character jumps towards,before the motorcycle rams the wall with the enemy.Without losing momentum,the character starts using the Flying Bird Technique,while gathering electricity at tremendous speeds.The motorcycle breaks through the wall and keeps going for bit until it stops and tosses the enemy,who still carries the momentum,sending him or her flying.Upon reaching the top of the wall,Leo back-flips off the oppossing wall oft he titanium wall and performs a high-speed kick while being enveloped by lightning and wind.Upon hitting the opponent,at the exact same time,lightning strikes the opponent as well,creating an electrical diffusion that causes a humongous explosion of electricity.While that is happening,the character escapes the explosion dome and stands up striking a pose,before the background turns white,leaving only the character as a black and white comic figure.

e.)Character and Armoury Description

Leo is the first enhanced human and the first hero in the game.Leo is towering individual,at 1.98m height,with jet black hair and brown eyes.He was born on the 16th of August of 1986,is right-handed and had blood type O,now his blood consist of Filtered Nanomachine Blood,abbreviated as FNB.

Leo’s a geophysicist and formerly an astronaut.His mother died when he was 17.His father was a brilliant scientist on the field of nano technology and a master engineer before he retired to take up agriculture at the country.When Leo was 18 he was involved in an traffic accident that left him paralysed from the waist down and destroyed the bones on his hands.His father though offered him the choice of becoming an enhanced human so he could walk again.After a very delicate operation,Leo became an enhanced human with transforming capabilities,he was able to don a suit,which he materialized with the help of the nano machines coursing his body,that enabled him to survive the vacuum of space,the pressure of the seas depths and tremendous temperatures that rivaled that of an active volcano’s and enabling him to breathe in space and underwater,through a delicate system that recycles oxygen,in his helmet.He was also endowed with great strength,speed,reflexes,stamina,speedier recovery and endurance,that are further amplified when he transforms.Despite that,he wasn’t fit for combat,merely for space,sea and geological explorations as he was and still is a geophysicist.He soon realised that he could do so much more and thus he started learning martial arts,so he could combat evil.

Leo’s always in high spirits,hot blooded and excitable but also so much more of a nice person.He often acts like a big brother and takes pride in the fact that people look up to him,making him happy that he’s able to help so much more than what he offers,but is always humble about it and a little shy.He is the first hero and of the first generation of the game’s heroes and that often shows in his battles,through his technique and strategies.

When he transforms to Space Rider,he has a pretty standard armour,with gloves,boots,scarf,belt and a helmet.Pretty standard stuff and old school at that,but with a leaner and more clean look compared to older tokusatsu,like the newer version of old Kamen Rider and Super Sentai uniforms found in more modern movies and manga[like in Kamen Rider Spirits].

Design-wise he looks like Kamen Rider,Kamen Rider Black,Kamen Rider X and Kamen Rider Super-1.

Character Voice : Yao Kazuki / Nakamura Yuichi

09.)

======================

= Lily Malheur / Zeo White =

======================

a.)Special Ability

I.)Team Support : By pressing the L trigger in conjunction with a basic direction[up / down / right / left] the player can call a member of the team to attack with the character for a bit,usually for one combo or a special attack.The support attack costs one sub bar of energy.This action can be done at any given time,granted the player has energy to spare.The player can also call all five members of the screen if he has a full energy bar,his selected character and the four character supports.The player gets to choose how to set the characters up for the supports.The supports,like most attacks,non charged,can be evaded,blocked,parried and guarded against.

II.)Blazing Rangers Blast : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player can press the L trigger to execute this special ability.It’s executed as an unblockable and unguardable grab.After the grab is executed,a cinematic attack will commence that deals massive damage.

III.)Blazing Rangers Super Armour : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player must hold the L trigger and press the R trigger to execute this special ability.The character changes a bit in appearance and gets a raise in all of her stats.The mode wears off only until the player uses a special attack that will deal fpur times the original damage.

IV.)Triple Jump : By pressing the X button a third time,the player can make another jump atop of the character’s second jump by having her flap her wings a second time to ascend further up,covering more height that her second jump,almost as much as the first jump,which tends to be the one with the most height.

V.)Faerie Flight : If the X button is held while the character is on the air,the player can make the character stay up in the air,without descending,effectively flying.During that mode,the moveset of the player changes.Also after the character does the flight pose,it is not necessary to keep holding the button to fly.

VI.)Fairy Flight Combo & Jump Connection : If the player presses and holds the X button during or after an aerial combo or an attack that makes the character rise in the air,then Fairy Flight can be initiated.Fairy Flight can also be initiated after a jump,should the player choose to do so,by simply holding the X button during the jump and the character will start flying at the top of jump’s height.

b.)Combos

I.)Ground Combos

S[right punch] → S[left palm strike] → S[right elbow strike] → S[left knee strike] → S[right high kick]

S[right punch] → S[left palm strike] → S[right elbow strike] → Delay S[right elbow strike → left punch] → S[swirling punches]

S[right punch] → S[left palm strike] → Delay S[left palm strike → left punch feint out] → Crazy S[left mid kick → spinning round and round punches]

T[left wing strike] → T[right wing slash] → T[wing attack] → T[wing typhoon]

T[left wing strike] → T[right wing slash] → T[wing attack] → Delay T[wing attack → wing attack – open wings] → T[swirling wing strike]

T[left wing strike] → T[right wing slash] → Delay T[right wing slash → left wing rising slash] → Crazy T[right wing strike → spinning round and round aerial kicks]

O[Faerie Wind]

Dash S[rushing kick]

Dash T[wing gust]

Dash O[Faerie slashing wind]

Run S[rushing punch]

Run T[twirling wing attack]

Run O[wing slam]

X + S[swirling kick strike]

X + T[roundabout kicks]

II.)Air Combos

S[double wing slash] → S[somersault kick] → S[axe kick]

T[vortex kick]

O[Faerie typhoon burst]

Dash S[body slam]

Dash T[drill slam]

Dash O[piledriver slam]

X + T[side axe kick]

III.)Flying Combos

S[whirlwind up] → S[wind slash] → S[wind slice]

T[Drill Vortex]

O[Faerie Light]

X[stop flying]

c.)Notes on Combos and Moves

S[right punch] → S[left palm strike] → S[right elbow strike] → Delay S[right elbow strike → left punch] → S[swirling punches → swirling rising spinning punches]

If the square button is held down at the last hit,then the attack will gain rising launcher properties,wind element and the attack animation will change slightly.

T[left wing strike] → T[right wing slash] → T[wing attack] → Delay T[wing attack → wing attack – open wings] → T[swriling wing strike → swirling rising wing strike]

If the triangle button is held down at the last hit,then the attack will gain rising launcher properties,wind element and the attack animation will change slightly.

S[wing slash] → S[aerial somersault kick]

If the square button is held down at the second press,then the attack will gain rising launcher properties and the attack animation will change slightly.

S[wing slash] → S[somersault kick] → S[axe strong kick]

If the square button is held down at the last hit,then the attack will gain wind element and the attack animation will change slightly.

T[vortex drill kick]

If the square button is held down and charged,then the attack will gain additional hit properties and the attack animation will change slightly.

S[whirlwind up]

The first hit of the combo,namely the move above,is able to raise the enemy from the ground and bring him or her up in the air for the character to attack,but will minimal damage since it is not a physical attack.If the opponent is flying and is hit by the wings,then it will count as a physical attack and deal damage normally.That move also deals wind damage,no matter how it hits.

T[Drill Vortex]

By pressing the triangle button while flying,the character will be able to spin at high speed while moving forward at tremendous speeds,exceeding that of a dash.It can be used in conjunction with the dashing to cancel the ending animation of the move,in a similar way to the Dash Jumping Tactics.Also the character deals wind and lightning damage with that move.

O[Faerie Light]

The player can keep hitting the button for the character to rapid fire bolts of light towards the enemy from the air while flying.Compared to other rapid fire attacks it doesn’t need to be pressed in a very fast manner,or with a Crazy input.It is also the only special that deals light damage instead of wind damage like the rest of the specials.The attack is also able to lift the opponent up in the air.

d.)Hissatsu

Fairy Dust : The animation will start with the rest of the team un-morphing,transforming back to their human forms and the character transforming again,into a better form of the transformation present.Then the character will start flapping her wings very quickly creating fierce winds.At the same time she starts flying at high speeds circling the enemy,creating afterimages of herself.While a huge typhoon is created,inside it she starts spreading some kind of dust from her wings,while ascending to the top,to the eye of the typhoon.After the typhoon is sparkling with dust,she descends at an extremely high speed with a drill kick that spins with the same rotation as the typhoon.After hitting the opponent,she rebounds at the ground and hits the opponent with a high kick that creates sparks from all the friction,making all the dust explode,making the typhoon,a burning wind tunnel.After the explosion bursts she slowly descends to the ground with grace and style.

e.)Character and Armoury Description

Lily is a head-strong woman,born in the 18th of May 1991.She is 1.75m tall,with long platinum white hair,greenish blue eyes,right-handed and has blood type A.

Lily’s a kinder garden teacher,leaving with her sick mother.She has a very strong personality,being extremely honest,outspoken and unwavering,she is a shining example for the kids at her work and her teammates.While she is very kind however,she doesn’t always handle the issue well,due to sentimental clumsiness,often being cold at first before warming up…a tsundere.She also has a complex about her hair colour,possibly from childhood memories.

When she transforms to Zeo White,he looks like a White Power Ranger or a White Super Sentai,complete with a spandex-like armour,gloves,boots,skirt and a helmet.She also has a set of wings that look like a fairy’s,almost transparent but also platinum white,which she uses to double jump and fly and a slightly longer skirt than normal,with tattered,triangle cuts.As far as weapons go,her wings take that position.She is also quite adept with martial arts.The speed freak of the team.Using her wings and agility,she makes up for her lack of defensive capabilities and her flying ability just adds to her already excellent evasive manoeuvres and add to her offensive tactics.

Design-wise,she takes aspects of all the Super Sentai and Power Rangers white rangers,more or less.

Character Voice : Ueda Kana / Kanda Rie / Tange Sakura

10.)

=====================

= John Morris / Makaizer =

=====================

a.)Special Ability

I.)God or Devil : The character has two modes of gameplay; his standard one is the God mode,where the character is supposedly in command of himself and is the basic mode the players get to have.However,upon having only 1/6 of life remaining the player can press L to have the character switch to Devil mode and change his moveset completely.To do so though the player must also a full energy bar and after the transformation,although the life bar refills,the energy bar resets.

II.) By pressing the L trigger,the player will make the character enter a basic kendo stance where the camera will always be directly behind the character but doesn’t obstruct the player’s view so that they can see the enemies up ahead.The character cannot move normally,but rather performs a step in the direction the player presses,making it the only way of movement.The camera controls the direction the character looks,whether it’s right or left.The face button correspond to different ways the character can slash,the square button corresponds to a wide horrizontal slash,the triangle to a focused vertical slash,the circle button does a sideways left-to-right slash while the X button does a sideways right-to-left slash.The slashes can be done in quick succession and can be pressed without interuptions not to mention the animations for each slash go two ways; the first slash done from a certain direction to another and the next slash reverses the directions making for a seemless transition between swordslashing direction.Finally the R trigger makes the character guard and parry.This ability requires at least one bar of energy to be full and drains pretty quickly.At max level it lasts around 16 seconds.

b.)Combos

I.)Ground Combos

Ia.)God Combos

S[sword grab & right-to-left downwards slash] → S[swirling right-to-left middle slash] → S[Claymore slash] → S[left-to right upwards slash] → S[two handed downwards slash]

S[sword grab & right-to-left downwards slash] → S[swirling right-to-left middle slash] → S[Claymore slash] → S[left-to right upwards slash] → T[earth thrust]

S[sword grab & right-to-left downwards slash] → S[swirling right-to-left middle slash] → S[Claymore slash] → S[left-to right upwards slash] → S[two handed downwards slash] → T[two handed front flip heavy slash]

S[sword grab & right-to-left downwards slash] → T[spinning upwards slash]

T[360 two handed heavy slash]

O[Sword Wave]

Dash S[Quick slash]

Dash T[360 slash]

Dash O[Quick Slash Wave]

Run S[Body Tackle]

Run T[Claymore Slash]

Run O[Heavy Slash Wave]

X + S[upwards rising sword uppercut]

X + T[side heavy slash]

Ib.)Devil Combos

S[right-to-left slash] → S[left-to-right slash] → S[spinning right-to-left slash] → S[forward flip vertical slash] → S[spinning left-to-right slash]

S[right-to-left slash] → S[left-to-right slash] → S[spinning right-to-left slash] → S[forward flip vertical slash] → T[double downwards nutcracker]

S[right-to-left slash] → S[left-to-right slash] → T[downwards slash] → T[left power hook] → T[right power straight]

S[right-to-left slash] → T[rising upwards sword slash] → S[aerial left-to-right slash] → S[aerial right-to-left slash] → S[aerial downwards slash] → T[front wheel continuous slash]

S[right-to-left slash] → T[rising upwards sword slash] → T[flying swallow decapitation attack]

T[left-to-right upwards slash] → T[spinning right-to-left jumping slash] → T[vertical downwards energy sword slash]

O[energy sword wave]

Dash S[one-two punch]

Dash T[sword stab]

Dash O[energy sword slice]

Run S[left hook] → S[right upper] → S[left-to-right spinning slash]

Run T[sliding kick] → T[upwards rising slash]

Run O[energy sword slash]

X + S[helicopter spin rising slash]

X + T[swirling diagonal slash]

II.)Air Combos

Iia.)God Combos

S[sword slash]

T[sword dropping stab]

O[energy x slash wave]

Dash S[sword stab]

Dash T[sword slash]

Dash O[energy x slash]

X + T[heavy slash]

Iib.)Devil Combos

S[power right hook] → S[power left uppercut] → S[power nutcracker]

T[downwards slash] → T[vertical stab]

O[energy fist projectiles]

Dash S[tackling sword slice]

Dash T[tackling sword stab]

Dash O[energy tackling fists]

X + T[punch and slash]

c.)Notes on Combos and Moves

A note about the character : The character is able to change between two movesets,but since he changes into two different personas and movesets while having the same weapon some moves will be the same but faster and at times with different animation.The main difference between the two modes is that God mode focuses more on countering and attacking during openings with attacks that rely on technique and momentum,leaving openings only at the starts of certain combos,while Devil mode focuses on fast and strong attacks that rely on brute force and has more openings but they have smaller time windows than those of God mode due to the speed of the attacks.

S[sword grab & right-to-left downwards slash] → S[swirling right-to-left middle slash] → S[Claymore slash] → S[left-to right upwards slash] → T[earth thrust tremor]

If the triangle button is held down and charged at the last hit,then the attack will gain unblockable launching properties and the animation will change slightly.

S[sword grab & right-to-left downwards slash] → S[swirling right-to-left middle slash] → S[Claymore slash] → S[left-to right upwards slash] → S[two handed downwards slash] → T[two handed front flip heavy slash quake]

If the triangle button is held down and charged at the last hit,then the attack will gain unblockable launching properties and the animation will change slightly.

S[sword grab & right-to-left downwards slash] → T[spinning upwards slash → spinning upwards rising slash]

If the triangle button is held down and charged at the last hit,then the attack will gain rising launching properties and the animation will change slightly.

S[right-to-left slash] → S[left-to-right slash] → S[spinning right-to-left slash]

If the square button is held down at the third press and hit,then the attack will keep going for a few seconds more,making one more stylish spin.

S[right-to-left slash] → S[left-to-right slash] → S[spinning right-to-left slash] → S[forward flip vertical slash]

If the square button is held down at the fourth press and hit,then the attack will keep going for a few seconds more,making one more stylish flip.

S[right-to-left slash] → S[left-to-right slash] → S[spinning right-to-left slash] → S[forward flip vertical slash] → S[spinning left-to-right slash]

If the square button is held down at the last press and hit,then the attack will keep going for a few seconds more,making one more stylish spin.

S[right-to-left slash] → S[left-to-right slash] → S[spinning right-to-left slash] → S[forward flip vertical slash] → S[spinning left-to-right slash]

If the square button is held down during one of those three last square button presses,the attacks will be extended a bit.The attacks can all be performed in any way possible,making for a total of 9 different combos just by decing which button presses will be held down for these three.

S[right-to-left slash] → T[rising upwards sword slash] → S[aerial left-to-right slash] → S[aerial right-to-left slash] → S[aerial downwards slash] → T[front wheel continuous slash]

The traingle button at the last hit can be mashed for a slashing sequence of longer duration,until both the enemy and the character hit the ground.

T[left-to-right upwards slash] → T[spinning right-to-left jumping slash]

The traingle button at the second triangle press can be held for a slashing sequence of longer duration,until both the enemy and the character hit the ground.

T[left-to-right upwards slash] → T[spinning right-to-left jumping slash] → T[vertical downwards energy sword slash tremor]

If the triangle button is held down and charged at the last hit,then the attack will gain unblockable launching properties and the animation will change slightly.

T[sword dropping stab]

If the triangle button is held down and charged,then the attack will gain unblockable launching properties and the animation will change slightly.

S[power right hook] → S[power left uppercut] → S[power nutcracker]

If the square button is held down and charged at the last hit,then the attack will gain unblockable vertical enemy rebound properties and the animation will change slightly.

T[downwards slash] → T[vertical stab]

If the triangle button is held down at the last hit,then the attack will continue until both the character and the enemy hit the ground should the attack connect.

O[Sword Waves]

If the button is held down the player will simply keep throwing projectiles that grow stronger each time but will also cost more energy as well.

O[energy sword waves]

If the button is held down the player will simply keep throwing projectiles that grow stronger each time but will also cost more energy as well.

O[energy x slash waves]

If the button is held down the player will simply keep throwing projectiles that grow stronger each time but will also cost more energy as well.

O[continuous energy fist projectiles]

If the button is held down the player will simply keep throwing projectiles that grow stronger each time but will also cost more energy as well.

d.)Hissatsu

No Name : The animation will start with the character rushing towards the enemy while being pelted by a rain of attacks that he simply shrugs off.While running he starts gathering electricity through his sword,with lightning striking him,eventually creating a lightning sword.Then he proceeds to simply slash the enemy,slashing along the very terrain,scorching the ground and tearing the clouds apart as the infinite blade sweeps.After a massive explosion the character is seen standing with his sword on the ground,making it look like as if the lightning itself is his sword.

e.)Character and Armoury Description

John is a quiet and brooding bounty hunter,a ”Crow”,with blonde hair with light brown locks and bluish green eyes.He is right handed,born on the 8nth of April 1988 and had blood type O,now Nanomachine Induced Blood.

A stoic and serious young man,John travels the world,catching criminals and turning them over to receive the rewards,more than often alive.John travels around with his partner,Stephanie Renard,another enhanced human.He was turned into an enhanced human years ago,but he prefers not talking about it,possibly because it cost him his parent’s lives…

The reason for him collecting money is a mystery,known only to his partner.Due to his dark personality,he doesn’t get along with the other heroes that much,often talking only when necessary.Despite his stoic appearance,he hides a great amount of fury inside him and when it surfaces,it’s not pretty.

When he transforms to Makaizer,he takes on the appearance of a knight clad in armour,a black and red one,lean and intimidating.His helmet looks like wolf’s head with an open mouth and inside the mouth is the face.The face has two eyes,a nose and a mouth plate.The design of his armour is rather ambiguous,as one can’t objective about it being scary or heroic.His weapon is a huge sword,a Zweihander Claymore,with spikes on the back of the blade,making it a strictly offensive weapon.

Design wise,he’s based on GARO,Kamen Rider 2,Kamen Rider V3 and Kamen Rider Black RX.

Character Voice : Sakurai Takahiro

11.)

======================

= Hono Reika / Zeo Yellow =

======================

a.)Special Ability

I.)Team Support : By pressing the L trigger in conjunction with a basic direction[up / down / right / left] the player can call a member of the team to attack with the character for a bit,usually for one combo or a special attack.The support attack costs one sub bar of energy.This action can be done at any given time,granted the player has energy to spare.The player can also call all five members of the screen if he has a full energy bar,his selected character and the four character supports.The player gets to choose how to set the characters up for the supports.The supports,like most attacks,non charged,can be evaded,blocked,parried and guarded against.

II.)Blazing Rangers Blast : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player can press the L trigger to execute this special ability.It’s executed as an unblockable and unguardable grab.After the grab is executed,a cinematic attack will commence that deals massive damage.

III.)Blazing Rangers Super Armour : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player must hold the L trigger and press the R trigger to execute this special ability.The character changes a bit in appearance and gets a raise in all of her stats.The mode wears off only until the player uses a special attack that will deal fpur times the original damage.

IV.)BURN UP : Under the energy and life bars,the character has a special ”Burn Up” gauge,presented by a smaller depiction of her weapon,the four sectioned hammer staff with a percentage[OOO %] indicator besides it.The percentage can go up to +200% but it can also fall to -200%.The indicator starts at 000% and can go either towards the plus numbers or the minus numbers during battle,depending on the players actions and will determine the buffs and nerfs given.

The indicator can rise to the plus numbers by having the character attack without getting hit,pulling of flashy combos and parrying attacks.The offensive,speed and critical properties of the attacks rise,the the more the indicator rises and at maximum percentage each attack also gains elemental properties,but the character’s guards becomes more fragile,her speed outside of attacking speed drops and she can’t dodge as successfully.The indicator can also plummet to the minus numbers by having the character dodge,get hit or simply block attacks.The defensive properties of the character will rise exponentially and her speed outside of the attack speed will rise tremendously,giving her the edge needed to successfully dodge attacks easily while being able to take a lot of punishment,However her attacking properties and attacking speed fall tremendously and her parry is very slow.Having the character stand idle or simply moving without making any other action,causes the indicator towards the balance of 000%,where the character has no buffs or nerfs.

b.)Combos

I.)Ground Combos

S[right mid staff strike] → S[spinning left strikes] → S[spinning right strikes] → S[forward flipping vertical staff strike]

S[right mid staff strike] → Delay S[right mid staff strike → high right to mid left swirling staff strikes] → S[swirling left staff strikes] → Delay S[swirling left staff strikes → aerial sideways spinning,forward staff strike] → Crazy S[staff jab → Crazy Amitabha Thrust Custom]

S[right mid staff strike] → S[spinning left strikes] → S[spinning right strikes] → T[forward,sideways spinning,swirling staff strikes]

T[hand changing swirling front staff strikes] → T[two handed swirling front staff strikes] → T[left handed swirling staff strikes] → T[left handed leftwards staff strike]

T[hand changing swirling front staff strikes] → T[two handed swirling front staff strikes] → T[left handed swirling staff strikes] → Delay T[left handed swirling staff strikes → swirling hammers strike] → T[staff-separating strikes] → T[whip attacks] → T[whip body strangle attack]

T[hand changing swirling front staff strikes] → T[two handed swirling front staff strikes] → Delay T[two handed swirling front staff strikes → spinning two handed swirling staff strikes] → T[decapitation staff strike] → S[staff upwards double thrust] → S[jumping staff pummelling] → S[phase-through staff strike]

O[Dance of Flames]

Dash S[staff helped dashing kick]

Dash T[swirling hammer strikes]

Dash O[whirlwind staff strikes]

Run S[left punch]

Run T[whip attack]

Run O[section splitting attack]

X + S[typhoon swirling strikes]

X + T[low hammers strike]

II.)Air Combos

S[left handed swirling staff strike] → S[spinning hammer strike] → S[four sectioned hammer twirls]

S[left handed swirling staff strike] → T[upwards propelling swirling staff strike] → S[spinning right staff strike] → S[spinning left upwards staff strike] → S[sideways spinning four sectioned strike]

S[left handed swirling staff strike] → T[upwards propelling swirling staff strike] → S[spinning right staff strike] → S[spinning left upwards staff strike] → T[Izuna Drop]

S[left handed swirling staff strike] → T[upwards propelling swirling staff strike] → T[spinning vertical bo staff strike]

T[spinning vertical bo staff strike]

O[Heavenly Shadow]

Dash S[left kick]

Dash T[staff thrust]

Dash O[typhoon four sectioned strikes]

X + T[spinning hammers strike]

c.)Notes on Combos and Moves

S[right mid staff strike] Level 1 Charge

If the square button is held down and charged for a bit,until the character flashes with a violent blue aura and the let’s go of the button,the character will perform the move faster than normal.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that resemble the : S[right mid staff strike] → S[spinning left strikes] → S[spinning right strikes] → S[forward flipping vertical staff strike] combo,but on fire and at twice the speed,start and the opponent suffers from unblockable damage.The first hit can be evaded,interrupted and even parried.The character starts flashing blue if the BURN UP indicator is at 000% and above,otherwise the player must charge the move until it flashes the appropriate colour aura.

S[right mid staff strike] Level 2 Charge

If the square button is held down and charged for a bit,until the character flashes with a violent red aura and the let’s go of the button,the character will perform the move much faster than normal.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that resemble the : S[right mid staff strike] → S[spinning left strikes] → S[spinning right strikes] → T[forward,sideways spinning,swirling staff strikes] combo,but on fire and at thrice the speed,start and the opponent suffers from unblockable damage.The first hit can be evaded and even parried.The character starts flashing red if the BURN UP indicator is at 100% and above,otherwise the player must charge the move until it flashes the appropriate colour aura.

S[right mid staff strike] Level 3 Charge

If the square button is held down and charged for a bit,until the character flashes with a violent golden aura and the let’s go of the button,the character will perform the move extremely fast,almost teleporting.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that resemble the : S[right mid staff strike] → Delay S[right mid staff strike → high right to mid left swirling staff strikes] → S[swirling left staff strikes] → Delay S[swirling left staff strikes → aerial sideways spinning,forward staff strike] → Crazy S[staff jab → Crazy Amitabha Thrust Custom] combo,but on fire and at four times the speed,start and the opponent suffers from unblockable damage.The first hit can only be evaded as it can break a parry and even deflect interruptions.The character starts flashing golden if the BURN UP indicator is at 200%,otherwise the player must charge the move until it flashes the appropriate colour aura.

T[hand changing swirling front staff strikes] Level 1 Charge

If the triangle button is held down and charged for a bit,until the character flashes with a violent blue aura and the let’s go of the button,the character will perform the move faster than normal.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that resemble the : T[hand changing swirling front staff strikes] → T[two handed swirling front staff strikes] → T[left handed swirling staff strikes] → T[left handed leftwards staff strike] combo,but on fire and at twice the speed,start and the opponent suffers from unblockable damage.The first hit can be evaded,interrupted and even parried.The character starts flashing blue if the BURN UP indicator is at 000% and above,otherwise the player must charge the move until it flashes the appropriate colour aura.

T[hand changing swirling front staff strikes] Level 2 Charge

If the triangle button is held down and charged for a bit,until the character flashes with a violent red aura and the let’s go of the button,the character will perform the move much faster than normal.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that resemble the : T[hand changing swirling front staff strikes] → T[two handed swirling front staff strikes] → T[left handed swirling staff strikes] → Delay T[left handed swirling staff strikes → swirling hammers strike] → T[staff-separating strikes] → T[whip attacks] → T[whip body strangle attack] combo,but on fire and at thrice the speed,start and the opponent suffers from unblockable damage.The first hit can be evaded and even parried.The character starts flashing red if the BURN UP indicator is at 100% and above,otherwise the player must charge the move until it flashes the appropriate colour aura.

T[hand changing swirling front staff strikes] Level 3 Charge

If the triangle button is held down and charged for a bit,until the character flashes with a violent golden aura and the let’s go of the button,the character will perform the move extremely fast,almost teleporting.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that resemble the : T[hand changing swirling front staff strikes] → T[two handed swirling front staff strikes] → Delay T[two handed swirling front staff strikes → spinning two handed swirling staff strikes] → T[decapitation staff strike] → S[staff upwards double thrust] → S[jumping staff pummelling] → S[phase-through staff strike] combo,but on fire and at four times the speed,start and the opponent suffers from unblockable damage.The first hit can only be evaded as it can break a parry and even deflect interruptions.The character starts flashing golden if the BURN UP indicator is at 200%,otherwise the player must charge the move until it flashes the appropriate colour aura.

T[spinning vertical bo staff strike] Level 1 Charge

If the triangle button is held down and charged for a bit,until the character flashes with a violent blue aura and the let’s go of the button,the character will perform the move faster than normal.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that start with the character hitting the opponent and sending him or her further up the air then proceeding to a combo that resembles the : S[left handed swirling staff strike] → S[spinning hammer strike] → S[four sectioned hammer twirls] combo,but on fire and at twice the speed and the opponent suffers from unblockable damage.The first hit can be evaded,interrupted and even parried.The character starts flashing blue if the BURN UP indicator is at 000% and above,otherwise the player must charge the move until it flashes the appropriate colour aura.

T[spinning vertical bo staff strike] Level 2 Charge

If the triangle button is held down and charged for a bit,until the character flashes with a violent red aura and the let’s go of the button,the character will perform the move much faster than normal.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that start with the character hitting the opponent and sending him or her further up the air then proceeding to a combo that resembles the : S[left handed swirling staff strike] → T[upwards propelling swirling staff strike] → S[spinning right staff strike] → S[spinning left upwards staff strike] → S[sideways spinning four sectioned strike] combo,but on fire and at thrice the speed and the opponent suffers from unblockable damage.The first hit can be evaded and even parried.The character starts flashing red if the BURN UP indicator is at 100% and above,otherwise the player must charge the move until it flashes the appropriate colour aura.

T[spinning vertical bo staff strike] Level 3 Charge

If the triangle button is held down and charged for a bit,until the character flashes with a violent golden aura and the let’s go of the button,the character will perform the move extremely fast,almost teleporting.If the move hits the character normally,then the camera closes up on the action as an unblockable barrage of hits that start with the character hitting the opponent and sending him or her further up the air then proceeding to a combo that resembles the : S[left handed swirling staff strike] → T[upwards propelling swirling staff strike] → S[spinning right staff strike] → S[spinning left upwards staff strike] → T[Izuna Drop] combo,but on fire and at four times the speed and the opponent suffers from unblockable damage.The first hit can only be evaded as it can break a parry and even deflect interruptions.The character starts flashing golden if the BURN UP indicator is at 200%,otherwise the player must charge the move until it flashes the appropriate colour aura.

d.)Hissatsu

Hammer HOMERUN : The animation will start with the rest of the team un-morphing,transforming back to their human forms and the character transforming again,into a better form of the transformation present.Then the character will start executing a flurry of strikes while slowly the staff starts to split into sections,changing the flow of her strikes along with the nature of them.For the last strike she connects the staff back and delivers a flaming homerun strike with the hammer of her staff,sending the opponent flying into the air,before he or she explodes.In the meantime she gives the peace sign while facing away from the explosion,with the sun setting in the background.

e.)Character and Armoury Description

Reika is a tanned,muscular,amazonian world champion of the decathlon.Standing tall at 1.92m,she is left-handed,has short and puffy red hair with bangs / sideburns,fiery red eyes,has blood type AB and was born on the 12th of December 1993.She is Japanese and leaves with her family in Okinawa,consisting of her mother,father and her three younger brothers.

Reika is a really hyperactive,dynamic,enthusiastic and utterly hot-blooded girl that looks more like a hero from a kids show with a young boy protagonist.She is quite fond of the idea of ”hot-blooded justice”,where in comical moments of the game and the story she draws almost everyone in comical charges against villains,that end up in a comical way of failure,as if in a comic strip or a comical 4-coma strip.In heart,she really wants to inspire people,to make them believe in themselves and in their inherent good nature.

When she transforms to Zeo Yellow,she looks like a Yellow Power Ranger or a Yellow Super Sentai,complete with a spandex-like armour,gloves,boots,skirt and a helmet.She also has a shorter skirt,with jersey like shorts and bandaged like extensions for the gloves,covering a bit more of her arms along with shorter,more snicker-like boots,further cementing her image as an athlete.As far as weapons go,she has a four sectioned staff with hammers at the ends.The staff is also used for her double jump tricks.The staff can be used as bo staff,but it is a bit of an improvement of the san-tetsu-kon,a tri-sectioned steel staff.It can be split into four sections,with 16 possible combinations of splits to be used differently.

Design-wise,he takes aspects of all the Super Sentai and Power Rangers yellow rangers,more or less.

Character Voice : Matsumoto Rica / Kaido Yuko

12.)

======

= Jin =

======

a.)Special Ability

I.)Evolution : By pressing the L trigger,the player can make this character evolve and gain more offensive and defensive power,along with more speed and a better moveset.To achieve the desirable form through evolution,the player must fill up a small gauge represented by various shapes[shapes depend on the forms of the character like a small larva,a larva,a pupa and a human] with a percentage [OOO %] indicator ranging from 000% up to 100%.While the gauge does fill and the percentage does rise from time to time automatically,the player can speed up the process tremendously by going to the offensive.Every time the player attacks,parries or dodges successfully the gauge fills a little bit as well,however,with each hit and unsuccessful parry or dodge,the gauge and percentage drop.Each and every time the gauge is filled,the percentage will stop rising to indicate that it’s time for the character to evolve further.The percentage cannot drop any more than the lowest point of it’s Evolutionary stage.

The player starts with his basic character’s form,the Ground form and after reaching 025% he is able to evolve to his Larva Form.At 50% he is able to evolve to his Pupa Form where his defence rises tremendously but at the cost of speed and attack.While in Pupa Form,the player cannot perform dashes or speed runs,but his defensive moves are all amplified to null damage,projectile and even auto parry attacks.At 75% he is able to evolve to his Alpha Form.At 100 % he is finally able to evolve to his Perfect Form,where all his attributes finally reach their peak levels and he can double jump as well.During each Evolution sequence,the action stops and the player is shown transforming on the spot,by simply changing his form.The weapon changes with each evolution,starting from a small scythe evolving slowly to a giant scythe.Upon reaching the Alpha Form,the scythe becomes a two-handed sword that transforms into a scythe and upon reaching the Ultimate Form the weapon doubles and becomes more demonic in appearance.

II.)Evolution Cancel : All actions can be cancelled through the evolution action without the player suffering any penalties.The evolution can also be used to cancel an opponent’s assault and stun him or her for a little bit.Also the player can immediately begin attacking again after the sequence finishes.

III.)Ultimate Evolution : After the player achieves the final evolutionary level for the character,the gauge stops filling and the percentage stops rising.However,with each successful attack,parry or dodge or even if the character is hit,all of the above will start rising.When the indicator shows 200%,the player can transform one last time to the Ultimate form that doubles all of the status of the player and the character has unlimited energy.It lasts for about 30 seconds before reverting to the previous form.The 30 seconds are listed under the indicator and they decrease unless the special move is cinematic.It can only be used once in a battle.

b.)Combos

I.)Ground Combos

Ia.)Ground Form

S[rightwards scythe slash] → S[leftwards scythe slash]

S[rightwards scythe slash] → S[leftwards scythe slash] → T[Scythe Swing]

T[Scythe Swing]

T[Scythe Swing] → S[rightwards scythe slash] → S[leftwards scythe slash]

O[Underworld Eruption]

Dash S[body tackle]

Dash T[scythe slice]

Dash O[scythe flipping slash]

Run S[scythe reverse slash]

Run T[scythe impaling]

Run O[Massacre Sweep]

X + S[right uppercut]

X + T[side scythe slice]

Ib.)Larva Form

S[rightwards scythe slash] → S[leftwards scythe slash] → S[right upwards slash] → S[left downwards slash]

T[Scythe Swing]

T[Scythe Swing] → S[leftwards scythe slash] → S[right upwards slash] → S[left downwards slash]

O[Underworld Eruption]

Dash S[body tackle]

Dash T[scythe slice]

Dash O[scythe flipping slash]

Run S[scythe reverse slash] → S[punch]

Run T[scythe impaling]

Run O[Massacre Sweep]

X + S[right uppercut]

X + T[side scythe slice]

Ic.)Pupa Form

S[right-to-left mid scythe swipe] → S[left-to-right mid scythe swipe] → S[right-to-left sideways high scythe slash] → S[right-to-left mid scythe slash]

S[right-to-left mid scythe swipe] → S[left-to-right mid scythe swipe] → S[right-to-left sideways high scythe slash] → Delay S[right-to-left sideways high scythe slash → right sideways high prop shredder] → S[high right to low left sideways prop shredder] → S[low right to high left sideways slash] → S[right-to-left sideways spinning prop shredder ending]

S[right-to-left mid scythe swipe] → S[left-to-right mid scythe swipe] → S[right-to-left sideways high scythe slash] → S[right-to-left mid scythe slash] → T[passing throught mid slash]

S[right-to-left mid scythe swipe] → S[left-to-right mid scythe swipe] → S[right-to-left sideways high scythe slash] → T[scythe back end strike] → T[scythe right swirling prop shredder] → T[scythe prop shredder ending slice]

T[upwards scythe slash] → T[scythe sideways sweep] → T[scythe right-to-left slash]

O[Underworld Eruption]

X + S[Scythe rising slash]

X + T[side scythe slice]

Id.)Alpha Form

S[rightwards backhanded sword slash] → S[rightwards spinning left-handed sword slash] → S[two handed rightwards slash] → S[left upwards two handed sword slash] → S[right downwards two handed slash]

S[rightwards backhanded sword slash] → S[rightwards spinning left-handed sword slash] → S[two handed rightwards slash] → T[leftwards scythe slash] → T[upwards scythe impale] → T[spinning downwards scythe slice]

T[right-to-left mid scythe slash] → T[right-to-left high scythe swipe] → T[right-to-left sideways swipe] → T[high right to low left sideways slash]

T[right-to-left mid scythe slash] → T[right-to-left high scythe swipe] → T[right-to-left sideways swipe] → Delay T[right-to-left sideways swipe → low left to high right reverse scythe slash] → Crazy T[scythe back end strike → scythe right swirling prop shredder]

O[scythe energy wave]

Dash S[sword slice]

Dash T[spinning scythe slash]

Dash O[scythe boomerang → sword slash]

Run S[backhand sword slash]

Run T[spinning front scythe slice]

Run O[Scythe Impaling Slice]

X + S[sword uppercut]

X + T[side sword-to-scythe slice]

Ie.)Perfect Form

S[horizontal right sword slash] → S[diagonal left sword slash] → S[diagonal right sword slash] → S[horizontal left sword slash] → S[cross slash]

S[horizontal right sword slash] → S[diagonal left sword slash] → Delay S[diagonal left sword slash → reverse diagonal left sword slash] → S[swirling double sword strike] → Crazy S[twin swords connect from the handles to form a longer sword while slashing → crazy prop shredder acrobatics swords version]

S[horizontal right sword slash] → S[diagonal left sword slash] → S[diagonal right sword slash] → S[horizontal left sword slash] → T[spinning double scythe slash]

S[horizontal right sword slash] → S[diagonal left sword slash] → T[simultaneous legs and head scythe slice] → T[double body scythe slice]

T[rightwards horizontal right scythe slash] → T[leftwards diagonal left scythe slash] → T[double scythe impale] → T[double scythe slice]

T[rightwards horizontal right scythe slash] → T[leftwards diagonal left scythe slash] → Delay T[leftwards diagonal left scythe slash → reverse backhand leftwards diagonal left scythe slash] → T[swirling scythes strike] → Crazy T[twin scythes connect from the handles,facing opossite,to form a dual scythe while slashing → crazy prop shredder acrobatics scythes version]

T[rightwards horizontal right scythe slash] → T[leftwards diagonal left scythe slash] → S[rising sword slash] → S[aerial left sword slash] → S[aerial right sword slash] → S[double sword wheel slash]

T[rightwards horizontal right scythe slash] → T[leftwards diagonal left scythe slash] → S[rising sword slash] → S[aerial left sword slash] → S[aerial right sword slash] → T[double scythe impaling ground drop]

O[life sucking scythes grab]

Dash S[sword stabs]

Dash T[scythe swirling slashes]

Dash O[life sucking scythes suplex]

Run S[backhand sword slashes]

Run T[cross scythe slice]

Run O[life sucking scythes throw]

X + S[double sword – scythe dancing uppercut]

X + T[double side sword-to-scythe slice]

II.)Air Combos

Ia.)Ground Form

S[Scythe Sweep]

S[Scythe Sweep] → T[Scythe Front Slice]

T[Scythe Front Slice]

T[Scythe Front Slice] → S[Scythe Sweep]

O[Empire Destroyer]

Dash S[scythe spin]

Dash T[scythe impale]

Dash O[Extermination Sweep]

X + T[side scythe slice]

Ib.)Larva Form

S[Scythe Sweep] → S[Scythe Spinning Sweep]

T[Scythe Front Slice]

T[Scythe Front Slice] → S[Scythe Sweep] → S[Scythe Spinning Sweep]

O[Empire Destroyer]

Dash S[scythe spin]

Dash T[scythe impale]

Dash O[Extermination Sweep]

X + T[side scythe slice]

Ic.)Pupa Form

S[right scythe slash] → S[left scythe slice] → T[scythe aerial rising slash] → S[spinning scythe slash] → S[helicopter scythe slice] → T[Falling scythe impalement]

T[Scythe Sweep] → T[Scythe Spinning Sweep] → T[Scythe Front Slice]

O[Empire Destroyer]

Dash S[scythe spin]

Dash T[scythe impale]

Dash O[Extermination Sweep]

X + T[side scythe slice]

Id.)Alpha Form

S[sword strike] → S[sword swipe] → S[scythe rolling sweep]

S[sword strike] → T[scythe rolling upwards slash] → T[scythe rolling downwards slash]

T[Meteor Kick]

O[Death Sentence]

Dash S[sword sweep]

Dash T[Bicycle Kick]

Dash O[Scythe Grab]

X + T[side sword-to-scythe slice]

Ie.)Perfect Form

S[left sword slash] → S[right sword backhand slash] → S[sword tornado slashes]

S[left sword slash] → S[right sword backhand slash] → T[scythe upwards slash] → T[scythe rolling slice to the ground]

S[left sword slash] → T[right scythe slice] → T[left scythe backhand sweep] → T[double scythe shredder]

T[right scythe slash] → T[left scythe slice] → T[scythe rolling sweep]

O[Death Sentence Ver.2]

Dash S[Cross Sword Slash]

Dash T[Double Scythe Decapitation Slice]

Dash O[Scythe Grab Ver.2]

X + T[double side sword-to-scythe slice]

c.)Notes on Combos and Moves

Ground / Larva / Pupa Form

O[Underworld Eruption]

The character unleashes a shockwave,that travels on the ground towards the direction of the enemy that creates a spike out of air pressure when it hits the enemy.

O[Underworld Eruption]

A stronger,faster and wider version of the attack,but requires charging.

Run O[Massacre Sweep]

The character runs through the enemy while sweeping the scythe upwards,create a spike of air pressure.

O[Empire Destroyer]

The character grabs the opponent by the scythe’s end after a slash and impales him or her to the ground while unleashing a shockwave from the scythe.

O[Empire Destroyer]

A stronger version of the attack,but requires charging.

Dash O[Extermination Sweep]

The character dashes through the enemy while sweeping the scythe upwards,create a spike of air pressure.

Alpha Form

S[rightwards backhanded sword slash] → S[rightwards spinning left-handed sword slash] → S[two handed rightwards slash] → T[leftwards scythe slash] → T[upwards scythe impale]

If the triangle button is held down at the second triangle press,or the fifth button press,the character will do an upwards scythe impale but when the impalement happens,the screen goes into red and black and from the there the character impales the enemy and unleashes an energy spike from the scythe,hurting the enemy even more.After that,the enemy is fine.

T[right scythe slash] → T[left spinning scythe slash] → T[right downwards scythe slice]

If the triangle button is held during the third button press,the character will execute the strike as normal but the attack is repeated two more times while spinning.

O[scythe energy wave]

The character conjures energy on his scythe and simply slashes the air firing the wave,which looks like a quarter-moon.The attack can count as two hits,if the scythe actually hits the enemy.

O[scythe energy wave]

A stronger version of the attack but comes out faster,it’s stronger and has a wider range.

Dash O[scythe boomerang → sword slash]

The character throws the scythe like a boomerang,stunning the enemy and doing a little damage if it hits.If the player hits the O button during the time period of the scythe returning from the enemy,after it actually hit,then the player will execute a dashing sword slash for greater damage.

Run O[Scythe Impaling Slice]

The character impales the enemy.After the enemy is impaled,the screen goes into red and black and the character tears the enemy in two by impaling him or her further.After that,the enemy is fine again.

T[Meteor Kick]

If the triangle button is held down,the character will conjure an aura around him and will do an air kick with his right leg being engulfed in energy for more power,better tracking and comes out faster.

O[Death Sentence]

The character grabs the enemy with the scythe and puts his or her head on the sharp side of the scythe and start falling.While falling the screen stops while the two fall further,while the screen goes into black and red and when they hit the ground there is a slicing sound and a spurt of blood erupts and falls down.After that,the enemy is fine.

O[Death Sentence]

If the player holds the circle button down,a stronger and faster version of the attack is done.

Dash O[Scythe Grab]

The character grabs the opponent by the handle of the scythe and supplexes him or her.

Perfect Form

S[horizontal right sword slash] → S[diagonal left sword slash] → S[diagonal right sword slash] → S[horizontal left sword slash] → S[cross slash]

S[horizontal right sword slash] → S[diagonal left sword slash] → S[diagonal right sword slash] → S[horizontal left sword slash] → T[spinning double scythe slash]

S[horizontal right sword slash] → S[diagonal left sword slash] → T[simultaneous legs and head scythe slice] → T[double body scythe slice]

T[rightwards horizontal right scythe slash] → T[leftwards diagonal left scythe slash] → T[double scythe impale] → T[double scythe slice]

T[rightwards horizontal right scythe slash] → T[leftwards diagonal left scythe slash] → S[rising sword slash] → S[aerial left sword slash] → S[aerial right sword slash] → S[double sword wheel slash]

T[rightwards horizontal right scythe slash] → T[leftwards diagonal left scythe slash] → S[rising sword slash] → S[aerial left sword slash] → S[aerial right sword slash] → T[double scythe impaling ground drop]

O[life sucking scythes grab]

The character grabs the enemy with the scythes blades.If the player starts mashing the button,the character will start absorbing some life from the opponent,until he pulls out the scythes.

Dash O[life sucking scythes suplex]

The character grabs the enemy with the scythes and suplexes him or her on the spot.Upon getting up and getting his scythes back,a little bit of HP is restored.

Run O[life sucking scythes throw]

The character throws the two scythes and if they hit the enemy they impale him or her.If the player starts mashing the button,the character will start absorbing some life from the opponent,until he pulls out the scythes.

O[Death Sentence Ver.2]

Death Sentence done with two scythes.

O[Death Sentence Ver.2]

If the player holds the circle button down,a stronger and faster version of the attack is done.

Dash O[Scythe Grab Ver.2]

Scythe Grab,but with two scythes.

d.)Hissatsu

Jinraiken : The animation will start with the character forcefully evolving to his Ultimate Form,emitting radiation that breaks his current form,creating a big enough shockwave to temporarily stun his opponent,to reveal his evolution and proceeds to wail upon the enemy in an extremely bestial manner,before ripping out the covers of his wings,to make them his sword scythes,that he uses to slash and slice the enemy before delivering an energy infused double strike with his swords that makes the opponent explode,while Jin just screams like a beast,with a distorted human voice over a loud,mutated insect horde of noises.

e.)Character and Armoury Description

Jin is a mutated human that escaped from the organization’s labs and is still hunted.At 1.78m height,he is right-handed,has dark brown eyes and hair,that are always messy.He was born on the 24th of July 1994,but was ”created” on the 11th of February of 1999,which actually the date of birth he remembers.He used to have blood type O,but was mutated to the S-Type,a mutagen blood,that grants transforming abilities.He still has a family,a father,a mother and a younger sister,but he doesn’t remember.

He is a wanderer,and a fast runner.He is behaving like an animal,due to his unstable nature and isolation from humans,spending most his time in nature,developing a very special bond with animals,before moving to another location,simply because he was found.His personality is shown with great difficulty before the story progress to it’s climactic point where he finally starts acting,or rather remembers what it is to be human,to act like a human,prompting him to be an even better man from now on.

When he transforms,he gains height,now being at 2.10m but also great strength and regenerative abilities among other things.His forms are based on insects,more correctly insects with bits of other animals inside creating a twisted and grotesque chimera,before him reaching his Alpha Form,where he finally looks like something that can be seeing as heroic.His main weapon is a scythe at first that he creates through his veins from his blood.After he reaches his Alpha Form his scythe is replaced with a sword that can transform to a scythe and from his Perfect Form and onwards,the covers of his insect wings on his back,are detached to form two swords that transform to scythes.Up until his Alpha form,he cannot double jump,due to not having wings to help him with aerial manoeuvres.

Design-wise he is based on Zetman,Ultraman Nexus and Inazuman and all of their forms.

Character Voice : Namikawa Daisuke

13.)

======================

= Maya Bright / Zeo Black =

======================

a.)Special Ability

I.)Team Support : By pressing the L trigger in conjunction with a basic direction[up / down / right / left] the player can call a member of the team to attack with the character for a bit,usually for one combo or a special attack.The support attack costs one sub bar of energy.This action can be done at any given time,granted the player has energy to spare.The player can also call all five members of the screen if he has a full energy bar,his selected character and the four character supports.The player gets to choose how to set the characters up for the supports.The supports,like most attacks,non charged,can be evaded,blocked,parried and guarded against.

II.)Blazing Rangers Blast : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player can press the L trigger to execute this special ability.It’s executed as an unblockable and unguardable grab.After the grab is executed,a cinematic attack will commence that deals massive damage.

III.)Blazing Rangers Super Armour : After having called all four supporting characters and having successfully used them,meaning the support attacks all landed successfully at least once,indicated by four signs under the energy bar of the character,modelled after the helmets of the characters from the team.Once those conditions are fulfilled,the character has a full energy bar and isn’t attacking in any way,the player must hold the L trigger and press the R trigger to execute this special ability.The character changes a bit in appearance and gets a raise in all of her stats.The mode wears off only until the player uses a special attack that will deal fpur times the original damage.

IV.)Team Leader : Team Support requires no cooldown anymore,rather they require energy now,about a quarter of an energy bar and the Blazing Rangers Blast is an extended grab compared to the other simpler grabs,using all the Rangers.

b.)Combos

I.)Ground Combos

S[right punch] → S[Mjolnir upwards right hit] → S[Mjolnir leftwards hit] → S[Mjolnir downwards hit]

S[right punch] → T[throwdown]

S[right punch] → S[Mjolnir upwards right hit] → T[foot grab to ground throw]

S[right punch] → S[Mjolnir upwards right hit] → S[Mjolnir leftwards hit] → T[suplex]

S[right punch] → S[Mjolnir upwards right hit] → S[Mjolnir leftwards hit] → S[Mjolnir downwards hit] → T[piledriver]

T[Grab]

O[Mjolnir boomerang throw]

Dash S[shoulder charge]

Dash T[Mjolnir charge]

Dash O[Thunder Tackle]

Run S[left running hook]

Run T[spinning Mjolnir throw]

Run O[thunder spike charge]

X + S[Mjolnir thunder uppercut]

X + T[clothesline kick]

II.)Air Combos

S[right reverse hook] → S[Mjolnir thrust] → S[Mjolnir upwards hit] → S[Mjolnir double handed takedown]

S[right reverse hook] → T[ground spike]

S[right reverse hook] → S[Mjolnir thrust] → T[starfall throw]

S[right reverse hook] → S[Mjolnir thrust] → S[Mjolnir upwards hit] → T[leg grab and landing spike]

S[right reverse hook] → S[Mjolnir thrust] → S[Mjolnir upwards hit] → S[Mjolnir double handed takedown] → T[spinning piledriver]

T[tornado throw]

O[Mjolnir Air Lightning Rain]

Dash S[Body slam]

Dash T[Mjolnir spike]

Dash O[Lightning Ball]

X + T[hammer side smash]

c.)Notes on Combos and Moves

A note about the character : An important aspect of this character is that she embodies the type of character that is difficult to move from the 2D fighting games to the modern 3D ones.Her trademark is that she is strong,slow and relies on her throws.To make her a balnced character ,her throws here function differently than normal.Any throw that starts after a hit with the square string of combos doesn’t act as a throw in fighting games,that is it doesn’t act as a way to cancel out of combos and deal great damage to the opponent without him or her being able to block or avoid it.Instead,these throws act as an unblockable cinematic 2nd,3rd,4rth and 5th attack of the combo string.Those throws that start on their own instead act as a throw would act,it can cancel any action,apart from attacking and deal unblockable great damage to the opponent,however the opponent can retaliate by parrying the throw or dodging it.

Lastly,she can charge the throws but they function differently from other charged attacks.The charging is inputted the same way,by holding the button down,in this case the triangle button in each situation,however,instead of the character charging,it will act as a different cinematic,with both the up and down side of the screen squinting to give it a more movie like appearance.Before the move starts,time slows down and the player has to input the button combinations that are shown on the down side of the screen.If the player successfully inputs the following then the character proceeds to do the move dealing damage.If the player however fails,then the character will fail and will not execute the move.There are two versions of failure : should the player fail to input the combinations shown because of a mistaken input on his or her part,then the enemy will counter and it is the player that takes damage instead,or if the player didn’t make it in time,then the opponent simply dodges the move.

S[right punch] → T[throwdown]

The throwdown is a throw that is executed after the first hit of the ground combo s-string.It starts with the character grabbing the opponent’s hand with her left hand and throwing him down,after doing an arc over her self.

S[right punch] → T[thunder throwdown]

The thunder throwdown is a stronger version of the throwdown but with added damage and thunder element properties.

S[right punch] → S[Mjolnir upwards right hit] → T[foot grab to ground throw]

After the character hits the enemy up in the air from force of her last hit,she quickly grabs him or her by the leg and immediately brings them to the ground with tremendous force.

S[right punch] → S[Mjolnir upwards right hit] → T[Thunder crater ground throw]

It’s an upgraded version of that throw with the animation changed a bit.The force of the last sends the enemy higher and the character jumps to be able to grab her opponent’s leg.Then she proceeds to bring the opponent to the ground while swinging him or her above her head to the point electrical discharges start filling the air.Finally she brings the enemy down with such force that a crater is made on the ground,followed by an explosion caused by the discharge.

S[right punch] → S[Mjolnir upwards right hit] → S[Mjolnir leftwards hit] → T[suplex]

The character quickly suplexes the enemy while he or she is stunned by the last last hit.

S[right punch] → S[Mjolnir upwards right hit] → S[Mjolnir leftwards hit] → T[Charging suplex]

The move is an upgrade,having the character do multiple suplexes,one after the other in quick succession,building up electrical power,that is unleashed upon the final supplex in the form of a discharge.

S[right punch] → S[Mjolnir upwards right hit] → S[Mjolnir leftwards hit] → S[Mjolnir downwards hit] → T[piledriver]

The character stuns the enemy and quickly goes behind him or her and executes a piledriver.

S[right punch] → S[Mjolnir upwards right hit] → S[Mjolnir leftwards hit] → S[Mjolnir downwards hit] → T[Boss piledriver]

This time,the character starts executing all the previous throws,one by one in order and finishes with a piledriver while discharging the electricity she has been gathering while doing all this.

T[Grab]

The character simply grabs the enemy and throws him or her down.

T[Thunder Grab]

It’s like the previous grab,but with lightning element.

S[right reverse hook] → T[ground spike]

The character grabs the enemy and throws him down the ground.

S[right reverse hook] → T[ground lightning spike]

The character grabs the enemy and throws him to the ground with such force that he or she rebounds.When the enemy has reached at about the same height as the falling character,she performs a spike,as in a tennis game,while at the same time,lightning strikes and sends the enemy down the ground even more violently.

S[right reverse hook] → S[Mjolnir thrust] → T[starfall throw]

The character grabs the opponent and starts spinning him or her around until she trhows him away.

S[right reverse hook] → S[Mjolnir thrust] → T[starfall typhoon throw]

The character grabs the opponent and starts spinning violently,creating electrical currents around her.Upon touching the ground,she spins one final time,but from the other direction,creating a small electrical typhoon upon throwing the enemy upwards.

S[right reverse hook] → S[Mjolnir thrust] → S[Mjolnir upwards hit] → T[leg grab and landing spike]

The character throws Mjolnir on the ground with her right hand,creating a spiky extension while grabbing the enemy with her left.She then proceeds on bringing the enemy upon the spiked extension.

S[right reverse hook] → S[Mjolnir thrust] → S[Mjolnir upwards hit] → T[leg grab and landing spike discharge]

The character throws a lightning charged Mjolnir on the ground with her right hand,creating a spiky extension while grabbing the enemy with her left.She then proceeds on violently bringing the enemy upon the spiked extension.Upon hitting the extension,Mjolnir creates an electrical field that damages the enemy.

S[right reverse hook] → S[Mjolnir thrust] → S[Mjolnir upwards hit] → S[Mjolnir double handed takedown] → T[spinning piledriver]

The character grabs the enemy and executes a spinning piledriver.

S[right reverse hook] → S[Mjolnir thrust] → S[Mjolnir upwards hit] → S[Mjolnir double handed takedown] → T[spinning thunder piledriver]

The character grabs the enemy and proceeds in doing a spinning piledriver that creates electrical discharges with an explosion after touching the ground.

T[tornado throw]

The character grabs the enemy and proceeds in putting him or her on her shoulders and starts descending while spinning.Upon reaching the ground,she flexes with the enemy still on her back transferring all the force of her landing on the enemy’s spinal chord.

T[tornado thunder throw]

It’s the same as the above,but with lightning element properties.

d.)Hissatsu

Mjolnir Thor’s Judgement : The animation will start with the rest of the team un-morphing,transforming back to their human forms and the character transforming again,into a better form of the transformation present.Then the character will start charging in such a way that the clouds above respond and start gathering while she herself starts emitting electricity paralysing the opponent.After the clouds have gathered,a single bolt of lightning falls on Mjolnir overcharging it,creating a huge version of Mjolnir out of pure energy.She the proceeds to mash the enemy with this hammer.Before landing the final hit,she absorbs the energy and converts it into an electrical aura that surrounds Mjolnir and then she brings it down upon the enemy,with the final hit producing a giant explosion.As the dust clears off,she is seen standing in a more relaxed manner and with Mjolnir on the ground.

e.)Character and Armoury Description

Maya is mysterious woman,with the only information known about her,is her appearance and personality.Apart from her being the leader of the team,her selecting the rangers and being one four years before the main story,during the prologue and co-operates with Leo and Sho against the organisation.Also she is acquainted with Aya,but it is unknown how they got to be friends.

She is 1.70m tall,with black hair and blond locks,green eyes and blood type B.She is left-handed and was born on the 29nth of September of 1991.Maya is extremely stoic,strategic and commanding.

When she transforms to Zeo Black,she looks like a Black Power Ranger or a Black Super Sentai,complete with a spandex-like armour,gloves,boots,skirt and a helmet.She has a longer skirt than the other female members and it’s more like a short dress,along with spikes protruding from her shoulder pads,back of her gloves and boots.As far as weapons go,she has a giant and extremely heavy combat hammer,that has an axe-like tip at one end and the hammer tip at the other,like an actual hammer.The hammer is called Mjolnir,like the Norse God of Thunder’s weapon,Thor’s Mjolnir,being able to generate large quantities of electricity to combat her enemies.Due to her weapon weighing her down,she mostly uses wrestling and grappling moves.

Design-wise,he takes aspects of all the Super Sentai and Power Rangers black rangers,more or less.

Character Voice : Hisakawa Aya

14.)

====================

= Axel Zombolt / ArGain =

====================

a.)Special Ability

I.)Solar Energy Gathering : By pressing and holding down the L trigger,the player can make the character charge his energy bar.While the character is charging energy,he can’t do anything else.Any other action taken,by him or by the enemy against him,cancels the energy gathering.This skill also allows easier accumulation of energy and breaking the barriers for more accessible ways to gain the rest of the sub bars.It can be done on the ground and on the air.

II.)Code Omega : After having all energy sub bars filled,the player can press the L trigger again to make the character enter some sort of trance mode,with stronger and faster moves,overflowing with energy and new special attacks.It lasts for 30 seconds,but it can be accessed multiple times during the battle.It requires a minute to cool off.

b.)Combos

I.)Ground Combos

S[right tonfa strike] → S[left tonfa strike] → S[twin tonfa smash]

S[right tonfa strike] → Delay S[right tonfa strike → right high kick] → S[spinning right high kick] → S[jumping spinning kick] → Crazy S[left tonfa uppercut → tonfa flurry of strikes]

S[right tonfa strike] → Delay S[right tonfa strike → right high kick] → S[spinning right high kick] → Delay S[spinning right high kick → spinning left heel] → S[right tonfa uppercut] → Crazy S[tonfa tornado → tonfa twister flurry]

T[lancer slash] → T[lancer strike] → T[kick] → T[lancer stab]

T[lancer slash] → Delay T[lancer slash → lancer spinning slice] → T[right punching hand blade stab] → Crazy T[overhead slice → Balhazard slashes]

T[lancer slash] → Delay T[lancer slash → lancer spinning slice] → T[right punching stab] → Delay T[right punching hand blade stab → left uppercut hand blade slice] → T[swirling kick] → Crazy T[left kick → rushing slashes]

O[Neutron Blasters Fire]

Dash S[double tonfa strike]

Dash T[spinning tonfa blade slash]

Dash O[Neutron Blasters quick fire]

Run S[tonfa push]

Run T[lancer stab]

Run O[Neutron Blaster spread fire]

X + S[Tonfa Rising Dragon]

X + T[tonfa body twister]

II.)Air Combos

S[kick] → S[swirling kick] → S[starfall kick]

T[tonfa strike] → T[lancer slash] → T[spinning slash]

O[Neutron Blasters beam]

Dash S[swirling tonfa strike]

Dash T[lancer slash]

Dash O[Neutron Blasters twin beam shot]

X + T[lancer side slash]

c.)Notes on Combos and Moves

S[right tonfa strike] → S[left tonfa strike] → S[twin tonfa slash]

If the square button is held down at the third hit,then the attack will change the animation from smash to slash and will deal far more damage than before.

S[right tonfa strike] → Delay S[right tonfa strike → right high kick] → S[spinning right high kick] → S[jumping twister kick]

If the square button is held down at the third hit,then the attack will change the animation to spin faster and create a small twister in the vicinity along with gaining launching properties.

S[right tonfa strike] → Delay S[right tonfa strike → right high kick] → S[spinning right high kick] → Delay S[spinning right high kick → spinning left heel] → S[right tonfa rising uppercut]

If the square button is held down at the fourth hit,then the attack will gain rising launcher properties and the animation will change slightly.

T[lancer slash] → T[lancer strike] → T[kick] → T[lancer stab]

If the triangle button is held down at the fourth hit and the move is charged,then the attack will change the animation from a simple stab to a nigh-unblockable piercing attack and will deal far more damage than before.

T[lancer slash] → Delay T[lancer slash → lancer spinning slice] → T[right punching hand blade piercing stab]

If the triangle button is held down at the second press of the button and third hit and the move is charged,then the attack will change the animation from a simple stab to a nigh-unblockable piercing attack and will deal far more damage than before.

T[lancer slash] → Delay T[lancer slash → lancer spinning slice] → T[right punching stab] → Delay T[right punching hand blade stab → left uppercut hand blade slice] → T[swirling rising kick]

If the triangle button is held down at the third press of the button and fourth hit,then the attack will gain rising launcher properties.

d.)Hissatsu

S.U.N. Vulcan[Solar Utilised Neutron Vulcan] : The animation will start with the character having finished gathering solar power and being fully charged and changing automatically to his trance form.After that he starts hitting the enemy with a flurry of martial arts attack and parkour styled attacks before tossing the opponent to the sky.After that,he engulfs himself in energy and rushes towards the enemy,hitting him or her multiple times.Finally he charges the remaining energy to a huge blast.

e.)Character and Armoury Description

Axel is a comical street youth,with a really warm heart.Standing tall at 1.84m,with messy brown-red hair,a ponytail and brown,almost hazelnut coloured,eyes.He is born on 12th of August 1992,his ambidextrous,with blood type O and is currently unemployed,searching for a job besides odd jobs.His parents died two years before the main story begins,but fortunately peacefully.An excellent martial artist and parkour practitioner,he is extremely acrobatic and danger-seeking.

As Argain,he gains height and is now 2m tall,along with extremely thick armour,kinda like a robot’s.The basic armour,which is found underneath all the bulk,is kind of like Sho’s,a simple silver tights-looking armour,but it is instead bulkier,and slightly muscular looking,with a silver helmet and it’s metallic on a whole,yet very elastic,giving a very different feel than normal tights.On top of that fits the rest of the armour and even more helmet armour,giving a familiar yet different feeling from Sho’s armour.He also has boosters,used for dashing and double jumping and flying in cutscenes.His weapons include two tonfas with bladed ends,called Blade Tonfas that combine to form a double edged lance-like sword,the Lance Blader,two Neutron Blasters,one on each hand as part of the gauntlet armour,right above the knuckles.Also he has blades that can be produced from the gauntlet,but are instead like a cross,protruding from the sides as well.Finally,he is able to absorb sunlight and use it as a weapon,powering up all of his arsenal or using it to access an even more advanced form,where the armour changes slightly,with openings across it that have energy leaking,called the Omega Form,the only thing on par with Sho’s Overdrive Mode.It lasts for 30 seconds,but it can be used multiple times in a battle.

Design-wise,the character is a mix of Tekkaman Blade’s first form and Detonator Orgun’s forms,evoking more of Orgun’s aspects.

Character Voice : Cana Nobutoshi

15.)

=======================

= Stephanie Renard / Palada =

=======================

a.)Special Ability

I.)Absolute Defense : When the player presses the L trigger,the character enters a mode called Absolute Defense.During that mode,the player’s moves are stiffer and a bit slower,but she cannot be flinched by any attack under 4 hits and just gets half the damage done by attacks.Also when she starts defending her defence is absolutely impenetrable and she receives no damage,long range attacks are either reflected or ricochet of the shield.Also when she goes into defence,she locks onto her opponent and is able to walk while guarding,attack while guarding though it’s mostly just stabs and she is able to counter attacks if the player presses the X button while the opponent touches her shield while attacking her and she can counter him,returning the damage done by that single attack.

To activate this mode,the player must first have four full bars of energy and press the L trigger then.The mode drains energy fairly quickly,enabling the character to stay in that mode for roughly 45 seconds.The special attacks don’t drain energy during that mode though.

b.)Combos

I.)Ground Combos

S[axe rightwards swing] → S[axe downwards slash] → S[sword thrust] → S[upwards sword rightwards slash]

S[axe rightwards swing] → S[axe downwards slash] → S[sword thrust] → Crazy S[million stabs]

S[axe rightwards swing] → S[axe downwards slash] → S[sword thrust] → T[lance thrust] → T[lance impalement]

S[axe rightwards swing] → S[axe downwards slash] → T[shield bash] → T[shield boomerang throw]

S[axe rightwards swing] → Delay S[axe rightwards swing → axe spinning rightwards slash] → S[sword downwards slash] → T[lance jumping strike] → Crazy T[million thrusts]

S[axe rightwards swing] → T[shield front bash] → T[shield backhand bash] → T[shield downwards bouncing strike]

T[lance strike] → T[lance upwards left slash] → T[lance spinning slash]

T[lance strike] → Delay T[lance strike → lance thrust drag] → T[right punch] → T[shield slice]

T[lance strike] → Delay T[lance strike → lance thrust drag] → S[axe downwards left slash] → S[left stomach kick]

O[shield slicing throw + axe tomahawk throw]

Dash S[axe slice]

Dash T[lance pierce]

Dash O[shield boomerang double strike]

Run S[axe sound slice]

Run T[lance sonic pierce]

Run O[shield boomerang double strike]

X + S[shield uppercut bash]

X + T[side slash]

II.)Air Combos

S[axe slash] → S[sword slice]

S[axe slash] → T[shield slice]

T[spear thrust] → T[shield bash]

T[spear thrust] → S[sword pierce]

O[shield boomerang]

Dash S[axe swing]

Dash T[shield charge]

Dash O[shield charging crush]

X + T[side throwing bash]

c.)Notes on Combos and Moves

S[axe rightwards swing] → S[axe downwards slash] → S[sword thrust] → S[double upwards sword rightwards slash]

If the square button is held down at the fourth hit and the move is charged,then the attack will be done two times in quick succession and the second time,it will gain launcher properties.

S[axe rightwards swing] → T[shield front bash] → T[shield backhand bash] → T[double shield downwards bouncing spinning strike]

If the triangle button is held down at the fourth hit and the move is charged,then the attack will be done two times in quick succession,with a slightly changed animation and the second time,it will gain launcher properties.

T[lance strike] → T[lance upwards left slash] → T[lance spinning slashes]

If the triangle button is held down at the third hit,then the attack will change and will instead have the lance spin in place damaging the enemy.

T[lance strike] → Delay T[lance strike → lance thrust drag] → T[right punch] → T[double shield slice]

If the triangle button is held down at the fourth hit and third button press and the move is charged,the the attack will gain cinematic properties after a successful hit.If the hit connects the character will throw the shield again in quick succession knocking the enemy down the second time.

O[shield slicing throw + axe tomahawk throw]

The character throws both weapons at the opponent,following him or her everywhere until they hit.During that time,the character cannot attack.The attack cannot be dodged but it can be deflected back with a counter,something that reflects the weapons back to player,causing half the original damage.

Dash O[shield boomerang double strike]

Run O[shield boomerang double strike]

The character throws the shield towards the enemy and it acts like a boomerang.If the shield hits the first time,then the character grabs the shield and throws it again at the dazed enemy hitting him or her twice this time.

O[shield boomerang]

The character throws the shield and acts like a boomerang.The first throw is almost never meant to hit,but the return of the shield is.It causes a stun and a daze.

Dash O[shield charging crush]

The character charges with the shield up front,guarding against against almost everything and even deflecting small projectiles.Upon hitting the enemy during the charge,the character proceeds to bash him or her to create some distance and then charge again but at sonic speeds this time.

d.)Hissatsu

Angelo Armas : The character starts by readying the Spear Shield’s shield mode,while smashing the opponent with the Axe Sword’s axe mode.After about 8 hits she kicks the opponent away and throws the shield and follows up by throwing the axe as well.They both hit the opponent and return to the character,while she is still airborne,following the enemy quickly by jumping to his or her place,grabbing both and switching their modes to the spear and the sword.Upon reaching the enemy,she stabs him or her with both weapons and starts piercing and thrusting at great speeds.Then she proceeds to pierce the opponent with the spear and switch the Axe Sword to the axe again and slice him or her.After that,she turns the Spear Shield to a shield again and bashes him or her,while turning the Axe Sword back to the sword again,slashing the opponent after the bash.Finally she throws the opponent in the air and produces an aura of light,wings of light and makes the weapons glow.During that state she unleashes the pent-up energy and creates a giant explosion that damages the enemy.After the smoke clears she stands like the statue of Athena Palada,but with wings of light.

e.)Character and Armoury Description

Stephanie is a girl that is surrounded in mystery.Out of the characters with the mysterious past and silent personalities that don’t allow for the others to know much,her past is a mystery to everyone,even herself.Silent and never asking about it,she is an cyborg like John and follows him around.

She is 1.74cm tall,has long orange hair,making the ponytail start a bit further than her head,light blue eyes and Nanomachine Induced Blood,formerly blood type B.She is right handed,born on the 23rd of February 1989 and doesn’t have a job,just providing support to John and her family’s condition is unknown.

When she transforms to Palada,her appearance looks like a cross between a female knight’s and Athena Palada’s armour,but with a cloak instead of a dress-like arnament.Her weapons are an Axe Sword and a Spear Shield that can change modes.

Character Voice : Kurokawa Nami / Megumi Toyoguchi

16.)

========

= Ryuga =

========

a.)Special Ability

I.)Henshin : Ryuga is the only character that fights mainly in his human form,instead of his transformed state.To get around that,he transforms during battle but not without it’s merits or problems.The character has a ”Henshin Gauge” placed vertically after the end of his life bar and energy bar.The gauge has 8 levels,each represented with a brighter colour as it fills,starting from crimson red and culminating at bright orange.The gauge slowly drains,a level every 10 seconds of non offensive actions,yet every level fills with every four consecutive attacks in a combo.The gauge also drains a level with every two hits from the enemy.When the bar is filled up all the way,it stays that way for 30 seconds,blinking,indicating that the character is ready to transform by pressing the L trigger.However,the transformation sequence requires holding the trigger down for 2 seconds to complete the transformation pose.

When it’s complete,the screen turns black and he repeats the pose and transforms.When Ryuga is transformed,his attacks have added effects,almost all adding one more hit with each attack,some add two or even three more,some of his attacks also gain more range,his attack strength,defence and speed all double and his energy recovers faster but also drains two times the energy a special attack requires and four times the energy required for other actions that require it.Finally,when Ryuga is transformed his Henshin gauge drains every 5 seconds of non offensive actions,yet every level fills with every four consecutive attacks in a combo,drains a level with every two hits from the enemy and when filled up all the way,it stays for 20 seconds before it starts dropping levels.If the character is forced to revert to his normal form,then he is susceptible to fatigue,that makes him very slow,unable to run,jump or attack in a combo,having him slowly walk and flail a bit along with having half of his original unmorphed status for 30 seconds before recovering.

b.)Combos

A.)Human Form

I.)Ground Combos

S[right karate punch] → S[left backhand fist] → S[left uppercut] → S[right karate chop]

S[right karate punch] → Delay S[right karate punch → grab,pull and left punch] → S[right uppercut] → Crazy S[left straight → piercing afterimage right punches]

S[right karate punch] → S[left backhand fist] → Delay S[left backhand fist → right downwards punch] → S[double fist nut cracker] → Crazy S[right elbow strike → phantom thrusting left uppercuts]

S[right karate punch] → S[left backhand fist] → S[left uppercut] → Delay S[left uppercut → aerial right uppercut] → Crazy S[double punch → billion mirage punches]

T[right spinning high kick] → T[left spinning high heel] → T[right jumping spinning ankle strike] → T[left jumping knee strike to the face]

T[right spinning high kick] → Delay T[right spinning high kick → right shin ground throw] → T[left double soccer lift kick] → Crazy T[somersault kick → helicopter kicks]

T[right spinning high kick] → T[left spinning high heel] → Delay T[left spinning high heel → jumping heel axe strike] → T[right axe kick] → Crazy T[rushing left kick → forward drill kicks]

T[right spinning high kick] → T[left spinning high heel] → T[right jumping spinning ankle strike] → Delay T[right jumping spinning ankle strike → upwards drill kick strike] → Crazy T[jumping kick → billion bicycle kicks]

O[Aura Explosion]

Dash S[cross chop]

Dash T[slice kick]

Dash O[Aura Sphere]

Run S[jump punch]

Run T[jump kick]

Run O[Aura Wall]

X + S[Aura Pillar]

X + T[Aura Blast]

II.)Air Combos

S[right punch] → S[left uppercut] → S[right straight] → S[left pound]

S[right punch] → Delay S[right punch → spinning right punch] → S[left chop] → Crazy S[spinning left punch → drill punches]

S[right punch] → S[left uppercut] → Delay S[left uppercut → left head pound] → S[right curve punch] → Crazy S[head stomp → spinning drill flurry punches]

S[right punch] → S[left uppercut] → S[right straight] → Delay S[right straight → left elbow strike] → Crazy S[right upper → front spinning cycling flurry of punches wheel]

T[right kick] → T[left side kick] → T[right spinning high kick] → T[left cycle stomp kick]

T[right kick] → Delay T[right kick → left knee strike] → T[right high kick] → Crazy T[left kick → spinning drill kicks]

T[right kick] → T[left side kick] → Delay T[left side kick → right helicopter kick] → T[left heel stomp] → Crazy T[spinning right heel stomp → mirage stomping kicks flurry]

T[right kick] → T[left side kick] → T[right spinning high kick] → Delay T[right spinning high kick → left helicopter high kick] → Crazy T[cycling somersault kick → front spinning cycling kicks flurry wheel]

O[Aura Bomb]

Dash S[aura punch]

Dash T[aura kick]

Dash O[Aura Tackle]

X + T[Aura Wall]

B.)Transformed

I.)Ground Combos

S[aura right karate punch + wind drill] → S[aura left backhand fist + spiked gloves] → S[aura left uppercut + light pillar] → S[aura lightspeed double right karate chop]

S[aura right karate punch + wind drill] → Delay S[aura right karate punch + wind drill → violent grab,spinning pull and aura left heavy punch + wind pressure] → S[aura right uppercut + knife slash] → Crazy S[aura left straight + spiked glove →aura piercing afterimage right punches + wind drills]

S[aura right karate punch + wind drill] → S[aura left backhand fist + spiked gloves] → Delay S[aura left backhand fist + spiked gloves → aura right downwards punch + spiked glove] → S[aura double fist nut cracker + wind pressure spike] → Crazy S[aura right elbow strike + impact bomb → aura phantom thrusting left uppercuts + light pillars storm]

S[aura right karate punch + wind drill] → S[aura left backhand fist + spiked gloves] → S[aura left uppercut + light pillar] → Delay S[aura left uppercut + light pillar → aura spinning aerial right uppercut + wind drill] → Crazy S[aura double drill punch + spiked gloves → aura billion mirage punches + wind drills + spiked gloves + light pillars]

T[aura right spinning high kick + wind slice pressure] → T[aura left spinning high heel + spiked heel] → T[aura right jumping spinning ankle strike + light pillar drill] → T[aura left jumping knee strike to the face + impact bomb]

T[aura right spinning high kick + wind slice pressure] → Delay T[aura right spinning high kick + wind slice pressure → aura right shin ground throw + wind pressure drill] → T[aura left double mirage soccer lift kick + spike boots] → Crazy T[aura afterimage double somersault kick + spiked boots → aura helicopter kicks + cyclone pressure slashes]

T[aura right spinning high kick + wind slice pressure] → T[aura left spinning high heel + spiked heel] → Delay T[aura left spinning high heel + spiked heel → aura jumping heel axe strike + wind slice drill] → T[aura right axe kick + light slice] → Crazy T[aura rushing left kick + light pillar → aura forward spiked drill kicks + wind pressure drill]

T[aura right spinning high kick + wind slice pressure] → T[aura left spinning high heel + spiked heel] → T[aura right jumping spinning ankle strike + light pillar drill] → Delay T[aura right jumping spinning ankle strike + spiked boots → aura upwards drill kick strike + wind drill pressure] → Crazy T[aura jumping kick + spiked boots → aura billion bicycle illusion kicks + spiked boots + light pillars + wind drill]

O[Aura Explosion Flame Dome]

Dash S[aura cross wing light chop]

Dash T[aura slice light sword kick]

Dash O[Aura omnidirectional spinning Wind Sphere]

Run S[aura jump punch + light pillar]

Run T[aura jump kick + wind drill]

Run O[Aura Spiked Light Wall]

X + S[Aura Light Pillar Uppercut]

X + T[Aura Triple Light Wind Blast]

II.)Air Combos

S[aura right punch + spiked glove] → S[aura left uppercut + light pillar] → S[aura right straight + wind drill] → S[aura left pound + wind pressure]

S[aura right punch + spiked glove] → Delay S[aura right punch + spiked glove → aura spinning right punch + spiked glove + wind drill] → S[aura left chop + wind pressure slice] → Crazy S[aura spinning left punch + spiked glove + wind drill → aura drill punches + wind drills + spiked gloves]

S[aura right punch + spiked glove] → S[aura left uppercut + light pillar] → Delay S[aura left uppercut + light pillar → aura left head pound + wind pressure] → S[aura right curve punch + spiked glove] → Crazy S[aura head stomp + wind pressure → aura spinning drill flurry punches + wind drill + spiked gloves]

S[aura right punch + spiked glove] → S[aura left uppercut + light pillar] → S[aura right straight + wind drill] → Delay S[aura right straight + wind drill → aura left elbow strike + wind pressure + light pillar] → Crazy S[aura right upper + light pillar + spiked glove → aura front spinning cycling flurry of punches wheel + spiked gloves + wind pressure]

T[aura right kick + spiked boot] → T[aura left side kick + wind pressure] → T[aura right spinning high kick + spiked boot + light pillar] → T[aura left cycle stomp kick + wind pressure + spiked boot]

T[aura right kick + spiked boot] → Delay T[aura right kick + spiked boot → aura left knee strike] → T[aura right high kick + wind pressure slice] → Crazy T[aura left kick + spiked boot → aura spinning drill kicks + spiked boots + wind drill]

T[aura right kick + spiked boot] → T[aura left side kick + wind pressure] → Delay T[aura left side kick + wind pressure → aura right helicopter kick] → T[aura left heel stomp + spiked boot + wind pressure] → Crazy T[aura spinning right heel stomp + wind pressure → aura mirage stomping kicks flurry + wind pressure + spiked boots + wind drill]

T[aura right kick + spiked boot] → T[aura left side kick + wind pressure] → T[aura right spinning high kick + spiked boot + light pillar] → Delay T[aura right spinning high kick + spiked boot + light pillar → aura left helicopter high kick + spiked boot + wind pressure slice] → Crazy T[aura cycling somersault kick + wind pressure slice → aura front spinning cycling kicks flurry wheel + spiked boots]

O[Aura Bubble Bomb]

Dash S[aura power punch]

Dash T[aura power kick]

Dash O[Aura Sonic Tackle]

X + T[Aura Triple Light Wind Blast]

c.)Notes on Combos and Moves

S[right karate punch] → S[left backhand fist] → S[left rising uppercut]

S[aura right karate punch + wind drill] → S[aura left backhand fist + spiked gloves] → S[aura left rising uppercut + light pillar]

If the square button is held down at the third press,then the attack will gain rising launcher properties and the attack animation will change slightly.

S[right karate punch] → S[left backhand fist] → S[left uppercut] → S[right mirage karate chop]

S[aura right karate punch + wind drill] → S[aura left backhand fist + spiked gloves] → S[aura left uppercut + light pillar] → S[aura lightspeed double right karate lightning chop]

If the square button is held down at the final press,then the attack will gain vertical enemy rebound properties and the attack animation will change slightly.

S[right karate punch] → Delay S[right karate punch → grab,pull and left punch] → S[right rising uppercut]

S[aura right karate punch + wind drill] → Delay S[aura right karate punch + wind drill → violent grab,spinning pull and aura left heavy punch + wind pressure] → S[aura right rising uppercut + knife slash]

If the square button is held down at the second press and third hit,then the attack will gain rising launcher properties and the attack animation will change slightly.

T[right spinning high kick] → Delay T[right spinning high kick → right shin ground throw] → T[left double soccer lift kick]

T[aura right spinning high kick + wind slice pressure] → Delay T[aura right spinning high kick + wind slice pressure → aura right shin ground throw + wind pressure drill] → T[aura left double mirage soccer lift kick + spike boots]

If the triangle button is held down and charged at the second press and third hit,then the attack will gain launcher properties and the attack animation will change slightly.

T[right spinning high kick] → T[left spinning high heel] → Delay T[left spinning high heel → jumping heel axe strike] → T[right axe power kick]

T[aura right spinning high kick + wind slice pressure] → T[aura left spinning high heel + spiked heel] → Delay T[aura left spinning high heel + spiked heel → aura jumping heel axe strike + wind slice drill] → T[aura right axe power kick + light slice]

If the triangle button is held down at the third press and fourth hit,then the attack will gain enemy rebound properties and the attack animation will change slightly.

d.)Hissatsu

Double-Headed Dragon Dive EXCEED : The animation will start with the character transforming,or if he is transformed just doing the poses again.Upon finishing he is enveloped in a crimson red light-like aura and proceeds to deliver a right punch that knocks the enemy unconscious on his feet with the background getting blown away behind him or her along with a dragon made of that aura flying of his hand and travelling through the enemy causing said mayhem.He then proceeds to pick him or her up and start whirling him or her,until a hurricane is created,which is energized and the it looks like two dragons are forming a tornado while spinning,upon which he throws the enemy up.Finally he jumps,riding the winds and when the hurricane is dispersed he is shown above the enemy and delivers a full blown jumping drop kick,while enveloping his right leg with the dragon’s head and it’s mouth open,which rips the clouds apart from sheer force and upon pummelling the opponent to the ground,it creates a giant explosion that rises many pillars of fire and lava from the ground,shaped like chinese dragons ascending to the sky.

e.)Character and Armoury Description

Ryuga is one of the most prominent antagonistic figures of the game for a big chunk of the story,getting in the way of the heroes and being virtually unbeatable in one-on-one battles.Stoic with a piercing gaze that instils fear into everyone and an attitude to match,he is one of the most formidable fighters all around the game,with very few people being able to beat him without resorting to evolved forms or other similar things.He eventually joins the heroes,near the end of the game.

Ryuga’s 2.02m tall with fiery red long,puffy curled hair and fiery red eyes.The rest of the data is unknown for a great chunk of the game and his memories are gone.His blood is,in it’s entirety,just nanomachines and fluids used in machines.His body is completely remodelled and only 1% of his original body remains,his brain,while the rest is completely mechanical,a sharp contrast to the other augmented humans / cyborgs of the game,at least at the heroes’ side.His eyes also have a spiral pattern instead of a normal iris in them,but when they have a normal iris,he tends to help the heroes,as it is shows that he is free from any control Destructron may try to exercise on him.

While most of his past is unknown,he follows Destructron only to get his memory back and because they manipulate him in very ”clean” ways,convincing him with that they just fight for the sake of the world to eliminate rebels that wish to bring the world to chaos,pointing him to the heroes.He is the second cyborg to be made in the story but the first one that is almost entirely mechanical.He is the 1000nth experiment of Destructron to create the perfect soldier and was completed a little after Leo received his augmentation.He was probably worked on though,long before that happened.

When transformed,Ryuga gains some kind of armour,like Leo but with a metallic layer and it is given a sturdier and more intimidating appearance.Instead of just a two tailed scarf,he has some kind of multi tailed muffler that’s tied on the suit itself,on the back.His helmet is a radical change from Leo’s,actually being clear about it,a helmet based on a dragon’s head,with protrusions on it’s back and horns along with a lean mouthplate and lean eyes.

Design wise,he looks like Kamen Rider ZX with bits from Lars Alexanderson’s first costume,but all metalic.

Character Voice : Suwabe Junichi / Kase Yasuyuki / Ishikawa Hideo

17.)

===================

= Ayane Ayame / Mera =

===================

a.)Special Ability

I.)Armour Change : By pressing and holding the L trigger and pressing the up / down / right / left dierection on the D-Pad or the nub(the one that is in charge for camera control at the player’s settings),the player can make the character change her armour at any given time,even during a combo streak to take advantage of different properties of the hits.During the time the L trigger is held,the character flashes a bit and a small cross appears at the bottom right of screen,telling which armour corresponds to which direction.

The armours are based on the four mythical beasts of the chinese and japanese mythology,the white tiger,the azure dragon,the black turtle and the crimson phoenix respectively.The armours have different stats and different elements each.Not all attacks get an element enhancement with each armour.The default armour is the crimson phoenix.The armours are assigned as such :

L + up = black turtle

L + down = crimson phoenix

L + right = azure dragon

L + left = white tiger

The crimson phoenix armour is the most balanced of the four,being a jack of all trades and has a flame element.The white tiger armour is speed based,with fairly good attack power but extremely poor defence and a light element.The black turtle armour has great defence,but mediocre attack and almost non existent speed with a darkness element.Finally,the azure dragon armour has excellent attack but mediocre defence and speed with a lightning element.

The double jump feature is only for the Phoenix and Dragon armours.

II.)Quick Armour Change : By pressing the L trigger at any given time,the player can make the character quickly change her armour on the fly.However,as it’s only a quick change it only changes in a cyclical clockwise fashion,for example,should the player decide to change armour and hits the L trigger in the middle of an action,without holding it and choosing the armour,then the character’s armour changes from fe. crimson phoenix to white tiger or from azure dragon to crimson phoenix.

b.)Combos

I.)Ground Combos

S[left hand jab] → S[right fist thrust] → S[left turning chop] → S[double palm strike]

S[left hand jab] → S[right fist thrust] → T[left power kick] → T[frogman kick] → T[somersault kick]

S[left hand jab] → T[right hammer fist] → T[left launching kick] → S[one-two jumping side-spinning kicks] → Crazy S[right crescent kick → Spinning Bird Kicks Cyclone]

S[left hand jab] → T[right hammer fist] → T[left launching kick] → T[jumping right stomping kick] → S[double reversed fist stomach strike]

T[glaive quick mid slice] → T[glaive downwards slash] → T[glaive spinning slice] → T[glaive upwards spinning slash]

T[glaive quick mid slice] → S[spinning mid kicks] → S[spinning mid slash] → T[rising slash]

T[glaive quick mid slice] → S[spinning mid kicks] → T[glaive splitting slice] → S[glaive thrust]

T[glaive quick mid slice] → T[glaive downwards slash] → S[glaive-pole double kick] → S[left high crescent kick] → Crazy T[glaive quick thrust → glaive thrust storm]

O[elemental breath weapon]

Dash S[circling mid kicks]

Dash T[knees-falling,upwards glaive hurricane slash]

Dash O[elemental eye weapon]

Run S[side spinning kick]

Run T[glaive sweep]

Run O[glaive wave]

X + S[elemental glaive twister]

X + T[elemental glaive swipe]

II.)Air Combos

S[crescent rising kicks] → S[semi-crescent kicks] → S[downwards bicycle kicks]

T[glaive jab] → T[pole strike] → T[glaive helicopter slash]

O[elemental breath weapon]

Dash S[axe kick]

Dash T[glaive sweep]

Dash O[elemental eye weapon]

X + T[elemental glaive swipe]

c.)Notes on Combos and Moves

Due to the variety presented through the armours of the character,several attacks change either slightly or tremendously.The changes will be presented here,while the rest of the notes will be listed below them.

S[left hand jab]

Crimson Phoenix : left hand phoenix clawed jab (counts as four hits instead of one)

White Tiger : left hand tiger clawed jab (counts as four hits instead of one)

Black Turtle : left hand jab

Azure Dragon : left hand dragon tail jab (comes out swifter and has a piercing effect)

S[right fist thrust]

Crimson Phoenix : right fist thrust

White Tiger : right fist thrust

Black Turtle : right fist turtle rock thrust (counts as a strong attack)

Azure Dragon : right fist dragon head thrust (comes out swifter and has a piercing effect)

S[left turning chop]

Crimson Phoenix : left turning chop

White Tiger : left turning clawed chop (comes out swifter and counts as a cutting attack)

Black Turtle : left turning turtle break chop (counts as a strong attack)

Azure Dragon : left turning chop

S[double palm strike]

Crimson Phoenix : double palm claw strike (comes out swifter and counts as a cutting attack)

White Tiger : double palm strike

Black Turtle : double palm turtle strong strike (counts as a strong attack)

Azure Dragon : double palm strike

T[left power kick]

Crimson Phoenix : left power kick

White Tiger : left power kick

Black Turtle : left power turtle rock breaker kick (counts as a strong attack)

Azure Dragon : left power dragon tail kick (counts as a strong attack with piercing properties)

T[frogman kick]

Crimson Phoenix : frogman kick

White Tiger : frogman kick

Black Turtle : frogman strong turtle kick (counts as a strong attack)

Azure Dragon : frogman kick

T[somersault kick]

Crimson Phoenix : somersault four clawed phoenix kick (counts as four hits)

White Tiger : somersault kick

Black Turtle : somersault kick

Azure Dragon : somersault dragon tail kick (counts as an attack with a longer range)

T[right hammer fist]

Crimson Phoenix : right hammer fist

White Tiger : right hammer fist

Black Turtle : right turtle rock hammer fist (counts as a strong attack)

Azure Dragon : right hammer dragon tail fist (counts as an attack with longer range)

S[one-two jumping side-spinning kicks]

Crimson Phoenix : one-two phoenix flap jumping side-spinning kick (has greater range and sweeps)

White Tiger : one-two tiger slash jumping side-spinning kick (counts as 8 hits,4 for each kick)

Black Turtle : one-two jumping side-spinning kick

Azure Dragon : one-two jumping side-spinning kick

Crazy S[right crescent kick → Spinning Bird Kicks Cyclone]

Crimson Phoenix : right slashing crescent rising kick → Spinning Phoenix Kicks Fire Cyclone (has greater range,more hits and fire element attached to both attacks)

White Tiger : right crescent kick → Spinning Bird Kicks Cyclone

Black Turtle : right crescent kick → Spinning Bird Kicks Cyclone

Azure Dragon : right crescent kick → Spinning Bird Kicks Cyclone

T[jumping right stomping kick]

Crimson Phoenix : jumping right stomping kick

White Tiger : jumping right stomping kick

Black Turtle : jumping right turtle rock stomping kick (counts as a strong attack)

Azure Dragon : jumping right stomping kick

S[double reversed fist stomach strike]

Crimson Phoenix : double reversed fist stomach strike

White Tiger : double reversed fist stomach strike

Black Turtle : double reversed fist stomach strike

Azure Dragon : double reversed fist stomach dragon strike (counts as a strong attack and as 4 hits)

S[spinning mid kicks]

Crimson Phoenix : spinning mid talon kicks (counts as slashing attacks and the hits are tripled)

White Tiger : spinning mid kicks

Black Turtle : spinning mid kicks

Azure Dragon : spinning mid kicks

S[glaive-pole double kick]

Crimson Phoenix : glaive-pole double talon kick (counts as slashing attacks and the hits are tripled)

White Tiger : glaive-pole double claw kick (counts as slashing attacks and the hits are quadrupled)

Black Turtle : glaive-pole double kick

Azure Dragon : glaive-pole double kick

S[left high crescent kick]

Crimson Phoenix : left high crescent sweeping kick (comes out swifter and has a greater range)

White Tiger : left high crescent kick

Black Turtle : left high crescent kick

Azure Dragon : left high crescent dragon tail kick (comes out swifter and has a greater range)

Crazy T[glaive quick thrust → glaive thrust storm]

Crimson Phoenix : Phoenix glaive quick thrust → fire glaive talon thrust storm (each hit counts as three hits and fire element attached to both attacks)

White Tiger : Tiger glaive quick thrust → lightning glaive thrust storm (each hit counts as four hits,shorter range and light element attached to both attacks)

Black Turtle : Turtle glaive quick thrust → darkness glaive thrust storm (each hit counts as a strong attack and darkness element attached to both attacks)

Azure Dragon : Dragon glaive quick thrust → thunder glaive thrust storm (has greater range and lightning element attached to both attacks)

O[elemental breath weapon]

Crimson Phoenix : Fire Storm

White Tiger : Lightning Howling

Black Turtle : Poison Wind

Azure Dragon : Thunder Hurricane

Dash S[circling mid kicks]

Crimson Phoenix : circling mid talon kicks (counts as slashing attacks and the hits are tripled)

White Tiger : circling mid kicks

Black Turtle : circling mid kicks

Azure Dragon : circling mid dragon tail kicks (counts as an attack with a longer range)

Dash T[knees-falling,upwards glaive hurricane slash]

Crimson Phoenix : knees-falling,upwards Phoenix glaive hurricane slash (each hit counts as three hits and fire element attached to the glaive attacks)

White Tiger : knees-falling,upwards Tiger glaive hurricane slash (each hit counts as four hits,shorter range and light element attached to glaive attacks)

Black Turtle : knees-falling,upwards Turtle glaive hurricane slash (each hit counts as a strong attack and darkness element attached to glaive attacks)

Azure Dragon : knees-falling,upwards Dragon glaive hurricane slash (has greater range and lightning element attached to glaive attacks)

Dash O[elemental eye weapon]

Crimson Phoenix : Fiery Laser

White Tiger : Light’s Spear

Black Turtle : Darkness Sight

Azure Dragon : Lightning Sword

Run O[glaive wave]

Crimson Phoenix : fire talon glaive wave

White Tiger : lightning claw glaive wave

Black Turtle : turtle shell glaive wave

Azure Dragon : dragon’s tail glaive wave

X + S[elemental glaive twister]

Crimson Phoenix : Flame Twister

White Tiger : Light Currents

Black Turtle : Dark Dome

Azure Dragon : Thunder Twister

X + T[elemental glaive swipe]

Crimson Phoenix : Flame swipe

White Tiger : Lightning sweep

Black Turtle : Darkness sweeper

Azure Dragon : Thunder swipe

S[crescent rising kicks]

Crimson Phoenix : crescent rising kicks

White Tiger : crescent rising kicks

Black Turtle : crescent rising kicks

Azure Dragon : crescent rising dragon tail kicks (counts as an attack with a longer range)

S[semi-crescent kicks]

Crimson Phoenix : semi-crescent kicks

White Tiger : semi-crescent kicks

Black Turtle : semi-crescent kicks

Azure Dragon : semi-crescent dragon tail kicks (counts as an attack with a longer range)

S[downwards bicycle kicks]

Crimson Phoenix : downwards bicycle kicks

White Tiger : downwards bicycle kicks

Black Turtle : downwards bicycle turtle shell kicks (count as strong attacks but are slower)

Azure Dragon : downwards bicycle kicks

Dash S[axe kick]

Crimson Phoenix : axe kick

White Tiger : axe kick

Black Turtle : axe kick

Azure Dragon : axe dragon tail kick (counts as an attack with a longer range)

Dash T[glaive sweep]

Crimson Phoenix : Phoenix glaive sweep

White Tiger : Tiger glaive sweep

Black Turtle : Turtle glaive sweep

Azure Dragon : Dragon glaive sweep

S[left hand jab] → S[right fist thrust] → T[left power kick] → T[frogman kick] → T[somersault kick]

If the triangle button is held down at the fifth hit and third triangle press,then the attack will gain rising launching properties.

S[left hand jab] → T[right hammer fist] → T[left launching kick]

If the triangle button is held down at the third hit and gets charged,then the attack will gain launching properties.

T[glaive quick mid slice] → T[glaive downwards slash] → T[glaive spinning slice] → T[glaive upwards spinning slash]

If the triangle button is held down at the fourth button press,then the attack will gain launching properties.

T[glaive quick mid slice] → S[spinning mid kicks] → S[spinning mid slash] → T[rising slash]

If the triangle button is held down at the fourth hit,then the attack will gain rising launching properties.

d.)Hissatsu

Beast Break : The animation will start with the character charging head first into the enemy and knocking him or her with a rushing kick and then starts attacking violently with a mix of several attacks while constantly changing armours until her armours start mixing together to form some sort of ultimate armour,resembling Kirin and starts performing attacks with that one final glaive slash filled with energy,making the opponent explode in place while she maintains the pose.

e.)Character and Armoury Description

Ayane is a cyborg soldier of Destructron,Ryuga’s partner in battle as well as operations and his mentor as well not to mention his moral support.She is another of the game’s antagonists but not quite as prominent as Ryuga,if only because while he meddles with the heroes almost constantly,she approaches the situation more strategically and when she fights any opponent,she is almost impossible to win against.Stoic and almost coldhearted with a harsh philosophy about life and society and compared to Ryuga she is able to instil true terror to anyone who crosses her.She eventually joins the heroes for the final battle.

Ayane’s 1.67m tall with long,mane-like purple hair and scarlet eyes with a slit golden iris.She was born in a small town-like village in France but she wanted to explore the world when she was young.Growing up,she hated the world for what it is and really wanted to make the world different,more fair and not governed by manipulation and malice.Even though she was abducted,she volunteered to become a cyborg for Destructron’s Beast Force.Even after becoming a cyborg,she kept that will and that’s what kept her from losing her mind during the harsh training and augmentation sections to make her a cyborg.While most of her original body is replaced by cyborg parts,they are modelled exactly like her original body to the last detail.The only difference from her original body is the hair and eyes,which are custom made and requested by herself to be augmented and altered.She originally had short black hair and gray eyes.

As Mera,her armour has a basic design underneath that never changes while the arnaments,weapon arnaments and length as well as armour exterior change with every armour change she has.The basic armour is always

Character Voice : Kawasumi Ayako / Itou Ayumi

18.)

================

= Aya Dizzy / Karin =

================

a.)Special Ability

I.)Tempo Tactics : By delaying the button presses or by holding it down to charge certain characters can change their attack.Here,it is not exactly the case.The character has for each attack a delay attack and a charge attack,but compared to the other characters,she can continue attack after every charge or delay,so while the moveset is limited,the versatility of this ability makes up for it.It is practically a moveset where the player’s own tempo of pressing button determines the outcome of the moveset.

II.)Talon Charge : By pressing L,the character will activate the laser talons.This acts as some sort of power-up mode where the range of the attacks increases and the power of them rises.The duration of this mode is determined by the energy bar.

b.)Combos

I.)Ground Combos

S[Stinger Kick] → S[sideways medium right kick] → S[sideways high right kick] → S[sideways low right kick] → S[clockwise turning left kick] → S[spinning kick] → S[whirlwind kick] → S[air kick]

T[right straight kick] → T[left lift kick] → T[air right kick]

T[right straight kick] → Delay T[right straight kick → straight rising kick] → Crazy T[kick → Tensou Hyakuretsu Kyaku] → Crazy T[Tensou Hyakuretsu Kyaku → Tensou Senjukai Kyaku]

T[right straight kick] → T[left lift kick] → Delay T[left lift kick → right lift kick] → Crazy T[jump kick → Tensou Hyakuretsu Kyaku] → Crazy T[Tensou Hyakuretsu Kyaku → Tensou Senjukai Kyaku]

T[right straight kick] → T[left lift kick] → T[air right kick] → Delay T[air right kick → air turning left kick] → Crazy T[rising kick → Tensou Hyakuretsu Kyaku] → Crazy T[Tensou Hyakuretsu Kyaku → Tensou Senjukai Kyaku]

O[Impulse shot]

Dash S[dash kick]

Dash T[double kick]

Dash O[impulse charge]

Run S[swirling kick]

Run T[running kick]

Run O[impulse punch]

X + S[talon somersault kick]

X + T[talon smash]

II.)Air Combos

S[aerial kick] → Crazy S[kick → Tatsumaki Gourenkyaku]

T[aerial strong kick] → Crazy T[kick → Drill Kick]

O[Spiral Dive]

Dash S[axe kick]

Dash T[somersault kick]

Dash O[impulse slash]

X + T[talon smash]

c.)Notes on Combos and Moves

S[sideways medium right kick → sideways medium talon swipe]

S[sideways high right kick → sideways high talon swipe]

S[sideways low right kick → sideways low talon swipe]

S[clockwise turning left kick → clockwise turning left talon swipe]

S[spinning kick → anti-clockwise spinning talon kick]

S[whirlwind kick → whirlwind talon swipes]

T[right straight kick → straight rising kick]

T[left lift kick → right lift kick]

T[air right kick → air turning left kick]

If the button press for the next attack is delayed,then the attack is changed due to the special ability Tempo Tactics.The move changes power,animation frames,rhythm and range.

S[Piercing Stinger Kick]

If the button is held down to charge the attack,the move will gain more power and it gain a piercing effect.

S[sideways medium right burning kick]

S[sideways medium right burning kick → sideways medium burning talon swipe]

If the button is held down to charge the attack,the move will gain more power and it gain fire elemental properties.

S[sideways high right thunder kick]

S[sideways high right thunder kick → sideways high thunder talon swipe]

If the button is held down to charge the attack,the move will gain more power and it gain lightning elemental properties.

S[sideways low right ice kick]

S[sideways low right ice kick → sideways low ice talon swipe]

If the button is held down to charge the attack,the move will gain more power and it gain ice elemental properties.

S[clockwise turning left power kick]

S[clockwise turning left power kick → clockwise turning left power talon swipe]

If the button is held down to charge the attack,the move will gain more power and it gain stunning properties.

S[spinning power kick]

S[spinning power kick → anti-clockwise spinning power talon kick]

If the button is held down to charge the attack,the move will gain more power and it gain stunning properties.

S[whirlwind power kick]

S[whirlwind power kick → whirlwind power talon swipes]

If the button is held down to charge the attack,the move will gain more power and it gain stunning properties.

S[air pressure kick]

If the button is held down to charge the attack,the move will gain more power and it gain enemy rebound properties.

T[right straight power kick]

T[right straight power kick → straight rising power kick]

If the button is held down to charge the attack,the move will gain more power and it gain stunning properties.

T[left lift talon kick]

T[left lift talon kick → right lift talon kick]

If the button is held down to charge the attack,the move will gain more power and it gain stunning properties.

T[air right spinning kick]

T[air right spinning kick → air turning spinning left kick]

If the button is held down to charge the attack,the move will gain more power and it gain stunning properties.

O[Spiralling Talon Dive]

If the circle button is held down to charge then the attack will gain tracking properties and will create an explosion upon impact.The power,radius of explosion and tracking all depend upon the charge.

d.)Hissatsu

Goreikyaku : The animation will start with the character doing a flurry of swift kicks,quickly sifting to a flurry of talon sweeps that soon gain all the elemental properties exhibited during the characters attack.Upon reaching reaching the 75th hit,the character becomes energized and continues to deliver pain until the 99th hit,where the character jumps down and an explosion of wind,fire,ice and lightning ensues.After the smoke clears,the character strike a pose.

e.)Character and Armoury Description

Aya is the strangest individual of the bunch.A very eccentric and a bit naïve young lady,she is Maya’s best friend,partner and confidant,despite being biochemistry researcher at a state laboratory.Despite her strange and eccentric behaviour,style and thinking,she is quite famous in her own field,despite being just a nerd about it and not the genius everyone expects her to be.Despite that she finds great strength in her abilities and being very headstrong about it pushes her more.She is also quite excitable and is always willing to help her friend.She gets her armour from Maya.

She is 1.84m tall,with black eyes and extremely messy silver hair with black locks and natural spikes.She was born on the 26th of May 1992,has a blood type of O and is probably right handed,as observed,but she mainly uses her legs fro almost everything,non lab related,resulting in some very stupid situations.Surprisingly,she is quite skilled in capoeira.Strangely she always wears very huge,thick glasses for no apparent reason.

Not much is known about her family,since she never talks about them,but that’s probably because her parents aren’t in such good terms as of yet.

When she transforms to Karin,she gains a strange armour,that seems more like a finished prototype,rather than an industrial,mass-produced type,compared to the other ”metal heroes” armours.She gets lights and other,computer-like interfaces and her helmet is strangely circular,with a glassy faceplate.She also get talons that can either extend or just get laser extensions / nails.

Character Voice : Chihara Minori

EX.)

==============================

= Blazing Combination Mega Zeo-Oh =

==============================

a.)Special Ability

EX.)Mega change : By pressing the Left or Right trigger,the player can make the mecha change bodies which results in a change of weapons and slight change appearance but it can be done in quick succession.The R trigger changes the order from the default Red starter to Red → Blue → White → Pink → Yellow → Black → Red,while the L trigger goes backwards on that order.

EX.)Parry-Strike : The parry strike can be done like the instant guard but the player has to press the direction towards the enemy’s direction from the point of the camera along with the guarding button at the same time the enemy attacks.After every successful parry,the player gains a parry point,with four parry points being the maximum.With each parry after every successful parry,time slows down a bit as an indication of the enemy’s vulnerability allowing for the player to strike in any way possible using any of the attack buttons for a different kind of attacking option; the square button uses an energy filled palm strike to push the enemy away,the circle button uses an incinerating beam for massive damage and the triangle button allows for a weapon striker that can continue to the normal combo strings by pressing triangle and continuing as the the player wishes.With every parry point the attacks become more powerful,the allotted period of the time for the slowdown extends slightly and the circle button’s attack costs less energy,from a full sub bar to just a quarter of it at maximum points.

EX.)Guard : The mecha does not have a jump button,rather the jump is replaced by the guard and all of it’s associated acts,so by default it the X button will not be used for the jumping actions during the mecha fights rather used for all of the guarding actions.

EX.)Dash : The dashing actions are relocated and swapped with the running mechanisms for these fights.Instead of running by pressing any direction twice and holding that direction the second time the mecha will dash.

b.)Combos

I.)Ground Combos

S[left shovel hook] → S[right hook] → S[left backfist] → S[right straight] → S[left hammer fist] → S[right uppercut] → S[left overhand] → S[right punch] ad infinitum repeat to loop over

Ia.)Red Mega Zeo-Oh

T[right-to-left slash] → T[left-to-right diagonal upwards slash] → T[right-to-left diagonal downwards slash] → T[left-to-right slash]

T[right-to-left slash] → T[left-to-right diagonal upwards slash] → T[right-to-left diagonal downwards slash] → Delay T[right-to-left diagonal downwards slash → side kick] → T[kneeling upwards rising slash]

O[Burning Slash]

Dash S[dashing diagonal slash]

Dash T[lunging stab]

Dash O[Void Slash]

X + S / X + T[fiery diagonal slash]

Ib.)Blue Mega Zeo-Oh

T[Gun Shooting]

O[Water Shot]

Dash S[dashing laser shot]

Dash T[dashing twirling shot]

Dash O[wide laser stream attack]

X + S / X + T[gun kata dodge]

Ic.)White Mega Zeo-Oh

T[left wing strike] → T[right wing slash] → T[wing attack] → Delay T[wing attack → wing attack – open wings] → T[swirling wing strike]

T[left wing strike] → T[right wing slash] → Delay T[right wing slash → left wing rising slash] → Crazy T[right wing strike → spinning round and round aerial kicks]

O[Wind Dragon]

Dash S[wing slam]

Dash T[wing gust]

Dash O[Faerie slashing wind]

X + S / X + T[twirling wing attack]

Id.)Pink Mega Zeo-Oh

T[right knife slash] → T[swirling left knife slash] → T[right knife stab] → T[spinning right knife slash]

T[right knife slash] → T[swirling left knife slash] → Delay T[swirling left knife slash → swirling right knife slash] → T[somersault kick] → T[accurate bow shot]

O[Sound Shot combo]

Dash S[knife pass through slash]

Dash T[pierce shot]

Dash O[drill shot]

X + S / X + T[tackle slash]

Ie.)Yellow Mega Zeo-Oh

T[right mid staff strike] → T[spinning left strikes] → T[spinning right strikes] → T[forward,sideways spinning,swirling staff strikes]

T[right mid staff strike] → Delay T[right mid staff strike → hand changing swirling front staff strikes] → T[two handed swirling front staff strikes] → T[left handed swirling staff strikes] → Delay T[left handed swirling staff strikes → swirling hammers strike] → T[staff-separating strikes] → T[whip attacks] → T[whip body strangle attack]

O[Metal Inferno]

Dash S[staff helped dashing kick]

Dash T[swirling hammer strikes]

Dash O[whirlwind staff strikes]

X + S / X + T[low hammers strike]

If.)Black Mega Zeo-Oh

T[right punch] → T[Axe-hammer upwards right hit] → T[Axe-hammer leftwards hit] → T[Axe-hammer downwards hit]

T[right punch] → T[Axe-hammer upwards right hit] → Delay T[Axe-hammer upwards right hit → Axe-hammer spinning downwards right hit] → T[Axe-hammer rightwards hit] → T[Axe-hammer lightning head hit]

O[Lightning Judgement]

Dash S[shoulder charge]

Dash T[Axe-hammer charge]

Dash O[Thunder Tackle]

Run O[thunder spike charge]

X + S / X + T[thunder spike charge]

c.)Notes on Combos and Moves

S[left shovel hook] → S[right hook] → S[left backfist] → S[right straight] → S[left hammer fist] → S[right uppercut] → S[left overhand] → S[right punch]

By pressing the square button infinitely,this move string reapeats itself infinitely essentially looping without any negative effects,apart from style dropping.If the player simply stops pressing buttons in the middle of this combo,then the character will simply end the moveset.

T[Gun Shooting] → Crazy T[Rapid Gun Shooting]

If the triangle button is pushed rapidly,then the attack will continue but at a faster pace.The damage dealt will be minimal,but the attack can continue even when the player is in motion,granted the motion will be slowed down and is an excellent way of keeping the Style Meter high and the opponent from reacting,falling to the ground or even juggling him up again.The player can also use this to slow his fall to the ground as well.

d.)Hissatsu

Ia.)Red Mega Zeo-Oh

Burning Slash : The attack starts with the opponent being hit by the special attack and falling down.In the mean time,the screen zooms in the cockpit with all the Zeorangers doing a pose from the piloting seats while saying a one-liner followed by the attack name and then cut to the outside where the finishing move is ready to begin.Red Mega Zeo-Oh starts by making a circle of flames with the sword in front of it,while the sword slowly becomes red.When the opponent stands up,the mecha simply slashes the first time with the right hand in a downwards diagonal right-to-left motion.Then takes a step forward with left and slashes with the right hand again in an upwards diagonal left-to-right motion.Finally the screen zooms one final time inside the cockpit and it zooms on Zeo Red doing a pose while yelling the name of the attack,then zooming out to show the sword changing and become a great sword that instantly blazes up.Finally,Red Mega Zeo-Oh takes a step forward with the right and slashes the opponent with a blazing two handed vertical strike that cleaves him or her in two which leads to a huge fiery explosion.After the smoke clears the mecha does a final pose and holds the sword with one hand akin to Zeo Red.

Ib.)Blue Mega Zeo-Oh

Water Shot : The attack starts with the opponent being hit by the special attack and falling down.In the mean time,the screen zooms in the cockpit with all the Zeorangers doing a pose from the piloting seats while saying a one-liner followed by the attack name and then cut to the outside where the finishing move is ready to begin.Blue Mega Zeo-Oh starts charging the gun with what seems to be water particles that are converted into pure energy,until the gun starts flashing blue upon which the first shot is fired.The screen then zooms inside the cockpit again and singles out Zeo Blue doing a pose while yelling the name of the attack,then zooming out to show the gun firing a stream of waves that result in the opponent exploding multiple times.After the smoke clears the mecha does a final pose akin to Zeo Blue.

Ic.)White Mega Zeo-Oh

Wind Dragon : The attack starts with the opponent being hit by the special attack and falling down.In the mean time,the screen zooms in the cockpit with all the Zeorangers doing a pose from the piloting seats while saying a one-liner followed by the attack name and then cut to the outside where the finishing move is ready to begin.A typhoon is starting to form around White Mega Zeo-Oh and the opponent is starting to get cut a bit.The screen then zooms inside the cockpit again and singles out Zeo White doing a pose while yelling the name of the attack,then zooming out to show the typhoon is released and becomes a huge dragon made out of a typhoon and attacks the opponent who’s shredded in an atomic level.After the smoke clears the mecha does a final pose akin to Zeo White.

Id.)Pink Mega Zeo-Oh

Sound Shot combo : The attack starts with the opponent being hit by the special attack and falling down.In the mean time,the screen zooms in the cockpit with all the Zeorangers doing a pose from the piloting seats while saying a one-liner followed by the attack name and then cut to the outside where the finishing move is ready to begin.Pink Mega Zeo-Oh starts by slashing quickly with the knives and pushes the opponent back while the cutting effects start taking effect on the opponent.The screen then zooms inside the cockpit again and singles out Zeo Pink doing a pose while yelling the name of the attack,then zooming out to show Pink Mega Zeo-Oh combining the knives into a bow and firing the arrow.As the opponent is ready to explode,light is coming out of the holes and carvings that were made earlier while each time a light beam starts bursting from the body of the opponent it emmits a different sound to form a complete melody akin to a requiem before the explosion which sounds like the end of an opera,a loud symphony of organs stopping with a somber,dark tone.After the smoke clears the mecha does a final pose akin to Zeo Pink.

Ie.)Yellow Mega Zeo-Oh

Metal Inferno : The attack starts with the opponent being hit by the special attack and falling down.In the mean time,the screen zooms in the cockpit with all the Zeorangers doing a pose from the piloting seats while saying a one-liner followed by the attack name and then cut to the outside where the finishing move is ready to begin.The staff spurts bladed tips on each ends from the hammers and Yellow Mega Zeo-Oh starts slashing,counting three slashesThe screen then zooms inside the cockpit again and singles out Zeo Yellow doing a pose while yelling the name of the attack,then zooming out to show a final diagonal slash that is shown three times,each time closer before it hits the opponent resulting in a great electrifying energy burst.After the smoke clears the mecha does a final pose akin to Zeo Yellow.

If.)Black Mega Zeo-Oh

Lightning Judgement : The attack starts with the opponent being hit by the special attack and falling down.In the mean time,the screen zooms in the cockpit with all the Zeorangers doing a pose from the piloting seats while saying a one-liner followed by the attack name and then cut to the outside where the finishing move is ready to begin.Black Mega Zeo-Oh raises the hammer and lightning falls down to it.The lightning is then reflected over to the opponent and results in small explosions.The screen then zooms inside the cockpit again and singles out Zeo Black doing a pose while yelling the name of the attack,then zooming out to show the final hammer strike where the hammer conjures a projection from pure lightning and strikes the enemy down at the same time a single thunderbolt falls down upon the opponent,making him or her dissinegrate in an atomic level,dissapearing with the thunderclap.After the smoke clears the mecha does a final pose akin to Zeo Black.

e.)Character and Armoury Description

Mega Zeo-Oh[pronounced Zeo] is the giant combining robot / mecha,of the team and is controlled by all of the Zeorangers at the same time.It’s a semi-sentintent mecha,having an A.I. unit but seems to have a soul as it can almost emote during battles,even if it mostly hot blooded faces and grunts.Mega Zeo-Oh can combine in five different ways due to the ways the five mechas each member has have the ability to combine as the main body.Usually,the mecha that has the main body mostly means that the member that has the main priority of control is the one who controls the main body.The changes are mostly visual and the weapons don’t really change as far as inputs are concerned,simply the visuals and some attributes of them,like the power ans speed of it.The weapons mirror the ones that each Zeo Ranger had.

It takes cues from several robots from several franchises and series that feature robots and fighting mechas,mostly the Super Sentai and Power Rangers franchises.

Character Voice : Zeo Red / Zeo White / Zeo Yellow / Zeo Pink / Zeo Black

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